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gpu.cc
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348 lines (313 loc) · 12.8 KB
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/*
* Copyright (C) 2022 Mikhail Burakov. This file is part of framesconv.
*
* framesconv is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* framesconv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with framesconv. If not, see <https://www.gnu.org/licenses/>.
*/
#include "gpu.h"
#include <EGL/eglext.h>
#include <GLES2/gl2ext.h>
#include <fcntl.h>
#include <libdrm/drm_fourcc.h>
#include <sys/mman.h>
#include <cerrno>
#include <stdexcept>
#include <string>
#include <string_view>
#include <system_error>
#include <utility>
namespace {
void VerifyExtension(const std::string_view& haystack, const char* needle) {
if (haystack.find(needle) == std::string_view::npos) {
using namespace std::literals::string_literals;
const auto& message =
"Required extenstion "s + needle + " is not supported"s;
throw std::runtime_error(message);
}
}
const std::pair<EGLint, const char*> kEglErrors[] = {
{EGL_SUCCESS, "EGL_SUCCESS"},
{EGL_NOT_INITIALIZED, "EGL_NOT_INITIALIZED"},
{EGL_BAD_ACCESS, "EGL_BAD_ACCESS"},
{EGL_BAD_ALLOC, "EGL_BAD_ALLOC"},
{EGL_BAD_ATTRIBUTE, "EGL_BAD_ATTRIBUTE"},
{EGL_BAD_CONFIG, "EGL_BAD_CONFIG"},
{EGL_BAD_CONTEXT, "EGL_BAD_CONTEXT"},
{EGL_BAD_CURRENT_SURFACE, "EGL_BAD_CURRENT_SURFACE"},
{EGL_BAD_DISPLAY, "EGL_BAD_DISPLAY"},
{EGL_BAD_MATCH, "EGL_BAD_MATCH"},
{EGL_BAD_NATIVE_PIXMAP, "EGL_BAD_NATIVE_PIXMAP"},
{EGL_BAD_NATIVE_WINDOW, "EGL_BAD_NATIVE_WINDOW"},
{EGL_BAD_PARAMETER, "EGL_BAD_PARAMETER"},
{EGL_BAD_SURFACE, "EGL_BAD_SURFACE"},
{EGL_CONTEXT_LOST, "EGL_CONTEXT_LOST"}};
const std::pair<GLenum, const char*> kGlErrors[] = {
{GL_NO_ERROR, "GL_NO_ERROR"},
{GL_INVALID_ENUM, "GL_INVALID_ENUM"},
{GL_INVALID_VALUE, "GL_INVALID_VALUE"},
{GL_INVALID_OPERATION, "GL_INVALID_OPERATION"},
{GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY"},
{GL_INVALID_FRAMEBUFFER_OPERATION, "GL_INVALID_FRAMEBUFFER_OPERATION"},
};
template <class K, auto S>
const char* LookupError(const std::pair<K, const char*> (&list)[S], K key) {
for (const auto& it : list) {
if (it.first == key) return it.second;
}
return "???";
}
struct GlShaderTraits {
static constexpr const auto message = "Failed to compile shader";
static constexpr const auto getter = &glGetShaderiv;
static constexpr const auto status = GL_COMPILE_STATUS;
static constexpr const auto logger = &glGetShaderInfoLog;
};
struct GlProgramTraits {
static constexpr const auto message = "Failed to link program";
static constexpr const auto getter = &glGetProgramiv;
static constexpr const auto status = GL_LINK_STATUS;
static constexpr const auto logger = &glGetProgramInfoLog;
};
template <class T>
void CheckBuildable(GLuint buildable) {
if (GLenum error = glGetError(); error != GL_NO_ERROR)
throw std::runtime_error(WrapGlError(T::message, error));
GLint status{};
(T::getter)(buildable, T::status, &status);
if (status != GL_TRUE) {
GLint log_length{};
(T::getter)(buildable, GL_INFO_LOG_LENGTH, &log_length);
std::string log(static_cast<std::size_t>(log_length), 0);
(T::logger)(buildable, log_length, nullptr, log.data());
throw std::runtime_error(log);
}
}
} // namespace
GbmBuffer::GbmBuffer(gbm_device* device, std::size_t width, std::size_t height)
: width_{width}, height_{height} {
// mburakov: Implementation uses GBM_BO_FORMAT_ARGB8888 but the exact order
// does not really matter. What's important is how it's handled in the shader.
