`.
- Usually, you will use refs for non-destructive actions like focusing, scrolling, or measuring DOM elements.
-- A component doesn't expose its DOM nodes by default. You can opt into exposing a DOM node by using `forwardRef` and passing the second `ref` argument down to a specific node.
+- A component doesn't expose its DOM nodes by default. You can opt into exposing a DOM node by using the `ref` prop.
- Avoid changing DOM nodes managed by React.
- If you do modify DOM nodes managed by React, modify parts that React has no reason to update.
@@ -1117,7 +1049,7 @@ Make it so that clicking the "Search" button puts focus into the field. Note tha
-You'll need `forwardRef` to opt into exposing a DOM node from your own component like `SearchInput`.
+You'll need to pass `ref` as a prop to opt into exposing a DOM node from your own component like `SearchInput`.
@@ -1202,18 +1134,14 @@ export default function SearchButton({ onClick }) {
```
```js src/SearchInput.js
-import { forwardRef } from 'react';
-
-export default forwardRef(
- function SearchInput(props, ref) {
- return (
-
- );
- }
-);
+export default function SearchInput({ ref }) {
+ return (
+
+ );
+}
```
```css
diff --git a/src/content/learn/passing-data-deeply-with-context.md b/src/content/learn/passing-data-deeply-with-context.md
index 1aea87b354..e81678c8e2 100644
--- a/src/content/learn/passing-data-deeply-with-context.md
+++ b/src/content/learn/passing-data-deeply-with-context.md
@@ -468,15 +468,15 @@ import { LevelContext } from './LevelContext.js';
export default function Section({ level, children }) {
return (
);
}
```
-This tells React: "if any component inside this `
` asks for `LevelContext`, give them this `level`." The component will use the value of the nearest `` in the UI tree above it.
+This tells React: "if any component inside this `` asks for `LevelContext`, give them this `level`." The component will use the value of the nearest `` in the UI tree above it.
@@ -514,9 +514,9 @@ import { LevelContext } from './LevelContext.js';
export default function Section({ level, children }) {
return (
);
}
@@ -567,7 +567,7 @@ export const LevelContext = createContext(1);
It's the same result as the original code, but you did not need to pass the `level` prop to each `Heading` component! Instead, it "figures out" its heading level by asking the closest `Section` above:
1. You pass a `level` prop to the ``.
-2. `Section` wraps its children into ``.
+2. `Section` wraps its children into ``.
3. `Heading` asks the closest value of `LevelContext` above with `useContext(LevelContext)`.
## Using and providing context from the same component {/*using-and-providing-context-from-the-same-component*/}
@@ -595,9 +595,9 @@ export default function Section({ children }) {
const level = useContext(LevelContext);
return (
);
}
@@ -643,9 +643,9 @@ export default function Section({ children }) {
const level = useContext(LevelContext);
return (
);
}
@@ -776,9 +776,9 @@ export default function Section({ children, isFancy }) {
'section ' +
(isFancy ? 'fancy' : '')
}>
-
+
{children}
-
+
);
}
@@ -868,7 +868,7 @@ In general, if some information is needed by distant components in different par
* To pass context:
1. Create and export it with `export const MyContext = createContext(defaultValue)`.
2. Pass it to the `useContext(MyContext)` Hook to read it in any child component, no matter how deep.
- 3. Wrap children into `
` to provide it from a parent.
+ 3. Wrap children into `` to provide it from a parent.
* Context passes through any components in the middle.
* Context lets you write components that "adapt to their surroundings".
* Before you use context, try passing props or passing JSX as `children`.
@@ -1022,7 +1022,7 @@ li {
Remove `imageSize` prop from all the components.
-Create and export `ImageSizeContext` from `Context.js`. Then wrap the List into `` to pass the value down, and `useContext(ImageSizeContext)` to read it in the `PlaceImage`:
+Create and export `ImageSizeContext` from `Context.js`. Then wrap the List into `` to pass the value down, and `useContext(ImageSizeContext)` to read it in the `PlaceImage`:
@@ -1036,7 +1036,7 @@ export default function App() {
const [isLarge, setIsLarge] = useState(false);
const imageSize = isLarge ? 150 : 100;
return (
-
-
+
)
}
diff --git a/src/content/learn/react-compiler.md b/src/content/learn/react-compiler.md
index 5362d69e1d..7c46673e7a 100644
--- a/src/content/learn/react-compiler.md
+++ b/src/content/learn/react-compiler.md
@@ -311,7 +311,7 @@ export default defineConfig({
### Webpack {/*usage-with-webpack*/}
-A community Webpack loader is [now available here](https://github.com/SukkaW/react-compiler-webpack).
