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LevelTwo.py
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31 lines (26 loc) · 1.01 KB
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import pygame
from pygame.locals import QUIT
pygame.init()
res2 = (720,720)
screen = pygame.display.set_mode(res2)
levelOne = pygame.display.set_mode((625,600))
black = (0,0,0)
levelOne.fill(black)
aqua = (1, 255, 255)
red = (255,0,0)
pygame.draw.rect(levelOne, aqua, pygame.Rect(150,45,370,50))
pygame.draw.rect(levelOne, aqua, pygame.Rect(100,45,50,90))
pygame.draw.rect(levelOne, aqua, pygame.Rect(100,135,430,50))
pygame.draw.rect(levelOne, aqua, pygame.Rect(480,165,50,90))
pygame.draw.rect(levelOne, aqua, pygame.Rect(100,225,430,50))
pygame.draw.rect(levelOne, aqua, pygame.Rect(100,235,50,90))
pygame.draw.rect(levelOne, aqua, pygame.Rect(100,315,430,50))
pygame.draw.rect(levelOne, aqua, pygame.Rect(460,315,70,110))
pygame.draw.rect(levelOne, aqua, pygame.Rect(100,395,430,40))
pygame.draw.rect(levelOne, red, pygame.Rect(100,395,80,40))
while True:
pygame.display.flip()
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
pygame.display.update()