bo_.reset(gbm_bo_create(
device, static_cast<uint32_t>(width), static_cast<uint32_t>(height),
static_cast<uint32_t>(GBM_BO_FORMAT_ARGB8888), GBM_BO_USE_LINEAR));
if (!bo_) {
throw std::system_error(errno, std::system_category(),
"Failed to create gbm buffer object");
}
fd_.reset(gbm_bo_get_fd(bo_.get()));
if (!fd_) {
throw std::system_error(errno, std::system_category(),
"Failed to get gbm buffer object fd");
}
}
void GbmBuffer::FillFrom(std::istream& stream) const {
std::size_t size = width_ * height_ * 4;
void* data = mmap(nullptr, size, PROT_WRITE, MAP_SHARED, fd_.get(), 0);
if (data == MAP_FAILED) {
throw std::system_error(errno, std::system_category(),
"Failed to mmap gbm buffer object fd");
}
Defer deferred_munmap([data, size] { munmap(data, size); });
stream.read(static_cast<char*>(data), static_cast<std::streamsize>(size));
if (!stream) throw std::runtime_error("Failed to read source");
}
void GbmBuffer::DrainTo(std::ostream& stream) const {
std::size_t size = width_ * height_ * 4;
void* data = mmap(nullptr, size, PROT_READ, MAP_SHARED, fd_.get(), 0);
if (data == MAP_FAILED) {
throw std::system_error(errno, std::system_category(),
"Failed to mmap gbm buffer object fd");
}
Defer deferred_munmap([data, size] { munmap(data, size); });
stream.write(static_cast<char*>(data), static_cast<std::streamsize>(size));
if (!stream) throw std::runtime_error("Failed to write target");
}
EGLImage GbmBuffer::CreateEglImage(EGLDisplay display) const {
// mburakov: Implementation uses DRM_FORMAT_ARGB8888 but the exact order does
// not really matter. What's important is how it's handled in the shader.
const EGLAttrib attrib_list[] = {
#define _(...) __VA_ARGS__
_(EGL_WIDTH, static_cast<EGLAttrib>(width_)),
_(EGL_HEIGHT, static_cast<EGLAttrib>(height_)),
_(EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888),
_(EGL_DMA_BUF_PLANE0_FD_EXT, static_cast<EGLAttrib>(fd_.get())),
_(EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0),
_(EGL_DMA_BUF_PLANE0_PITCH_EXT, static_cast<EGLAttrib>(width_ * 4)),
EGL_NONE,
#undef _
};
EGLImage result = eglCreateImage(display, EGL_NO_CONFIG_KHR,
EGL_LINUX_DMA_BUF_EXT, nullptr, attrib_list);
if (result == EGL_NO_IMAGE)
throw std::runtime_error(WrapEglError("Failed to create egl image"));
return result;
}
GbmDevice::GbmDevice(const char* render_node) {
fd_.reset(open(render_node, O_RDWR));
if (!fd_) {
throw std::system_error(errno, std::system_category(),
"Failed to open redner node");
}
device_.reset(gbm_create_device(fd_.get()));
if (!device_) {
throw std::system_error(errno, std::system_category(),
"Failed to create gbm device");
}
}
GbmBuffer GbmDevice::CreateGbmBuffer(std::size_t width,
std::size_t height) const {
return {device_.get(), width, height};
}
EglContext::EglContext(EGLint major_version, EGLint minor_version) {
const char* egl_ext = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (!egl_ext) {
throw std::runtime_error(
WrapEglError("Failed to query platformless egl extensions"));
}
VerifyExtension(egl_ext, "EGL_MESA_platform_surfaceless");
EGLDisplay display =
eglGetPlatformDisplay(EGL_PLATFORM_SURFACELESS_MESA, nullptr, nullptr);
if (display == EGL_NO_DISPLAY)
throw std::runtime_error(WrapEglError("Failed to get platform display"));
Defer deferred_egl_terminate([&display] {
if (display != EGL_NO_DISPLAY) eglTerminate(display);
});
if (!eglInitialize(display, nullptr, nullptr))
throw std::runtime_error(WrapEglError("Failed to initialize egl display"));
egl_ext = eglQueryString(display, EGL_EXTENSIONS);
if (!egl_ext) {
throw std::runtime_error(
WrapEglError("Failed to query platform egl extensions"));
}
VerifyExtension(egl_ext, "EGL_KHR_surfaceless_context");
VerifyExtension(egl_ext, "EGL_KHR_no_config_context");
VerifyExtension(egl_ext, "EGL_EXT_image_dma_buf_import");
if (!eglBindAPI(EGL_OPENGL_ES_API))
throw std::runtime_error(WrapEglError("Failed to bind egl api"));
static const EGLint kContextAttribs[] = {
#define _(...) __VA_ARGS__
_(EGL_CONTEXT_MAJOR_VERSION, major_version),
_(EGL_CONTEXT_MINOR_VERSION, minor_version),
EGL_NONE,
#undef _
};
