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server_browser.js
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638 lines (570 loc) · 34 KB
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// server_browser.js
const dgram = require("dgram");
const fs = require("fs");
const path = require("path");
const https = require("https");
const net = require("net");
const http = require("http");
const {
getCurrentMonthYear,
updatePlayerStats,
getRanking,
countPlayers,
} = require("./ranking");
const { normalizeLanguage, t } = require("./i18n");
// =============================
// ======= SERVER BROWSER ======
// =============================
class GamesNetPanzerBrowser {
constructor() {
this.masterservers = [{ host: "netpanzer.io", port: 28900 }];
this.mastersstack = [...this.masterservers];
this.gameservers = {};
this.refreshInterval = 15000;
this.currentMonthYear = getCurrentMonthYear();
// usado para agregar atualizações (evita duplicação quando múltiplas respostas chegam)
this.pendingDeltas = {};
this.flushTimer = null;
this.startServerRefresh();
this.startHybridServer();
}
// Escapa texto para inclusão segura em atributos/HTML
escapeHtml(str) {
if (!str) return "";
return String(str)
.replace(/&/g, "&")
.replace(/</g, "<")
.replace(/>/g, ">")
.replace(/\"/g, """)
.replace(/'/g, "'");
}
// Aplica todas as deltas agregadas ao banco (executa updatePlayerStats por jogador)
flushPendingDeltas() {
const names = Object.keys(this.pendingDeltas);
if (names.length === 0) return;
try {
for (const name of names) {
const d = this.pendingDeltas[name];
if (!d) continue;
try {
// atualiza uma vez com os deltas agregados
updatePlayerStats(name, d.kills || 0, d.deaths || 0, d.points || 0, this.currentMonthYear);
} catch (e) {
console.error('Erro ao aplicar delta agregado para', name, e);
}
}
} finally {
// limpa o buffer
this.pendingDeltas = {};
if (this.flushTimer) {
clearTimeout(this.flushTimer);
this.flushTimer = null;
}
}
}
start() {
this.browseMasters();
}
browseMasters() {
if (this.mastersstack.length === 0) {
this.getGameServersStatus();
return;
}
const master = this.mastersstack.pop();
console.log(`🌐 Conectando ao master ${master.host}:${master.port}`);
const client = new net.Socket();
client.connect(master.port, master.host, () =>
client.write("\\list\\gamename\\netpanzer\\final\\")
);
client.on("data", (data) => {
this.addGameServers(this.parseServerList(data.toString(), master));
client.destroy();
this.browseMasters();
});
client.on("error", (err) => {
console.error("❌ Erro ao conectar ao master:", err.message);
this.browseMasters();
});
}
parseServerList(data, master) {
const servers = [];
const tokens = data.split("\\");
for (let i = 1; i < tokens.length - 1; i += 2) {
if (tokens[i] === "ip" && tokens[i + 2] === "port") {
servers.push({
ip: tokens[i + 1],
port: parseInt(tokens[i + 3], 10),
masterserver: master,
cache: { players: [] },
});
}
}
return servers;
}
addGameServers(serverList) {
serverList.forEach((s) => {
const key = `${s.ip}:${s.port}`;
if (!this.gameservers[key]) {
console.log("🆕 Servidor adicionado:", key);
// inicializa cache e carrega últimos stats persistidos (se houver)
s.cache = s.cache || { players: [] };
try {
const { getLastStatsForServer } = require("./ranking");
const persisted = getLastStatsForServer(key, this.currentMonthYear);
s.cache.lastStats = persisted || {};
} catch (err) {
console.warn('⚠️ Não foi possível carregar lastStats persistidos para', key, err.message || err);
s.cache.lastStats = {};
}
this.gameservers[key] = s;
}
});
}
getGameServersStatus() {
Object.values(this.gameservers).forEach((s) => this.queryServerStatus(s));
}
queryServerStatus(server) {
try {
const udpClient = dgram.createSocket("udp4");
udpClient.send(Buffer.from("\\status\\final\\"), server.port, server.ip);
udpClient.on("message", (data) => {
try {
const info = this.parseServerStatus(data.toString());
const newPlayers = (info.players || []).map((p) => ({
name: p.name || "Unknown",
kills: Number(p.kills || 0),
deaths: Number(p.deaths || 0),
points: Number(p.points || 0),
}));
// calcula deltas em relação ao último estado conhecido para evitar duplicação
server.cache.lastStats = server.cache.lastStats || {};
for (const p of newPlayers) {
const name = p.name;
// last pode vir do cache em memória ou da tabela persistida carregada no addGameServers
const hasLast = server.cache.lastStats && Object.prototype.hasOwnProperty.call(server.cache.lastStats, name);
const last = hasLast ? server.cache.lastStats[name] : { kills: 0, deaths: 0, points: 0 };
// Se não temos um last persistido para esse jogador neste servidor, trata-se da primeira leitura
// desde que o jogador entrou no servidor. Nesse caso, usamos o estado atual como baseline
// e NÃO contabilizamos delta no ranking — isso evita que o simples ato de se conectar credite
// ou debite pontos do ranking global. Persistimos o baseline para comparações futuras.