+A community webpack loader is [now available here](https://github.com/SukkaW/react-compiler-webpack).
### Expo {/*usage-with-expo*/}
@@ -347,7 +347,7 @@ React Compiler can verify many of the Rules of React statically, and will safely
### How do I know my components have been optimized? {/*how-do-i-know-my-components-have-been-optimized*/}
-[React Devtools](/learn/react-developer-tools) (v5.0+) has built-in support for React Compiler and will display a "Memo ✨" badge next to components that have been optimized by the compiler.
+[React DevTools](/learn/react-developer-tools) (v5.0+) and [React Native DevTools](https://reactnative.dev/docs/react-native-devtools) have built-in support for React Compiler and will display a "Memo ✨" badge next to components that have been optimized by the compiler.
### Something is not working after compilation {/*something-is-not-working-after-compilation*/}
If you have eslint-plugin-react-compiler installed, the compiler will display any violations of the rules of React in your editor. When it does this, it means that the compiler has skipped over optimizing that component or hook. This is perfectly okay, and the compiler can recover and continue optimizing other components in your codebase. **You don't have to fix all ESLint violations straight away.** You can address them at your own pace to increase the amount of components and hooks being optimized.
diff --git a/src/content/learn/react-developer-tools.md b/src/content/learn/react-developer-tools.md
index c554df9c6f..4c77ab3631 100644
--- a/src/content/learn/react-developer-tools.md
+++ b/src/content/learn/react-developer-tools.md
@@ -53,6 +53,7 @@ react-devtools

+<<<<<<< HEAD
## Мобильные устройства (React Native) {/*mobile-react-native*/}
React Developer Tools также можно использовать для отладки приложений, созданных с помощью [React Native](https://reactnative.dev/).
Самый простой способ использования React Developer Tools - установить их глобально:
@@ -60,11 +61,15 @@ React Developer Tools также можно использовать для от
```bash
# Yarn
yarn global add react-devtools
+=======
+## Mobile (React Native) {/*mobile-react-native*/}
-# Npm
-npm install -g react-devtools
-```
+To inspect apps built with [React Native](https://reactnative.dev/), you can use [React Native DevTools](https://reactnative.dev/docs/react-native-devtools), the built-in debugger that deeply integrates React Developer Tools. All features work identically to the browser extension, including native element highlighting and selection.
+>>>>>>> 5138e605225b24d25701a1a1f68daa90499122a4
+
+[Learn more about debugging in React Native.](https://reactnative.dev/docs/debugging)
+<<<<<<< HEAD
Откройте инструменты разработчика в терминале.
```bash
react-devtools
@@ -75,3 +80,6 @@ react-devtools
> Попробуйте перезагрузить приложение, если инструменты разработчика не подключатся через несколько секунд.
[Узнайте больше о отладке React Native.](https://reactnative.dev/docs/debugging)
+=======
+> For versions of React Native earlier than 0.76, please use the standalone build of React DevTools by following the [Safari and other browsers](#safari-and-other-browsers) guide above.
+>>>>>>> 5138e605225b24d25701a1a1f68daa90499122a4
diff --git a/src/content/learn/render-and-commit.md b/src/content/learn/render-and-commit.md
index 016f372848..5c3998a7f8 100644
--- a/src/content/learn/render-and-commit.md
+++ b/src/content/learn/render-and-commit.md
@@ -70,7 +70,7 @@ export default function Image() {
После того как компонент был первоначально отрендерен, вы можете инициировать последующие рендеры, обновляя его состояние с помощью функции [`set`](/reference/react/useState#setstate). Обновление состояние компонента автоматически ставит его в очередь на рендер. (Вы можете представить это как посетитель ресторана, который после первого заказа заказывает чай, десерт и всевозможные вещи, в зависимости от состояния жажды или голода).
-
+
@@ -84,7 +84,11 @@ export default function Image() {
Этот процесс рекурсивен: если обновленный компонент возвращает какой-то другой компонент, React будет рендерить _этот_ компонент следующим, и если этот компонент тоже что-то возвращает, он будет рендерить _этот_ компонент следующим, и так далее. Этот процесс будет продолжаться до тех пор, пока не останется вложенных компонентов и React не будет точно знать, что должно быть отображено на экране.