context_ = eglCreateContext(display, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT,
kContextAttribs);
if (context_ == EGL_NO_CONTEXT)
throw std::runtime_error(WrapEglError("Failed to create egl context"));
display_ = std::exchange(display, EGL_NO_DISPLAY);
}
EglContext::~EglContext() {
eglDestroyContext(display_, context_);
eglTerminate(display_);
}
void EglContext::MakeCurrent() const {
if (!eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE, context_)) {
throw std::runtime_error(
WrapEglError("Failed to make EGL context current"));
}
}
void EglContext::ResetCurrent() const {
if (!eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT)) {
throw std::runtime_error(
WrapEglError("Failed to reset current EGL context"));
}
}
void EglContext::Sync() const {
EGLSync sync = eglCreateSync(display_, EGL_SYNC_FENCE, nullptr);
if (sync == EGL_NO_SYNC)
throw std::runtime_error(WrapEglError("Failed to create egl fence sync"));
eglClientWaitSync(display_, sync, 0, EGL_FOREVER);
eglDestroySync(display_, sync);
}
std::string WrapEglError(const std::string& message, EGLint error) {
return message + ": " + LookupError(kEglErrors, error);
}
std::string WrapGlError(const std::string& message, GLenum error) {
return message + ": " + LookupError(kGlErrors, error);
}
GLuint CreateGlTexture(GLenum target, EGLImage image) {
static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES{};
if (glEGLImageTargetTexture2DOES == nullptr) {
const GLubyte* gl_ext = glGetString(GL_EXTENSIONS);
if (!gl_ext) throw std::runtime_error("Failed to get gl extensions");
VerifyExtension(reinterpret_cast<const char*>(gl_ext), "GL_OES_EGL_image");
glEGLImageTargetTexture2DOES =
reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
eglGetProcAddress("glEGLImageTargetTexture2DOES"));
if (!glEGLImageTargetTexture2DOES)
throw std::runtime_error("Failed to import glEGLImageTargetTexture2DOES");
}
GLuint result{};
glGenTextures(1, &result);
glBindTexture(target, result);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glEGLImageTargetTexture2DOES(target, image);
glBindTexture(target, 0);
if (GLenum error = glGetError(); error != GL_NO_ERROR) {
glDeleteTextures(1, &result);
throw std::runtime_error(
WrapGlError("Failed to create image texture", error));
}
return result;
}
GLuint CreateGlProgram(const char* source) {
GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
if (!shader) throw std::runtime_error(WrapGlError("Failed to create shader"));
Defer deferred_gl_delete_shader([shader] { glDeleteShader(shader); });
glShaderSource(shader, 1, &source, nullptr);
glCompileShader(shader);
CheckBuildable<GlShaderTraits>(shader);
GLuint program = glCreateProgram();
if (!program)
throw std::runtime_error(WrapGlError("Failed to create program"));
Defer deferred_gl_delete_program([&program] {
if (program) glDeleteProgram(program);
});
glAttachShader(program, shader);
glLinkProgram(program);
CheckBuildable<GlProgramTraits>(program);
return std::exchange(program, 0);
}
GLuint CreateGlProgram(const char* source_vertex, const char* source_fragment) {
GLuint vertex = glCreateShader(GL_VERTEX_SHADER);
if (!vertex)
throw std::runtime_error(WrapGlError("Failed to create vertex shader"));
Defer deferred_gl_delete_shader_vertex([vertex] { glDeleteShader(vertex); });
glShaderSource(vertex, 1, &source_vertex, nullptr);
glCompileShader(vertex);
CheckBuildable<GlShaderTraits>(vertex);
GLuint fragment = glCreateShader(GL_FRAGMENT_SHADER);
if (!fragment)
throw std::runtime_error(WrapGlError("Failed to create fragment shader"));
Defer deferred_gl_delete_shader_fragment(
[fragment] { glDeleteShader(fragment); });
glShaderSource(fragment, 1, &source_fragment, nullptr);
glCompileShader(fragment);
CheckBuildable<GlShaderTraits>(fragment);
GLuint program = glCreateProgram();
if (!program)
throw std::runtime_error(WrapGlError("Failed to create program"));
Defer deferred_gl_delete_program([&program] {
if (program) glDeleteProgram(program);
});
glAttachShader(program, vertex);
glAttachShader(program, fragment);
glLinkProgram(program);
CheckBuildable<GlProgramTraits>(program);
return std::exchange(program, 0);
}