-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathindex.src.html
More file actions
97 lines (87 loc) · 3.42 KB
/
index.src.html
File metadata and controls
97 lines (87 loc) · 3.42 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
<!-- Jumbotron -->
<div class="jumbotron">
<h1>ReactiveML</h1>
<br>
<p class="lead">
A programming language for implementing interactive systems.
ReactiveML combines the temporal expressiveness of
synchronous languages with the power of functional programming.
<!-- A programming language -->
<!-- dedicated to the implementation of interactive systems. -->
<!-- as found in video games or simulation -->
<!-- problems. --> <!-- ReactiveML mixes the temporal expressiveness of -->
<!-- synchronous languages with the power of functional programming. -->
</p>
<div id="content" class="row spaced">
<div class="col-md-4">
<p>
<a class="btn btn-default btn-lg fixed-size"
href="<#ROOTDIR>/distrib">
Download
</a>
</p>
</div>
<div class="col-md-4">
<p>
<a class="btn btn-default btn-lg fixed-size"
href="tryrml/tryrml.html">
Try it online
</a>
</p>
</div>
<div class="col-md-4">
<button class="btn btn-default btn-lg dropdown-toggle fixed-size" data-toggle="dropdown">
Examples <span class="caret"></span>
</button>
<ul class="dropdown-menu" role="menu">
<li><a href="examples.html">Basic Examples</a></li>
<li class="divider"></li>
<li><a href="examples/simulator_elip/index.html">Network Simulation</a></li>
<li><a href="glonemo/index.html">Glonemo</a></li>
<li><a href="reactive_asco/index.html">Reactive Asco</a></li>
</ul>
</div>
</div>
</div>
<div id='content' class='row'>
<div class='col-md-4'>
<h4>What is ReactiveML?</h4>
<p>
ReactiveML is a general purpose programming language extended with
concurrency constructs to ease the programming of interactive
systems. The concurrency model of the language originates from the
synchronous model that is used to program real-time
applications. Therefore, it takes advantages of the expressiveness
and determinism of the model and removes the real-time constraints.
Click <a href="<#ROOTDIR>/videos.html">here</a> to see some video
about ReactiveML.
</p>
</div>
<div class='col-md-4'>
<h4>What are the uses of ReactiveML?</h4>
<p>
ReactiveML is dedicated to the implementation of interactive systems
as found in video games and simulation problems. For example, it has
been used to simulate power consumption in sensor networks
(<a href="<#ROOTDIR>/glonemo/">Glonemo</a>) or to implement a
sequencer for mixed music
(<a href="<#ROOTDIR>/reactive_asco/index.html">ReactiveAsco</a>). More
examples are given in
the <a href="<#ROOTDIR>/examples.html">examples page</a>.
</p>
</div>
<div class='col-md-4'>
<h4>How to learn ReactiveML?</h4>
<p>
Start learning ReactiveML with
the <a href="<#ROOTDIR>/tryrml/tryrml.html">interactive tutorial</a>
available
online. A <a href="<#ROOTDIR>/documentation.html">documentation</a>
explains how to compile ReactiveML programs and gives the syntax and
intuitive semantics of the reactive
constructs. Finally, <a href="<#ROOTDIR>/publications.html">academic
publications</a> describes precisely the language, its static
analysis and implementation.
</p>
</div>
</div>