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Upcomming Changes

Added event parameters to actionCheckers and dropCheckers

See commits 88dc583df6df3c44bdd63cb8d17e41971594e2ed and 16d74d433fa6275d5bfa13ac8672b4a4aa33216a

Fixed autoScroll for mobile

See #180

Merged #183 to fix an occasional bug

Improved auto preventDefault

See commits 1984c805689ec44b9c525a3fc7b6b7253140d583 and 69139592963a15d6b6be910b5969d133418fa6ae

Fixed Interaction#unset

See PR #178

Fix coords of start event after manual start

Commit fec73b2a017cabbdc42b381efbc28e658d9a0239

Added resize.margin

See taye#166 (comment)

Fixed a bug with touch and selector interactables

See https://gitter.im/taye/interact.js?at=5523d1d92435c9553cf6d3b4

Fixed a touch doubletap bug

See https://gitter.im/taye/interact.js?at=551e4b2faf9675d135ab346d

Add origin subtract for X0 and Y0 #167

1.2.4

Resizing from all edges

With the new resize edges API, you can resize from the top and left edges of an element in addition to the bottom and right. It also allows you to specify CSS selectors, regions or elements as the resize handles.

Better dropChecker arguments

The arguments to dropChecker functions have been expanded to include the value of the default drop check and some other useful objects. See PR 161

Improved preventDefault('auto')

If manuanStart is true, default prevention will happen only while interacting. Related to Issue 138.

Fixed inaccurate snapping

This removes a small inaccuracy when snapping with one or more relativeOffsets.

Fixed bugs with multiple pointers

1.2.3

ShadowDOM

Basic support for ShadowDOM was implemented in PR 143

Fixed some issues with events

Fixed Interactable#on({ type: listener }). b8a5e89

Added a double property to tap events. tap.double === true if the tap will be followed by a doubletap event. See issue 155.

Fixed issue 150.

1.2.2

Fixed DOM event removal

See issue 149.

1.2.1

Fixed Gestures

Gestures were completely broken in v1.2.0. They're fixed now.

Restriction

Fixed restriction to an element when the element doesn't have a rect (display: none, not in DOM, etc.). Issue 144.

1.2.0

Multiple interactions

Multiple interactions have been enabled by default. For example:

interact('.drag-element').draggable({
    enabled: true,
 // max          : Infinity,  // default
 // maxPerElement: 1,         // default
});

will allow multiple .drag-element to be dragged simultaneously without having to explicitly set max: integerGreaterThan1. The default maxPerElement value is still 1 so only one drag would be able to happen on each .drag-element unless the maxPerElement is changed.

If you don't want multiple interactions, call interact.maxInteractions(1).

Snapping

Unified snap modes

Snap modes have been unified. A targets array now holds all the snap objects and functions for snapping. interact.createSnapGrid(gridObject) returns a function that snaps to the dimensions of the given grid.

relativePoints and origin

interact(target).draggable({
  snap: {
    targets: [ {x: 300, y: 300} ],
    relativePoints: [
      { x: 0, y: 0 },  // snap relative to the top left of the element
      { x: 1, y: 1 },  // and also to the bottom right
    ],  

    // offset the snap target coordinates
    // can be an object with x/y or 'startCoords'
    offset: { x: 50, y: 50 }
  }
});

snap function interaction arg

The current Interaction is now passed as the third parameter to snap functions.

interact(target).draggable({
  snap: {
    targets: [ function (x, y, interaction) {
      if (!interaction.dropTarget) {
        return { x: 0, y: 0 };
      }
    } ]
  });

snap.relativePoints and offset

The snap.relativePoints array succeeds the snap.elementOriign object. But backwards compatibility with elementOrigin and the old snapping interface is maintained.

snap.offset lets you offset all snap target coords.

See this PR for more info.

slight change to snap range calculation

Snapping now occurs if the distance to the snap target is less than or equal to the target's range.

Inertia

inertia.zeroResumeDelta is now true by default.

Per-action settings

Snap, restrict, inertia, autoScroll can be different for drag, restrict and gesture. See PR 115.

Methods for these settings on the interact object (interact.snap(), interact.autoScroll(), etc.) have been removed.

Space-separated string and array event list and eventType:listener object

function logEventType (event) {
  console.log(event.type, event.target);
}

interact(target).on('down tap dragstart gestureend', logEventType);

interact(target).on(['move', 'resizestart'], logEventType);

interact(target).on({
  dragmove: logEvent,
  keydown : logEvent
});

Interactable actionChecker

The expected return value from an action checker has changed from a string to an object. The object should have a name and can also have an axis property. For example, to resize horizontally:

interact(target).resizeable(true)
  .actionChecker(function (pointer, defaultAction, interactable, element) {
    return {
      name: 'resize',
      axis: 'x',
    };
  });

Plain drop event objects

All drop-related events are now plain objects. The related drag events are referenced in their dragEvent property.

Interactable.preventDefault('always' || 'never' || 'auto')

The method takes one of the above string values. It will still accept true/false parameters which are changed to 'always'/'never'.

1.1.3

Better Events

Adding a function as a listener for an InteractEvent or pointerEvent type multiple times will cause that function to be fired multiple times for the event. Previously, adding the event type + function combination again had no effect.

Added new event types down, move, up, cancel, hold.

Tap and doubletap with multiple pointers was improved.

Added a workaround for IE8's unusual dblclick event sequence so that doubletap events are fired.

Fixed a tapping issue on Windows Phone/RT.

Fixed a bug that caused the origins of all elements with tap listeners to be subtracted successively as a tap event propagated.

Fixed delegated events when different contexts have been used.

iFrames

Added basic support for sharing one instance of interact.js between multiplie windows/frames. There are still some issues.