if (!hasLast) {
// grava baseline em memória e persiste para evitar aplicar deltas na próxima leitura
server.cache.lastStats[name] = { kills: p.kills, deaths: p.deaths, points: p.points };
try {
const { upsertLastStats } = require("./ranking");
upsertLastStats(`${server.ip}:${server.port}`, name, p.kills, p.deaths, p.points, this.currentMonthYear);
} catch (err) {
console.warn('⚠️ Falha ao persistir baseline lastStats para', name, err.message || err);
}
// não aplica deltas na primeira leitura
continue;
}
let dk = p.kills - (last.kills || 0);
let dd = p.deaths - (last.deaths || 0);
let dp = p.points - (last.points || 0);
// Se kills/deaths diminuíram, provavelmente houve reinício do contador — trata como o valor atual
if (dk < 0) dk = p.kills;
if (dd < 0) dd = p.deaths;
// Permitir deltas negativos por padrão. Porém, se o jogador reconectar e o
// servidor reportar exatamente 0 pontos, isso normalmente indica que o
// contador do servidor foi reiniciado quando o jogador estava offline —
// nesse caso tratamos como reset do baseline (não subtrair do ranking).
if (dp < 0 && p.points === 0) {
// Trata reconexão com 0 pontos como baseline SOMENTE se o baseline
// anterior persistido era positivo (>0). Caso contrário, se o
// jogador já tinha 0 ou pontos negativos registrados, não
// devemos transformar o delta em 0 — mantemos o delta negativo.
if ((last.points || 0) > 0) {
dp = p.points; // que é 0
} else {
// Mantemos dp negativo: jogador já tinha baseline <= 0, então
// não é um caso típico de 'contador reiniciado enquanto offline'.
}
} else {
// Caso contrário, respeita a variável de ambiente para forçar tratamento
// de diminuições como reset; padrão é permitir deltas negativos.
const treatDecreaseAsReset = process.env.TREAT_POINT_DECREASE_AS_RESET === '1' || process.env.TREAT_POINT_DECREASE_AS_RESET === 'true';
if (dp < 0 && treatDecreaseAsReset) {
// Possível reinício do contador: usa o valor absoluto atual como incremento
dp = p.points;
} else if (dp < 0) {
// Mantém dp negativo e loga para auditoria.
// negative delta: intentionally silent
}
}
// acumula no buffer global de deltas para aplicar em lote
if (name) {
const cur = this.pendingDeltas[name] || { kills: 0, deaths: 0, points: 0 };
cur.kills = (cur.kills || 0) + (dk || 0);
cur.deaths = (cur.deaths || 0) + (dd || 0);
cur.points = (cur.points || 0) + (dp || 0);
this.pendingDeltas[name] = cur;
// agenda flush em curto prazo (debounce)
if (!this.flushTimer) {
this.flushTimer = setTimeout(() => this.flushPendingDeltas(), 500);
}
}
// atualiza cache local com o estado absoluto
server.cache.lastStats[name] = { kills: p.kills, deaths: p.deaths, points: p.points };
// persiste o último estado para este servidor+jogador para sobreviver a reinícios
try {
const { upsertLastStats } = require("./ranking");
upsertLastStats(`${server.ip}:${server.port}`, name, p.kills, p.deaths, p.points, this.currentMonthYear);
} catch (err) {
console.warn('⚠️ Falha ao persistir lastStats para', name, err.message || err);
}
}
server.cache.players = newPlayers;
server.cache.hostname = info.hostname || "N/A";
server.cache.mapname = info.mapname || "N/A";
server.cache.gamestyle = info.gamestyle || "N/A";
server.cache.numplayers = info.players ? info.players.length : 0;
} catch (err) {
console.error("⚠️ Erro ao processar resposta UDP:", err);
} finally {
udpClient.close();
}
});
udpClient.on("error", (err) => {
console.error("⚠️ Erro UDP:", err.message);
udpClient.close();
});
} catch (err) {
