If the user creates a lazy spritelist and performs collision checks before it's initialized the game with crash. We should probably trigger initialize somewhere automatically if this is the case.
Likely a SpriteList.geometry property should do an initialized check.
If the user creates a lazy spritelist and performs collision checks before it's initialized the game with crash. We should probably trigger initialize somewhere automatically if this is the case.
Likely a
SpriteList.geometryproperty should do an initialized check.