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TensorHelper.cpp
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140 lines (119 loc) · 4.18 KB
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#include "pch.h"
#include "TensorHelper.h"
#include <d3d12.h>
#include <wrl/client.h>
#include <onnxruntime_cxx_api.h>
#include "dml_provider_factory.h"
inline void ThrowOnFailed(HRESULT hr) {
if (FAILED(hr)) {
throw;
}
}
using UniqueNativePtr = std::unique_ptr<void, void (*)(void*)>;
size_t GetSizeFromType(ONNXTensorElementDataType type) {
#define CASE_FOR_TYPE(T) \
case Ort::TypeToTensorType<T>::type: { \
return sizeof(T); \
}
switch (type) {
CASE_FOR_TYPE(Ort::Float16_t);
CASE_FOR_TYPE(Ort::BFloat16_t);
CASE_FOR_TYPE(float);
CASE_FOR_TYPE(double);
CASE_FOR_TYPE(int8_t);
CASE_FOR_TYPE(int16_t);
CASE_FOR_TYPE(int32_t);
CASE_FOR_TYPE(int64_t);
CASE_FOR_TYPE(uint8_t);
CASE_FOR_TYPE(uint16_t);
CASE_FOR_TYPE(uint32_t);
CASE_FOR_TYPE(uint64_t);
CASE_FOR_TYPE(bool);
#if !defined(DISABLE_FLOAT8_TYPES)
CASE_FOR_TYPE(Ort::Float8E4M3FN_t);
CASE_FOR_TYPE(Ort::Float8E4M3FNUZ_t);
CASE_FOR_TYPE(Ort::Float8E5M2_t);
CASE_FOR_TYPE(Ort::Float8E5M2FNUZ_t);
#endif
default:
throw;
}
#undef CASE_FOR_TYPE
}
Microsoft::WRL::ComPtr<ID3D12Resource> CreateD3D12Resource(
ID3D12Device* device,
ONNXTensorElementDataType type,
const std::vector<int64_t>& shape,
D3D12_HEAP_TYPE heapType) {
// Try to allocate the backing memory for the caller
auto bufferSize =
std::accumulate(
std::begin(shape),
std::end(shape),
static_cast<int64_t>(1),
std::multiplies<int64_t>());
auto bufferByteSize = GetSizeFromType(type) * bufferSize;
// DML needs the resources' sizes to be a multiple of 4 bytes
if (bufferByteSize % 4 != 0) {
bufferByteSize += 4 - (bufferByteSize % 4);
}
auto flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
if (heapType == D3D12_HEAP_TYPE_UPLOAD ||
heapType == D3D12_HEAP_TYPE_READBACK) {
flags = D3D12_RESOURCE_FLAG_NONE;
}
D3D12_HEAP_PROPERTIES heapProperties = {
heapType, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 0, 0};
D3D12_RESOURCE_DESC resourceDesc = {
D3D12_RESOURCE_DIMENSION_BUFFER,
0,
static_cast<uint64_t>(bufferByteSize),
1,
1,
1,
DXGI_FORMAT_UNKNOWN,
{1, 0},
D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
flags};
Microsoft::WRL::ComPtr<ID3D12Resource> resource;
ThrowOnFailed(device->CreateCommittedResource(
&heapProperties,
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
__uuidof(ID3D12Resource),
&resource));
return resource;
}
std::pair<Ort::Value, UniqueNativePtr> CreateDmlValue(
const Ort::ConstTensorTypeAndShapeInfo& tensor_info,
ID3D12CommandQueue* queue) {
auto& ortApi = Ort::GetApi();
const OrtDmlApi* ortDmlApi;
Ort::ThrowOnError(ortApi.GetExecutionProviderApi("DML", ORT_API_VERSION, reinterpret_cast<const void**>(&ortDmlApi)));
Microsoft::WRL::ComPtr<ID3D12Device> device = nullptr;
ThrowOnFailed(queue->GetDevice(IID_PPV_ARGS(&device)));
auto shape = tensor_info.GetShape();
auto resource = CreateD3D12Resource(device.Get(), tensor_info.GetElementType(), shape, D3D12_HEAP_TYPE_DEFAULT);
void* dmlAllocatorResource;
Ort::ThrowOnError(ortDmlApi->CreateGPUAllocationFromD3DResource(resource.Get(), &dmlAllocatorResource));
auto uniqueDmlAllocatorResource = UniqueNativePtr(dmlAllocatorResource, [](void* ptr) {
auto& ortApi = Ort::GetApi();
const OrtDmlApi* ortDmlApi;
Ort::ThrowOnError(ortApi.GetExecutionProviderApi("DML", ORT_API_VERSION, reinterpret_cast<const void**>(&ortDmlApi)));
Ort::ThrowOnError(ortDmlApi->FreeGPUAllocation(ptr));
});
Ort::MemoryInfo memoryInfo("DML", OrtAllocatorType::OrtDeviceAllocator, 0, OrtMemType::OrtMemTypeDefault);
// create the OrtValue as a tensor letting ort know that we own the data buffer
OrtValue* value;
Ort::ThrowOnError(ortApi.CreateTensorWithDataAsOrtValue(
memoryInfo,
uniqueDmlAllocatorResource.get(),
static_cast<size_t>(resource->GetDesc().Width),
shape.data(),
shape.size(),
tensor_info.GetElementType(),
&value));
return { Ort::Value(value), std::move(uniqueDmlAllocatorResource) };
}