console.error("❌ Falha geral no queryServerStatus:", err);
}
}
parseServerStatus(data) {
const info = { players: [] };
const tokens = data.split("\\");
for (let i = 0; i < tokens.length - 1; i += 2) {
const key = tokens[i],
val = tokens[i + 1];
if (key.startsWith("player_")) {
const idx = parseInt(key.split("_")[1], 10);
info.players[idx] = info.players[idx] || {};
info.players[idx].name = val;
} else if (key.startsWith("kills_")) {
const idx = parseInt(key.split("_")[1], 10);
info.players[idx] = info.players[idx] || {};
info.players[idx].kills = Number(val);
} else if (key.startsWith("deaths_")) {
const idx = parseInt(key.split("_")[1], 10);
info.players[idx] = info.players[idx] || {};
info.players[idx].deaths = Number(val);
} else if (key.startsWith("points_")) {
const idx = parseInt(key.split("_")[1], 10);
info.players[idx] = info.players[idx] || {};
info.players[idx].points = Number(val);
} else info[key] = val;
}
return info;
}
getCSS() {
return `
/* Base variables */
:root{--bg:#0f172a;--card:#0b1220;--muted:#94a3b8;--accent:#06b6d4;--glass:rgba(255,255,255,0.04)}
/* Page */
html,body{height:100%}
body{font-family:Inter, ui-sans-serif, system-ui, -apple-system, 'Segoe UI', Roboto, 'Helvetica Neue', Arial; background:linear-gradient(180deg,#0b1220 0%, #071027 100%);color:#e6eef8;margin:0;padding:28px 28px 64px;-webkit-font-smoothing:antialiased}
.container{max-width:1200px;margin:0 auto}
/* Cards and headings */
h1{font-weight:600;margin:0 0 8px 0;color:#fff;font-size:20px}
.card{background:var(--card);border-radius:12px;padding:14px;box-shadow:0 8px 24px rgba(2,6,23,0.6);margin-bottom:18px}
/* Ranking header specific */
.ranking-header{display:flex;flex-direction:column;gap:8px}
.ranking-header .title-row{display:flex;justify-content:space-between;align-items:center;gap:12px}
.ranking-header .title-row h1{font-size:20px;margin:0}
.ranking-search{display:flex;gap:8px}
.ranking-search input[type=text]{min-width:200px;max-width:360px;width:100%}
/* Table wrapper for horizontal scroll on small screens */
.table-wrap{overflow:auto;-webkit-overflow-scrolling:touch;border-radius:8px}
table{width:100%;border-collapse:collapse;margin-top:10px;background:linear-gradient(180deg, rgba(255,255,255,0.02), rgba(255,255,255,0.01))}
thead th{padding:12px 14px;background:linear-gradient(90deg,var(--bg),#07122a);color:#fff;text-align:left;position:relative;white-space:nowrap}
tbody td{padding:12px 14px;border-top:1px solid rgba(255,255,255,0.03);vertical-align:middle;white-space:nowrap}
tbody tr:hover td{background:linear-gradient(90deg, rgba(255,255,255,0.01), rgba(255,255,255,0.02))}
/* Compact text and badges */
.muted{color:var(--muted);font-size:13px}
.badge{display:inline-block;padding:6px 10px;border-radius:999px;background:var(--glass);color:#e6eef8;font-weight:600}
/* Controls */
.search{display:flex;gap:8px;align-items:center}
input[type=text]{padding:8px 10px;border-radius:8px;border:1px solid rgba(255,255,255,0.04);background:transparent;color:inherit;min-width:0}
a.button, button.button{display:inline-block;padding:8px 12px;border-radius:8px;background:linear-gradient(90deg,#06b6d4,#3b82f6);color:#061024;text-decoration:none;font-weight:600;border:none}
.trophy{font-size:18px;margin-right:6px}
/* Responsive: stack header and compress table on narrow screens */
@media (max-width:900px){
h1{font-size:18px}
.card{padding:12px}
thead th, tbody td{padding:10px 8px}
}
@media (max-width:760px){
.ranking-header{gap:6px}
.ranking-header .title-row{flex-direction:row}
