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black_jack.py
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133 lines (97 loc) · 3.69 KB
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"""Functions to help play and score a game of blackjack.
How to play blackjack: https://bicyclecards.com/how-to-play/blackjack/
"Standard" playing cards: https://en.wikipedia.org/wiki/Standard_52-card_deck
"""
def value_of_card(card):
"""Determine the scoring value of a card.
:param card: str - given card.
:return: int - value of a given card. See below for values.
1. 'J', 'Q', or 'K' (otherwise known as "face cards") = 10
2. 'A' (ace card) = 1
3. '2' - '10' = numerical value.
"""
if card in ['J', 'Q', 'K']:
return 10
elif card == 'A':
return 1
else:
return int(card)
def higher_card(card_one, card_two):
"""Determine which card has a higher value in the hand.
:param card_one:
:param card_one, card_two: str - cards dealt in hand. See below for values.
:return: str or tuple - resulting Tuple contains both cards if they are of equal value.
1. 'J', 'Q', or 'K' (otherwise known as "face cards") = 10
2. 'A' (ace card) = 1
3. '2' - '10' = numerical value.
"""
value_one = value_of_card(card_one)
value_two = value_of_card(card_two)
if value_one > value_two:
return card_one
elif value_two > value_one:
return card_two
else:
return card_one, card_two
def value_of_ace(card_one, card_two):
"""Calculate the most advantageous value for the ace card.
:param card_one:
:param card_one, card_two: str - card dealt. See below for values.
:return: int - either 1 or 11 value of the upcoming ace card.
1. 'J', 'Q', or 'K' (otherwise known as "face cards") = 10
2. 'A' (ace card) = 11 (if already in hand)
3. '2' - '10' = numerical value.
"""
value_one = 0
value_two = 0
if card_one == "A":
value_one = ace_value(card_one, card_two)
elif card_two == "A":
value_two = ace_value(card_one, card_two)
else:
value_one = value_of_card(card_one)
value_two = value_of_card(card_two)
current_value = value_one + value_two
if (current_value + 11) <= 21:
return 11
else:
return 1
def is_blackjack(card_one, card_two):
"""Determine if the hand is a 'natural' or 'blackjack'.
:param card_one:
:param card_one, card_two: str - card dealt. See below for values.
:return: bool - is the hand is a blackjack (two cards worth 21).
1. 'J', 'Q', or 'K' (otherwise known as "face cards") = 10
2. 'A' (ace card) = 11 (if already in hand)
3. '2' - '10' = numerical value.
"""
ten_cards = ['10','J', 'Q', 'K']
return ('A' in [card_one, card_two]) and ((card_one in ten_cards) or (card_two in ten_cards))
def can_split_pairs(card_one, card_two):
"""Determine if a player can split their hand into two hands.
:param card_one:
:param card_one, card_two: str - cards dealt.
:return: bool - can the hand be split into two pairs? (i.e. cards are of the same value).
"""
return value_of_card(card_one) == value_of_card(card_two)
def can_double_down(card_one, card_two):
"""Determine if a blackjack player can place a double down bet.
:param card_one:
:param card_one, card_two: str - first and second cards in hand.
:return: bool - can the hand can be doubled down? (i.e. totals 9, 10 or 11 points).
"""
cards_sum = value_of_card(card_one) + value_of_card(card_two)
return cards_sum in [9,10,11]
def ace_value(one, two):
if one == "A":
two_card = value_of_card(two)
if 11 + two_card <=21:
return 11
else:
return 1
elif two == "A":
one_card = value_of_card(one)
if 11 + one_card <=21:
return 11
else:
return 1