+<<<<<<< HEAD
В следующем примере React вызовет `Gallery()` и `Image()` несколько раз:
+=======
+In the following example, React will call `Gallery()` and `Image()` several times:
+>>>>>>> 5138e605225b24d25701a1a1f68daa90499122a4
@@ -148,10 +152,17 @@ img { margin: 0 10px 10px 0; }
## Часть 3: React фиксирует изменения в DOM {/*step-3-react-commits-changes-to-the-dom*/}
+<<<<<<< HEAD
После рендеринга (вызова) ваших компонентов React модифицирует DOM.
* **На начальном рендере,** React использует [`appendChild()`](https://developer.mozilla.org/ru/docs/Web/API/Node/appendChild) DOM API, чтобы вставить все DOM ноды, которые он создал на экране.
* **Для ре-рендеров,** React будет применять минимально необходимые операции (вычисляемые во время рендеринга!), чтобы DOM соответствовал последнему выводу рендеринга.
+=======
+After rendering (calling) your components, React will modify the DOM.
+
+* **For the initial render,** React will use the [`appendChild()`](https://developer.mozilla.org/docs/Web/API/Node/appendChild) DOM API to put all the DOM nodes it has created on screen.
+* **For re-renders,** React will apply the minimal necessary operations (calculated while rendering!) to make the DOM match the latest rendering output.
+>>>>>>> 5138e605225b24d25701a1a1f68daa90499122a4
**React изменяет узлы DOM только если есть разница между рендерами.** Например, вот компонент, который рендерится с разными пропсами, передаваемыми от родителя каждую секунду. Обратите внимание, как вы можете добавить некоторый текст в ``, обновляя его `значение`, но текст не исчезает при повторном рендеринге компонента:
diff --git a/src/content/learn/reusing-logic-with-custom-hooks.md b/src/content/learn/reusing-logic-with-custom-hooks.md
index 67de5e97f2..ea8d0a3132 100644
--- a/src/content/learn/reusing-logic-with-custom-hooks.md
+++ b/src/content/learn/reusing-logic-with-custom-hooks.md
@@ -1333,7 +1333,7 @@ export function useOnlineStatus() {
In the above example, `useOnlineStatus` is implemented with a pair of [`useState`](/reference/react/useState) and [`useEffect`.](/reference/react/useEffect) However, this isn't the best possible solution. There is a number of edge cases it doesn't consider. For example, it assumes that when the component mounts, `isOnline` is already `true`, but this may be wrong if the network already went offline. You can use the browser [`navigator.onLine`](https://developer.mozilla.org/en-US/docs/Web/API/Navigator/onLine) API to check for that, but using it directly would not work on the server for generating the initial HTML. In short, this code could be improved.
-Luckily, React 18 includes a dedicated API called [`useSyncExternalStore`](/reference/react/useSyncExternalStore) which takes care of all of these problems for you. Here is how your `useOnlineStatus` Hook, rewritten to take advantage of this new API:
+React includes a dedicated API called [`useSyncExternalStore`](/reference/react/useSyncExternalStore) which takes care of all of these problems for you. Here is your `useOnlineStatus` Hook, rewritten to take advantage of this new API:
diff --git a/src/content/learn/setup.md b/src/content/learn/setup.md
new file mode 100644
index 0000000000..2c46ee1485
--- /dev/null
+++ b/src/content/learn/setup.md
@@ -0,0 +1,28 @@
+---
+title: Setup
+---
+
+
+React integrates with tools like editors, TypeScript, browser extensions, and compilers. This section will help you get your environment set up.
+
+
+
+## Editor Setup {/*editor-setup*/}
+
+See our [recommended editors](/learn/editor-setup) and learn how to set them up to work with React.
+
+## Using TypeScript {/*using-typescript*/}
+
+TypeScript is a popular way to add type definitions to JavaScript codebases. [Learn how to integrate TypeScript into your React projects](/learn/typescript).
+
+## React Developer Tools {/*react-developer-tools*/}
+
+React Developer Tools is a browser extension that can inspect React components, edit props and state, and identify performance problems. Learn how to install it [here](learn/react-developer-tools).