.ranking-search{width:100%}
.ranking-search input[type=text]{flex:1 1 auto;min-width:0}
}
@media (max-width:560px){
body{padding:12px 12px 64px}
.container{padding:0 8px}
.card{padding:10px}
.topline{flex-direction:column;align-items:flex-start;gap:8px}
/* make table more readable on very small screens: use grid rows with label/value */
table{border-radius:6px;overflow:hidden}
thead{display:none}
tbody tr{display:grid;grid-template-columns:1fr;gap:6px;padding:10px 0;border-bottom:1px solid rgba(255,255,255,0.03)}
tbody td{display:block;padding:0;border-top:0;white-space:normal}
tbody td::before{content:attr(data-label) ": ";color:var(--muted);font-weight:600;margin-right:6px}
/* put the label on its own line for the players column so the list appears below */
td[data-label="Jogadores"]::before{display:block;margin-bottom:6px}
/* players column may contain many players; allow wrapping and spacing */
td[data-label="Jogadores"]{word-break:break-word}
td[data-label="Jogadores"] span.muted{display:inline-block;margin-left:6px}
/* center pagination badge on small screens */
.badge{display:inline-block;margin:6px auto;padding:6px 10px}
}
/* spacer under navigation to create blank area */
.nav-spacer{height:36px;width:100%}
`;
}
// Gera o menu superior comum para navegação entre páginas
generateTopNav(lang = 'pt', currentPath = '/') {
const navStyle = `
.topnav{display:flex;gap:8px;align-items:center;justify-content:center;margin:24px 0;flex-wrap:wrap}
.topnav a{padding:8px 12px;border-radius:8px;text-decoration:none;color:var(--muted);background:transparent}
.topnav a.active{background:linear-gradient(90deg,#06b6d4,#3b82f6);color:#061024;font-weight:700}
`;
const homeLabel = t(lang, 'servers_title') !== 'servers_title' ? t(lang, 'servers_title') : 'Servers';
const rankingLabel = t(lang, 'ranking_title') !== 'ranking_title' ? t(lang, 'ranking_title') : 'Ranking';
const statsLabel = t(lang, 'statistics_title') !== 'statistics_title' ? t(lang, 'statistics_title') : 'Statistics';
const homeClass = currentPath === '/' ? 'active' : '';
const rankingClass = currentPath.startsWith('/ranking') ? 'active' : '';
const statsClass = currentPath.startsWith('/statistics') ? 'active' : '';
const langQ = `?language=${encodeURIComponent(lang || 'pt')}`;
return `<style>${navStyle}</style><nav class="topnav"><a class="${homeClass}" href="/${langQ}">${homeLabel}</a><a class="${rankingClass}" href="/ranking${langQ}">${rankingLabel}</a><a class="${statsClass}" href="/statistics${langQ}">${statsLabel}</a></nav><div class="nav-spacer"></div>`;
}
generateRankingHTML(search = "", page = 1, perPage = 20, lang = 'pt', order = 'all') {
const total = countPlayers(this.currentMonthYear, search);
const totalPages = Math.ceil(total / perPage);
const offset = (page - 1) * perPage;
const ranking = getRanking(this.currentMonthYear, search, perPage, offset, order);
const trophy = (rank) => {
if (rank === 1) return '🏆';
if (rank === 2) return '🥈';
if (rank === 3) return '🥉';
return '';
};
let html = `<html><head><title>${t(lang,'ranking_title')}</title><meta name="viewport" content="width=device-width, initial-scale=1"><style>${this.getCSS()}</style></head><body><div class="container">`;
// header: title + date on one line, search on the next line (use CSS classes)
