In https://github.com/pex-gl/pex-context/blob/master/index.js#L695 we do ``` for (let i = 0; i < 16; i++) { state.activeAttributes[i] = null gl.disableVertexAttribArray(i) } ``` while https://kripken.github.io/emscripten-site/docs/optimizing/Optimizing-WebGL.html#avoid-redundant-calls explicitly says to avoid it
In https://github.com/pex-gl/pex-context/blob/master/index.js#L695 we do
while https://kripken.github.io/emscripten-site/docs/optimizing/Optimizing-WebGL.html#avoid-redundant-calls explicitly says to avoid it