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pch.h
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32 lines (26 loc) · 706 Bytes
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#pragma once
#define NOMINMAX
#include <wil/result.h>
#include <wil/resource.h>
#include <algorithm>
#include <array>
#include <cstdint>
#include <cassert>
#include <fstream>
#include <iostream>
#include <iterator>
#include <vector>
#include <optional>
#ifdef _GAMING_XBOX_SCARLETT
#include <d3dx12_xs.h>
#include <d3d12_xs.h>
#else
#include "d3dx12.h" // The D3D12 Helper Library that you downloaded.
#include <dxgi1_4.h>
#define IID_GRAPHICS_PPV_ARGS IID_PPV_ARGS
#endif
#define DML_TARGET_VERSION_USE_LATEST
#include <DirectML.h> // The DirectML header from the Windows SDK.
#include <DirectMLX.h>