html += `<div class="card"><header class="ranking-header"><div class="title-row"><h1>${t(lang,'ranking_title')}</h1><div class="muted">${this.currentMonthYear}</div></div><div class="muted">${t(lang,'total_players',{ total })}</div><div><form method="GET" class="ranking-search"><input type="text" name="search" placeholder="${t(lang,'search_placeholder')}" value="${this.escapeHtml(search)}"><input type="hidden" name="language" value="${lang}"><button class="button" type="submit">${t(lang,'search_button')}</button></form></div></header>`;
// Controls: choose ordering mode (inclui opção 'all' para exibir todos empilhados)
const modes = [ 'all','kills','strength','ratio','points' ];
const searchEnc = encodeURIComponent(search || '');
html += `<div style="margin-top:8px">`;
// Desktop: badges
html += `<div class="order-badges" style="display:flex;gap:8px;align-items:center">${t(lang,'order_all')}:`;
modes.forEach(m=>{
const label = t(lang, `order_${m}`) !== `order_${m}` ? t(lang, `order_${m}`) : m.toUpperCase();
if (m === order) html += ` <span class="badge" style="background:linear-gradient(90deg,#06b6d4,#3b82f6);color:#061024;font-weight:800;box-shadow:0 8px 20px rgba(3,7,18,0.6);transform:translateY(-2px);">${label}</span>`;
else html += ` <a class="badge" href="/ranking?order=${m}&search=${searchEnc}&language=${lang}">${label}</a>`;
});
html += `</div>`;
// Mobile: select (visível apenas em telas pequenas via CSS inline)
html += `<div class="order-select" style="display:none;margin-top:8px"><label for="orderSelect" style="margin-right:8px">${t(lang,'order_all')}:</label><select id="orderSelect" data-search="${searchEnc}" data-lang="${lang}" onchange="(function(e){const s=e.target.dataset.search;const l=e.target.dataset.lang;const o=e.target.value;window.location='/ranking?order='+o+'&search='+s+'&language='+l;})(event)">`;
modes.forEach(m=>{
const label = t(lang, `order_${m}`) !== `order_${m}` ? t(lang, `order_${m}`) : m.toUpperCase();
const sel = m===order? ' selected': '';
html += `<option value="${m}"${sel}>${label}</option>`;
});
html += `</select></div>`;
// CSS para alternar visibilidade (simplificado)
html += `<style>@media(max-width:760px){.order-badges{display:none!important}.order-select{display:block!important}}</style>`;
html += `</div></div>`;
// Se order === 'all', renderiza todos os modos empilhados
if (order === 'all') {
const showModes = ['kills','strength','ratio','points'];
for (const mkey of showModes) {
const tableRanking = getRanking(this.currentMonthYear, search, perPage, offset, mkey);
const modeLabel = t(lang, `order_${mkey}`) !== `order_${mkey}` ? t(lang, `order_${mkey}`) : mkey.toUpperCase();
const modeDesc = t(lang, `order_${mkey}_desc`) !== `order_${mkey}_desc` ? t(lang, `order_${mkey}_desc`) : '';
html += `<div class="card"><h2 style="margin:0 0 8px 0">${modeLabel}</h2><div class="muted" style="margin-top:6px">${modeDesc}</div><div class="table-wrap"><table class="ranking-table"><thead><tr><th>${t(lang,'rank')}</th><th>${t(lang,'player')}</th><th>${t(lang,'kills')}</th><th>${t(lang,'deaths')}</th><th>${t(lang,'points')}</th></tr></thead><tbody>`;
tableRanking.forEach((p,i)=>{
const rank = offset + i + 1;
const trophyEmoji = trophy(rank);
html += `<tr><td data-label="${t(lang,'rank')}">${rank} ${trophyEmoji ? `<span class="trophy">${trophyEmoji}</span>` : ''}</td><td data-label="${t(lang,'player')}">${p.name}</td><td data-label="${t(lang,'kills')}">${p.kills}</td><td data-label="${t(lang,'deaths')}">${p.deaths}</td><td data-label="${t(lang,'points')}">${p.points}</td></tr>`;
});
html += `</tbody></table></div><div style="text-align:center;margin-top:12px">`;
for (let i = 1; i <= totalPages; i++) {
