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example.yml
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33 lines (33 loc) · 1.44 KB
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#The name of the kit
kitName: example
# The material this kit should have in the inventory menu
icon: diamond_sword
# The position the kit will hold in the inventory menu starting from the top left and moving right.
# No two kits can use the same number. This value allows you to sort the kits however you want.
menuPostion: 0
# The cost to use the kit in one game.
cost: 15000000
# The cost to permanent unlock the kit.
permCost: 15000000
# Additional text added to the lores of the item in the inventory menu. You can use color codes at the start of each line. (optional)
details:
- '&aHello'
- '&eHello'
- '&dHello'
- ' '
# The items in this kit. First item should be the material name (as found on http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html)
# The second number is the quantity of the item that will be given.
# The third item and so on is for Enchantments. You can add multiple enchantments by putting a space between each one.
items:
- diamond_sword 1 sharpness:5
- diamond_helmet 1 protection:4
- diamond_chestplate 1 protection:4
- diamond_leggings 1 protection:4
- diamond_boots 1 protection:4
# The potion effects give with this kit. First item should be the potion effect name (as found on http://minecraft.gamepedia.com/Status_effect). No Spaces.
# The second number is length of time (in seconds) the effect lasts (-1 is Infinite).
# The third item is the potion strength level.
potionEffects:
- strength -1 2
- speed 30 1
- fireresistance 300 3