|
1 | | -'use client' |
| 1 | +"use client" |
2 | 2 |
|
3 | | -import React, { useEffect, useRef } from 'react'; |
4 | | -import Matter from 'matter-js'; |
5 | | - |
6 | | - |
7 | | -// Create an engine |
8 | | -const { Engine, Render, Runner, World, Bodies,Mouse, MouseConstraint } = Matter; |
9 | | - |
10 | | -declare global { |
11 | | - interface Window { |
12 | | - engine: Matter.Engine |
13 | | - runner: Matter.Runner |
14 | | - } |
15 | | -} |
16 | | - |
17 | | -export default function MatterSimulation(){ |
18 | | - const canvasRef = useRef<HTMLCanvasElement | null>(null); // Tentukan tipe ref |
| 3 | +import React, { useEffect, useRef,useState } from "react"; |
| 4 | +import Matter from "matter-js"; |
19 | 5 |
|
| 6 | +const MatterSimulation = () => { |
| 7 | + const sceneRef = useRef(null); // Ref untuk container canvas |
| 8 | + const [score, setScore] = useState(0); // State untuk skor |
20 | 9 |
|
21 | 10 | useEffect(() => { |
22 | | - if (!canvasRef.current) return; // Pastikan canvasRef.current ada |
| 11 | + // Modul yang diperlukan dari Matter.js |
| 12 | + const { Engine, Render, Runner, World, Bodies, Mouse, MouseConstraint, Events } = Matter; |
23 | 13 |
|
| 14 | + // Buat engine |
24 | 15 | const engine = Engine.create(); |
25 | 16 | const { world } = engine; |
26 | 17 |
|
27 | | - // Create a renderer |
| 18 | + // Buat renderer |
28 | 19 | const render = Render.create({ |
29 | | - canvas: canvasRef.current, |
30 | | - engine, |
| 20 | + element: sceneRef.current, |
| 21 | + engine: engine, |
| 22 | + canvas: document.createElement("canvas"), |
31 | 23 | options: { |
32 | | - width: window.innerWidth, |
33 | | - height: window.innerHeight, |
34 | | - wireframes: false, // Set to true for wireframe mode |
35 | | - background: '#f4f4f4', |
| 24 | + width: 800, |
| 25 | + height: 600, |
| 26 | + wireframes: false, |
| 27 | + background: "#f4f4f4", |
36 | 28 | }, |
37 | 29 | }); |
38 | 30 |
|
39 | | - // Add a ground |
40 | | - const ground = Bodies.rectangle(window.innerWidth / 2, window.innerHeight - 50, window.innerWidth, 100, { |
41 | | - isStatic: true, |
42 | | - render: { |
43 | | - fillStyle: '#555', |
44 | | - }, |
45 | | - }); |
| 31 | + // Tambahkan canvas ke DOM |
| 32 | + sceneRef.current.appendChild(render.canvas); |
46 | 33 |
|
47 | | - // Add a ball |
48 | | - const ball = Bodies.circle(window.innerWidth / 2, 200, 50, { |
49 | | - restitution: 0.8, |
50 | | - render: { |
51 | | - fillStyle: '#ff0000', |
52 | | - }, |
53 | | - }); |
| 34 | + // Buat objek fisika |
| 35 | + const ground = Bodies.rectangle(400, 590, 810, 60, { isStatic: true }); |
| 36 | + const leftWall = Bodies.rectangle(0, 300, 60, 600, { isStatic: true }); |
| 37 | + const rightWall = Bodies.rectangle(800, 300, 60, 600, { isStatic: true }); |
54 | 38 |
|
55 | | - // Add bodies to the world |
56 | | - World.add(world, [ground, ball]); |
| 39 | + const ball = Bodies.circle(400, 100, 40, { restitution: 0.9 }); |
57 | 40 |
|
58 | | - // Run the engine and renderer |
59 | | - Engine.run(engine); |
60 | | - Render.run(render); |
| 41 | + // Tambahkan objek ke dunia |
| 42 | + World.add(world, [ground, leftWall, rightWall, ball]); |
61 | 43 |
|
62 | | - // Add a runner to keep the simulation running |
63 | | - const runner = Runner.create(); |
64 | | - Runner.run(runner, engine); |
| 44 | + // Setup mouse interaction |
| 45 | + const mouse = Mouse.create(render.canvas); |
| 46 | + const mouseConstraint = MouseConstraint.create(engine, { |