if (i === page) html += `<span class="badge">${i}</span> `;
else html += `<a href="/ranking?page=${i}&search=${encodeURIComponent(search)}&language=${lang}&order=${mkey}" class="badge" style="opacity:0.85">${i}</a> `;
}
html += `</div></div>`;
}
}
// Renderiza apenas o modo selecionado (comportamento anterior)
const singleModeLabel = t(lang, `order_${order}`) !== `order_${order}` ? t(lang, `order_${order}`) : order.toUpperCase();
const singleModeDesc = t(lang, `order_${order}_desc`) !== `order_${order}_desc` ? t(lang, `order_${order}_desc`) : '';
html += `<div class="card"><h2 style="margin:0 0 8px 0">${singleModeLabel}</h2><div class="muted" style="margin-top:6px">${singleModeDesc}</div><div class="table-wrap"><table class="ranking-table"><thead><tr><th>${t(lang,'rank')}</th><th>${t(lang,'player')}</th><th>${t(lang,'kills')}</th><th>${t(lang,'deaths')}</th><th>${t(lang,'points')}</th></tr></thead><tbody>`;
ranking.forEach((p, i) => {
const rank = offset + i + 1;
const trophyEmoji = trophy(rank);
html += `<tr><td data-label="${t(lang,'rank')}">${rank} ${trophyEmoji ? `<span class="trophy">${trophyEmoji}</span>` : ''}</td><td data-label="${t(lang,'player')}">${p.name}</td><td data-label="${t(lang,'kills')}">${p.kills}</td><td data-label="${t(lang,'deaths')}">${p.deaths}</td><td data-label="${t(lang,'points')}">${p.points}</td></tr>`;
});
html += `</tbody></table></div><div style="text-align:center;margin-top:12px">`;
for (let i = 1; i <= totalPages; i++) {
if (i === page) html += `<span class="badge">${i}</span> `;
else
html += `<a href="/ranking?page=${i}&search=${encodeURIComponent(search)}&language=${lang}&order=${order}" class="badge" style="opacity:0.85">${i}</a> `;
}
html += `</div></div>` + this.generateTopNav(lang, '/ranking') + `</body></html>`;
return html;
}
createHTMLTable(lang = 'pt') {
let html = `<html><head><title>${t(lang,'servers_title')}</title><meta name="viewport" content="width=device-width, initial-scale=1"><style>${this.getCSS()}</style></head><body><div class="container"><div class="card"><h1>${t(lang,'servers_title')}</h1><div class="muted">${t(lang,'servers_listed',{ count: Object.keys(this.gameservers).length })}</div></div><div class="card"><div class="table-wrap"><table class="servers-table"><thead><tr><th>${t(lang,'port')}</th><th>${t(lang,'server')}</th><th>${t(lang,'map')}</th><th>${t(lang,'style')}</th><th>${t(lang,'count')}</th><th>${t(lang,'players')}</th></tr></thead><tbody>`;
Object.values(this.gameservers).forEach((s) => {
const c = s.cache || { players: [] };
const details = c.players
.map((p) => `${p.name} <span class="muted">(K:${p.kills} D:${p.deaths} P:${p.points})</span>`)
.join("<br>") || `<span class='muted'>${t(lang,'no_players')}</span>`;
html += `<tr><td data-label="${t(lang,'port')}">${s.port}</td><td data-label="${t(lang,'server')}">${c.hostname || "N/A"}</td><td data-label="${t(lang,'map')}">${c.mapname || "N/A"}</td><td data-label="${t(lang,'style')}">${c.gamestyle || "N/A"}</td><td data-label="${t(lang,'count')}">${c.numplayers || 0}</td><td data-label="${t(lang,'players')}">${details}</td></tr>`;
});
html += `</tbody></table></div></div></div>` + this.generateTopNav(lang, '/') + `</body></html>`;
return html;
}
// ==============================
// === SERVIDOR HÍBRIDO HTTP + HTTPS
// ==============================
startHybridServer() {
// --- HTTPS ---
// Agora o caminho para os certificados pode ser configurado por variáveis de ambiente:
// SSL_KEY_PATH e SSL_CERT_PATH. Defina DISABLE_HTTPS=1 para desabilitar.
