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Prototype.cs
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71 lines (57 loc) · 1.52 KB
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using System;
using System.Collections.Generic;
namespace CompositePattern
{
internal abstract class Component
{
protected string Name;
protected Component(string name)
{
Name = name;
}
public abstract void Add(Component c);
public abstract void Remove(Component c);
public abstract void Display(int depth);
}
internal class Leaf : Component
{
public Leaf(string name) : base(name)
{
}
public override void Add(Component c)
{
throw new System.NotImplementedException();
}
public override void Remove(Component c)
{
throw new System.NotImplementedException();
}
public override void Display(int depth)
{
Console.WriteLine($"{new string('-', depth)} {Name}");
}
}
internal class Composite : Component
{
private readonly List<Component> _children = new List<Component>();
public Composite(string name) : base(name)
{
}
public override void Add(Component c)
{
_children.Add(c);
}
public override void Remove(Component c)
{
_children.Remove(c);
}
public override void Display(int depth)
{
Console.WriteLine($"{new string('-', depth)} {Name}");
foreach (var component in _children)
{
component.Display(depth + 2);
}
}
}
}