| 47 | + mouse: mouse, |
| 48 | + constraint: { |
| 49 | + stiffness: 0.2, |
| 50 | + render: { |
| 51 | + visible: false, // Sembunyikan garis constraint |
| 52 | + }, |
| 53 | + }, |
| 54 | + }); |
65 | 55 |
|
66 | | - // Handle window resizing |
67 | | - const handleResize = () => { |
68 | | - render.canvas.width = window.innerWidth; |
69 | | - render.canvas.height = window.innerHeight; |
| 56 | + // Tambahkan mouse constraint ke dunia |
| 57 | + World.add(world, mouseConstraint); |
70 | 58 |
|
71 | | - // Update the ground's position and size |
72 | | - Matter.Body.setPosition(ground, { |
73 | | - x: window.innerWidth / 2, |
74 | | - y: window.innerHeight - 50, |
| 59 | + // Event listener untuk tumbukan |
| 60 | + Events.on(engine, "collisionStart", (event) => { |
| 61 | + const pairs = event.pairs; |
| 62 | + pairs.forEach((pair) => { |
| 63 | + if (pair.bodyA === ball || pair.bodyB === ball) { |
| 64 | + setScore((prevScore) => prevScore + 1); // Tambahkan skor |
| 65 | + } |
75 | 66 | }); |
76 | | - Matter.Body.setVertices(ground, [ |
77 | | - { x: 0, y: window.innerHeight - 50 }, |
78 | | - { x: window.innerWidth, y: window.innerHeight - 50 }, |
79 | | - { x: window.innerWidth, y: window.innerHeight }, |
80 | | - { x: 0, y: window.innerHeight }, |
81 | | - ]); |
82 | | - }; |
83 | | - // Add a stack of boxes |
84 | | -for (let i = 0; i < 5; i++) { |
85 | | - const box = Bodies.rectangle(300 + i * 60, 100, 50, 50, { |
86 | | - render: { |
87 | | - fillStyle: '#00ff00', |
88 | | - }, |
89 | | - }); |
90 | | - World.add(world, box); |
91 | | -} |
92 | | - |
93 | | - |
94 | | - |
95 | | -const mouse = Mouse.create(render.canvas); |
96 | | -const mouseConstraint = MouseConstraint.create(engine, { |
97 | | - mouse, |
98 | | - constraint: { |
99 | | - stiffness: 0.2, |
100 | | - render: { |
101 | | - visible: false, |
102 | | - }, |
103 | | - }, |
104 | | -}); |
105 | | - |
106 | | -World.add(world, mouseConstraint); |
107 | | -render.mouse = mouse; |
108 | | - window.addEventListener('resize', handleResize); |
109 | | - |
110 | | - // Cleanup |
| 67 | + }); |
| 68 | + |
| 69 | + // Jalankan renderer dan engine |
| 70 | + Render.run(render); |
| 71 | + Runner.run(Runner.create(), engine); |
| 72 | + |
| 73 | + // Cleanup saat komponen di-unmount |
111 | 74 | return () => { |
112 | | - window.removeEventListener('resize', handleResize); |
113 | 75 | Render.stop(render); |
114 | | - Runner.stop(runner); |
115 | | - World.clear(world, false); |
| 76 | + World.clear(world); |
116 | 77 | Engine.clear(engine); |
117 | | - render.canvas.remove(); |
118 | | - render.textures = {}; |
| 78 | + sceneRef.current.removeChild(render.canvas); |
119 | 79 | }; |
120 | 80 | }, []); |
121 | | - |
122 | | - return( |
123 | | - <div className="container mx-auto"> |
124 | | - <canvas ref={canvasRef} /> |
| 81 | + return ( |
| 82 | + <div className="text-4xl font-bold text-gray-800 text-center text-shadow-lg shadow-gray-500"> |
| 83 | + <h1>Pukul bola jangan sampai menyentuh dinding hitam</h1> |
| 84 | + <p>Score : {score}</p> |
| 85 | + <p>{score > 12? "kamu kalah": "ayo semangat!!"}</p> |
| 86 | + {score > 12 ? window.location.reload(true): " " } |
| 87 | + <div ref={sceneRef}></div> |
125 | 88 | </div> |
126 | | - ); |
| 89 | + ); |
| 90 | + |
127 | 91 | }; |
128 | 92 |
|
| 93 | +export default MatterSimulation |
| 94 | + |
| 95 | + |
| 96 | + |
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