const disableHttps = process.env.DISABLE_HTTPS === '1' || process.env.DISABLE_HTTPS === 'true';
if (!disableHttps) {
const keyPath = process.env.SSL_KEY_PATH || "/etc/letsencrypt/live/server-browser.netpanzer.com.br/privkey.pem";
const certPath = process.env.SSL_CERT_PATH || "/etc/letsencrypt/live/server-browser.netpanzer.com.br/fullchain.pem";
try {
console.log(`🔐 Tentando iniciar HTTPS com key=${keyPath} cert=${certPath}`);
const sslOptions = {
key: fs.readFileSync(keyPath),
cert: fs.readFileSync(certPath),
};
const httpsServer = https.createServer(sslOptions, (req, res) => this.handleRequest(req, res));
httpsServer.listen(443, () => console.log("✅ HTTPS server running on port 443"));
} catch (err) {
console.warn("⚠️ HTTPS não iniciado; verifique paths/certificados e permissão para abrir a porta 443.", err && err.message);
}
} else {
console.log('ℹ️ HTTPS desabilitado por variável DISABLE_HTTPS');
}
// --- HTTP para testes locais ---
const httpServer = http.createServer((req, res) => this.handleRequest(req, res));
httpServer.listen(3000, () => console.log("✅ HTTP server running on http://localhost:3000"));
}
handleRequest(req, res) {
try {
const host = req.headers.host || "localhost";
const protocol = req.connection.encrypted ? "https" : "http";
const urlObj = new URL(req.url, `${protocol}://${host}`);
// normaliza o idioma a partir do query param `language` (ex: ?language=english)
const lang = normalizeLanguage(urlObj.searchParams.get("language"));
if (urlObj.pathname === "/ranking") {
const search = urlObj.searchParams.get("search") || "";
const page = parseInt(urlObj.searchParams.get("page") || "1", 10);
const order = urlObj.searchParams.get("order") || "all";
res.writeHead(200, { "Content-Type": "text/html; charset=utf-8" });
res.end(this.generateRankingHTML(search, page, undefined, lang, order));
} else if (urlObj.pathname === "/statistics") {
// Nova rota para estatísticas avançadas (apenas UI/visual) - não altera coleta de dados
const { getAllPlayerStats, describeMetrics } = require("./statistics");
const search = urlObj.searchParams.get("search") || "";
// repassa o search para filtrar jogadores na lista exibida
let stats = getAllPlayerStats(this.currentMonthYear, search);
// Ordena por strength para destacar top 3
stats = stats.slice().sort((a,b)=> b.strength - a.strength);
const metricsDesc = describeMetrics();
const css = `
body{font-family:Inter,ui-sans-serif,system-ui,-apple-system,'Segoe UI',Roboto,'Helvetica Neue',Arial;background:linear-gradient(180deg,#071027, #041025);color:#e6eef8;margin:0;padding:22px}
.container{max-width:1200px;margin:0 auto}
.card{background:linear-gradient(180deg, rgba(255,255,255,0.02), rgba(255,255,255,0.01));border-radius:12px;padding:14px;margin-bottom:14px}
h1{margin:0 0 6px 0;color:#fff}
.muted{color:#9aa6bd;font-size:13px}
.controls{display:flex;gap:8px;align-items:center;flex-wrap:wrap;margin-bottom:10px}
input[type=text]{padding:8px;border-radius:8px;border:1px solid rgba(255,255,255,0.04);background:transparent;color:inherit}
button{padding:8px 10px;border-radius:8px;border:none;background:linear-gradient(90deg,#06b6d4,#3b82f6);color:#061024;font-weight:700;cursor:pointer}
.grid{display:grid;grid-template-columns:repeat(auto-fit,minmax(260px,1fr));gap:12px}
.player{padding:12px;border-radius:10px;background:rgba(255,255,255,0.02);}
.player h3{margin:0 0 6px 0;font-size:16px}
.small{font-size:13px;color:#9aa6bd}
.bar{height:10px;background:rgba(255,255,255,0.04);border-radius:999px;overflow:hidden}
.bar > i{display:block;height:100%;background:linear-gradient(90deg,#06b6d4,#3b82f6)}
.trophy{font-size:18px;margin-right:6px}
.topline{display:flex;justify-content:space-between;align-items:center}
`;
let html = `<!doctype html><html><head><meta charset="utf-8"><meta name='viewport' content='width=device-width, initial-scale=1'><title>${t(lang,'statistics_title')}</title><style>${this.getCSS()}${css}</style></head><body><div class="container"><div class="card topline"><div><h1>${t(lang,'statistics_title')} - ${this.currentMonthYear}</h1><div class="muted">${t(lang,'total_players_count',{ count: stats.length })}</div></div><div><div class="controls"><form method="GET" action="/statistics"><input id="search" name="search" type="text" placeholder="${t(lang,'search_placeholder')}..." value="${this.escapeHtml(search)}" /><input type="hidden" name="language" value="${lang}" /><button type="submit">${t(lang,'search_button')}</button></form></div></div></div>`;
