From 1ffebe97871b721b6b15de6abed794f181d12fab Mon Sep 17 00:00:00 2001 From: SAY-5 Date: Wed, 15 Apr 2026 01:46:55 -0700 Subject: [PATCH] fix(csharp): correct adventure name 'elodoria' -> 'eldoria' in Program help text The help text printed when no adventure argument is supplied listed 'elodoria' as a valid name, but the switch case in the same file handles 'eldoria'. Users following the hint ended up in the default branch with 'Unknown option: elodoria'. Align the hint with the real case label. Closes #41. dotnet build succeeds with 0 warnings / 0 errors. --- Solutions/CSharp/Program.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Solutions/CSharp/Program.cs b/Solutions/CSharp/Program.cs index 646ecee..d8312f5 100644 --- a/Solutions/CSharp/Program.cs +++ b/Solutions/CSharp/Program.cs @@ -6,7 +6,7 @@ public static void Main(string[] args) var adventure = args?.FirstOrDefault()?.ToLower(); if (string.IsNullOrWhiteSpace(adventure)) { - Console.WriteLine("Please specify which logic to run: Sample names include: algora, chamberofechoes, elodoria, lumoria, mythos, mythos-test, stonevale, tempora."); + Console.WriteLine("Please specify which logic to run: Sample names include: algora, chamberofechoes, eldoria, lumoria, mythos, mythos-test, stonevale, tempora."); adventure = Console.ReadLine(); }