Hello
My understanding is that websockets run over TCP, therefore being much slower than webRTC which supports the UDP protocol.
Typically realtime games use the UDP protocol instead of TCP, is there a chance to make this work in this library ?
Thanks
Hello
My understanding is that websockets run over TCP, therefore being much slower than webRTC which supports the UDP protocol.
Typically realtime games use the UDP protocol instead of TCP, is there a chance to make this work in this library ?
Thanks