Welcome to Pascal Editor Discussions! #13
Replies: 4 comments 4 replies
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Hello, Wassim, hope you all are fine! I want to just tell you that probably you should add a function to codes, because in 2K or 4K display, renderer is calculating too much for nothing, I think this is a small fix, about how threejs makes pixel calculation. basically even if codes are build for FullHD screens, in 2K it will get until 9 times more effort, because in calculation 2560*1440 pixels aren't 2 times more than fullhd, but between them, so renderer can not exactly solve which pixel will be calculated for these kind of screens. well maybe I am wrong, but in threejsjourney course, bruno simon was explaining very well ! pleace let me know if I am right or wrong, when I have time I will also fork the project and try to optimize. thanks |
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Hello Wassim, i just wanna share ideas to you to make mobile apps and focusing on feature like preview design with Markerless Augmented Reality and Hologram using phone flash. your works here was my dream and hopefully you can make it because now i still have problem with that haha |
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Hello Wassim, We feel that your project is very relevant to our company's business. We would like to know when the large language model nesting feature will be available in the open source version, and when the 3D model replacement function shown on the official website will be available. |
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Hello Aymericr, I was very excited to see the editor project, but when I downloaded the source code, I found that it only has the scene function. Could you please tell me how to get the latest and most complete source code, or what conditions are required? |
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