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Mapbase is an open-source project and its contents can be distributed and used at the discretion of its users. However, this project represents many parts of
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the Source modding community packaged into a whole, so credit is taken very seriously.
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Mapbase is an open-source project and its contents can be distributed and used at the discretion of its users. However, this project contains content from
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a vast number of different sources which have their own licensing or attribution requirements. We try to handle most of that ourselves, but users who plan on
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distributing Mapbase content are expected to comply with certain rules.
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Up-to-date information about Mapbase content usage and credit are addressed in this article on Mapbase's wiki:
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or complicated code changes accessible and easy to use for level designers and other kinds of Source modders who would otherwise have no idea how to implement them.
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*** DISCLAIMER: Mapbase has a strict no-leak-content policy and only allows content created directly by contributors or content originating from open-source repositories.
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If you believe any content in Mapbase originates from any leak or unauthorized source (from Valve or otherwise), please contact Blixibon immediately.
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If you believe any content in Mapbase originates from any leak or unauthorized source (Valve or otherwise), please contact Blixibon immediately.
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Mapbase is intended to be usable by everyone, including licensed Source projects and Steam mods. ***
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-- The Alien Swarm SDK was used to backport features and code from newer branches of Source into a Source 2013/Half-Life 2 environment.
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-- Mapbase also implements some of Tony Sergi's code changes from the Source 2007 SDK codebase. Both SDKs are publicly distributed by Valve and are available on Steam.
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Mapbase uses content from the following non-Source SDK 2013 Valve games or SDKs:
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-- Alien Swarm SDK (Used to backport features and code from newer branches of Source into a Source 2013/Half-Life 2 environment)
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-- Source SDK 2007 Code (Used to implement some of Tony Sergi's code changes)
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-- Alien Swarm (Used to port assets from the aforementioned SDK code features, e.g. game instructor icons)
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-- Left 4 Dead (Used to port certain animations as well as assets from the aforementioned SDK code features, e.g. particle rain)
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-- Half-Life: Source (Used to port friction tool textures)
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Valve allows assets from these titles to be distributed for modding purposes. Note that ported assets are only used in the release build, not the code repository.
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Some of the features backported from the Alien Swarm SDK (e.g. game instructor, particle rain) require assets from later versions of Source in order to work properly.
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The required assets have been backported from Alien Swarm and Left 4 Dead for the release build. They are not available in the code repository.
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Mapbase may also contain new third-party software distributed under specific licensing. Please see the bottom of thirdpartylegalnotices.txt for more information.
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Here's a list of Mapbase's other known external code sources:
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Here's a list of Mapbase's other external code sources:
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- https://github.com/95Navigator/insolence-2013 (Initial custom shader code and projected texture improvements; also used to implement ASW SDK particle precipitation code)
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- https://github.com/Biohazard90/g-string_2013 (Custom shadow filters, included indirectly via Insolence repo)
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- https://github.com/KyleGospo/City-17-Episode-One-Source (Brush phong and projected texture changes, included indirectly via Insolence repo)
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-- https://github.com/Biohazard90/g-string_2013 (Custom shadow filters, included indirectly via Insolence repo)
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-- https://github.com/KyleGospo/City-17-Episode-One-Source (Brush phong and projected texture changes, included indirectly via Insolence repo)
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- https://github.com/DownFall-Team/DownFall (Multiple skybox code and fix for ent_fire delay not using floats; Also used as a guide to port certain Alien Swarm SDK changes to Source 2013,
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including radial fog, rope code, and treesway)
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- https://github.com/momentum-mod/game (Used as a guide to port postprocess_controller and env_dof_controller to Source 2013)
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- https://github.com/momentum-mod/game (Used as a guide to port postprocess_controller and env_dof_controller to Source 2013 from the Alien Swarm SDK)
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Direct contributions:
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- https://github.com/mapbase-source/source-sdk-2013/pull/3 ("playvideo" command playback fix from Avanate)
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- https://github.com/mapbase-source/source-sdk-2013/pull/5 (Custom VScript implementation by ReDucTor; was placed into feature branch before being merged in a subsequent PR)
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- https://github.com/mapbase-source/source-sdk-2013/pull/3 ("playvideo" command playback fix from Avantate)
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- https://github.com/mapbase-source/source-sdk-2013/pull/21 (Various GCC/Linux fixes from z33ky)
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- https://github.com/mapbase-source/source-sdk-2013/pull/60 (Adjustment by RoyaleNoir to one of Saul's VDC changes)
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- https://github.com/mapbase-source/source-sdk-2013/pull/84 (CS:S viewmodel chirality from 1upD)
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- https://github.com/mapbase-source/source-sdk-2013/pull/116 (vgui_movie_display mute keyvalue from Alivebyte/rzkid)
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- https://github.com/mapbase-source/source-sdk-2013/pull/140 (logic_substring entity and icon created by moofemp)
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- https://github.com/mapbase-source/source-sdk-2013/pull/143 (Propper features for VBSP from Matty-64)
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- Demo autorecord code provided by Klems
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- cc_emit crash fix provided by 1upD
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- Custom HL2 ammo crate models created by Rara (Textures created by Blixibon; This is asset-based and, aside from the SLAM crate, not reflected in the code)
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=-- https://github.com/mapbase-source/source-sdk-2013/pull/59 (New VScript functions and singletons based on API documentation in later Source/Source 2 games)
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=-- https://github.com/mapbase-source/source-sdk-2013/pull/80 (More VScript changes, including support for extremely flexible client/server messaging)
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=-- https://github.com/mapbase-source/source-sdk-2013/pull/105 (VScript fixes and optimizations, Vector class extensions, custom convars/commands)
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=-- https://github.com/mapbase-source/source-sdk-2013/pull/114 (VScript fixes and extensions)
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