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build game tree.cpp
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68 lines (68 loc) · 1.69 KB
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void build(board b,char turn,int index,int depth)
{
if(check(b)=='X')
{
store[mapping[index]].score=10;
win++;
return;
}
if(check(b)=='O')
{
store[mapping[index]].score=-10;
lose++;
return;
}
if(check(b)=='D')
{
store[mapping[index]].score=0;
draw++;
return;
}
int ma=-10000,mi=10000;
if(turn=='C')
{
for(int i=0;i<3;i++)
{
for(int j=0;j<3;j++)
{
if(b.arr[i][j]=='-')
{
board next=b;
next.arr[i][j]='X';
next.index=len;
store.pb(next);
mapping[len]=store.size()-1;
len++;
game[index].pb(len-1);
int x=len-1;
build(next,'P',len-1,depth+1);
ma=max(ma,store[mapping[x]].score);
}
}
}
store[mapping[index]].score=ma-depth;
}
if(turn=='P')
{
for(int i=0;i<3;i++)
{
for(int j=0;j<3;j++)
{
if(b.arr[i][j]=='-')
{
board next=b;
next.arr[i][j]='O';
next.index=len;
store.pb(next);
mapping[len]=store.size()-1;
len++;
game[index].pb(len-1);
int x=len-1;
build(next,'C',len-1,depth+1);
mi=min(mi,store[mapping[x]].score);
}
}
}
store[mapping[index]].score=mi+depth;
}
}