// Top 3 destacados com troféus
html += `<div class="card"><h2 style="margin:0 0 8px 0">${t(lang,'top3')}</h2><div style="display:flex;gap:10px;flex-wrap:wrap">`;
const top3 = stats.slice(0,3);
const trophyFor = (i)=> i===0? '🏆' : i===1? '🥈' : '🥉';
top3.forEach((p,i)=>{
const expertWidth = Math.min(100, Math.max(0, p.expertRate * 100));
const effWidth = Math.min(100, Math.max(0, p.efficiencyRate * 10));
const expertDisplay = (Number(p.expertRate) * 100).toFixed(2) + '%';
const efficiencyDisplay = Number(p.efficiencyRate).toFixed(2);
html += `<div class="player" style="flex:1 1 220px"><h3>${trophyFor(i)} ${p.name}</h3><div class="small">${t(lang,'strength')}: <strong>${p.strength}</strong> • K:${p.kills} D:${p.deaths} P:${p.points}</div><div style="margin-top:8px"><div class="small" title="${expertDisplay}">${t(lang,'expert_rate')}</div><div class="bar" style="margin-top:6px" title="${expertDisplay}"><i style="width:${expertWidth}%"></i></div></div><div style="margin-top:8px"><div class="small" title="${efficiencyDisplay}">${t(lang,'efficiency')}</div><div class="bar" style="margin-top:6px" title="${efficiencyDisplay}"><i style="width:${effWidth}%"></i></div></div></div>`;
});
html += `</div></div>`;
// Grid de jogadores (cards)
html += `<div class="card"><h2 style="margin:0 0 10px 0">${t(lang,'players_heading')}</h2><div class="grid">`;
stats.forEach((p, idx)=>{
const expertWidth = Math.min(100, Math.max(0, p.expertRate * 100));
const effWidth = Math.min(100, Math.max(0, p.efficiencyRate * 10));
const expertDisplay = (Number(p.expertRate) * 100).toFixed(2) + '%';
const efficiencyDisplay = Number(p.efficiencyRate).toFixed(2);
html += `<div class="player"><h3>${idx+1}. ${p.name}</h3><div class="small">K:${p.kills} • D:${p.deaths} • P:${p.points} • ${t(lang,'strength')}:${p.strength}</div><div style="margin-top:8px"><div class="small" title="${expertDisplay}">${t(lang,'expert_rate')}</div><div class="bar" style="margin-top:6px" title="${expertDisplay}"><i style="width:${expertWidth}%"></i></div></div><div style="margin-top:8px"><div class="small" title="${efficiencyDisplay}">${t(lang,'efficiency')}</div><div class="bar" style="margin-top:6px" title="${efficiencyDisplay}"><i style="width:${effWidth}%"></i></div></div></div>`;
});
html += `</div></div>`;
// descrição das métricas - usa tradução se disponível, caso contrário usa description gerada
html += `<div class="card"><strong>${t(lang,'metrics_desc_title')}</strong><ul style="margin-top:8px">`;
for (const k in metricsDesc) {
// normaliza a chave para procurar no dicionário de traduções (ex: ActivityRate -> activityrate)
const keyLookup = k.toLowerCase();
// label traduzido (se existir), caso contrário usa a chave original
const translatedLabel = t(lang, keyLookup) !== keyLookup ? t(lang, keyLookup) : k;
// procura descrição traduzida (chave como activityrate_desc). Se não existir, usa metricsDesc[k]
const descKey = `${keyLookup}_desc`;
const translatedDesc = t(lang, descKey);
const desc = translatedDesc !== descKey ? translatedDesc : metricsDesc[k] || "";
html += `<li><strong>${translatedLabel}</strong>: ${desc}</li>`;
}
html += `</ul></div>`;
html += `</div>` + this.generateTopNav(lang, '/statistics') + `</body></html>`;
res.writeHead(200, { "Content-Type": "text/html; charset=utf-8" });
res.end(html);
} else {
res.writeHead(200, { "Content-Type": "text/html; charset=utf-8" });
res.end(this.createHTMLTable(lang));
}
} catch (err) {
console.error("❌ Erro na requisição:", err);
res.writeHead(500);
res.end("Erro interno no servidor.");
}
}
startServerRefresh() {
setInterval(() => {
try {
Object.values(this.gameservers).forEach((s) => this.queryServerStatus(s));
} catch (err) {
console.error("⚠️ Erro no loop de atualização:", err);
}
}, this.refreshInterval);
}
}
// ==============================
// === TRATAMENTO DE ERROS GLOBAIS
// ==============================
process.on("uncaughtException", (err) => console.error("🔥 Erro não capturado:", err));
process.on("unhandledRejection", (reason) => console.error("⚡ Promessa rejeitada:", reason));
// ==============================
// === EXECUÇÃO
// ==============================
const browser = new GamesNetPanzerBrowser();
browser.start();