+
+## React Compiler {/*react-compiler*/}
+
+React Compiler is a tool that automatically optimizes your React app. [Learn more](/learn/react-compiler).
+
+## Next steps {/*next-steps*/}
+
+Head to the [Quick Start](/learn) guide for a tour of the most important React concepts you will encounter every day.
diff --git a/src/content/learn/state-a-components-memory.md b/src/content/learn/state-a-components-memory.md
index 75a1fd0b91..73d46bdab8 100644
--- a/src/content/learn/state-a-components-memory.md
+++ b/src/content/learn/state-a-components-memory.md
@@ -1452,7 +1452,7 @@ If your linter is [configured for React](/learn/editor-setup#linting), you shoul
#### Remove unnecessary state {/*remove-unnecessary-state*/}
-When the button is clicked, this example should ask for the user's name and then display an alert greeting them. You tried to use state to keep the name, but for some reason it always shows "Hello, !".
+When the button is clicked, this example should ask for the user's name and then display an alert greeting them. You tried to use state to keep the name, but for some reason the first time it shows "Hello, !", and then "Hello, [name]!" with the previous input every time after.
To fix this code, remove the unnecessary state variable. (We will discuss about [why this didn't work](/learn/state-as-a-snapshot) later.)
diff --git a/src/content/learn/tutorial-tic-tac-toe.md b/src/content/learn/tutorial-tic-tac-toe.md
index 6487e8007f..c80c7f5fe3 100644
--- a/src/content/learn/tutorial-tic-tac-toe.md
+++ b/src/content/learn/tutorial-tic-tac-toe.md
@@ -295,7 +295,7 @@ export default function Square() {
}
```
-The _browser_ section should be displaying a square with a X in it like this:
+The _browser_ section should be displaying a square with an X in it like this:

@@ -1325,7 +1325,7 @@ Let's recap what happens when a user clicks the top left square on your board to
1. `handleClick` uses the argument (`0`) to update the first element of the `squares` array from `null` to `X`.
1. The `squares` state of the `Board` component was updated, so the `Board` and all of its children re-render. This causes the `value` prop of the `Square` component with index `0` to change from `null` to `X`.
-In the end the user sees that the upper left square has changed from empty to having a `X` after clicking it.
+In the end the user sees that the upper left square has changed from empty to having an `X` after clicking it.
@@ -1406,7 +1406,7 @@ But wait, there's a problem. Try clicking on the same square multiple times:
The `X` is overwritten by an `O`! While this would add a very interesting twist to the game, we're going to stick to the original rules for now.
-When you mark a square with a `X` or an `O` you aren't first checking to see if the square already has a `X` or `O` value. You can fix this by *returning early*. You'll check to see if the square already has a `X` or an `O`. If the square is already filled, you will `return` in the `handleClick` function early--before it tries to update the board state.
+When you mark a square with an `X` or an `O` you aren't first checking to see if the square already has an `X` or `O` value. You can fix this by *returning early*. You'll check to see if the square already has an `X` or an `O`. If the square is already filled, you will `return` in the `handleClick` function early--before it tries to update the board state.
```js {2,3,4}
function handleClick(i) {
@@ -1556,7 +1556,7 @@ It does not matter whether you define `calculateWinner` before or after the `Boa
-You will call `calculateWinner(squares)` in the `Board` component's `handleClick` function to check if a player has won. You can perform this check at the same time you check if a user has clicked a square that already has a `X` or and `O`. We'd like to return early in both cases:
+You will call `calculateWinner(squares)` in the `Board` component's `handleClick` function to check if a player has won. You can perform this check at the same time you check if a user has clicked a square that already has an `X` or an `O`. We'd like to return early in both cases:
```js {2}
function handleClick(i) {
@@ -2247,7 +2247,7 @@ body {
-As you iterate through `history` array inside the function you passed to `map`, the `squares` argument goes through each element of `history`, and the `move` argument goes through each array index: `0`, `1`, `2`, …. (In most cases, you'd need the actual array elements, but to render a list of moves you will only need indexes.)
+As you iterate through the `history` array inside the function you passed to `map`, the `squares` argument goes through each element of `history`, and the `move` argument goes through each array index: `0`, `1`, `2`, …. (In most cases, you'd need the actual array elements, but to render a list of moves you will only need indexes.)
For each move in the tic-tac-toe game's history, you create a list item `` which contains a button `