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Description
Various feedback in recent times suggests improving/fix visual clarity between enemies and teammates to prevent team killing.
Since the HUD gets a new redesign, the visually friendly fire prevention (FFP) needs some attention, too.
The following sketch brings together old and new ways to achieve that.
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Dynamic Teammate Icons
Behavior: Implement distance-based scaling for teammate icons (Alpha/Omega) to ensure consistent visibility. Icons should remain persistent on the HUD at all times, including through geometry (occlusion-independent).
Health Integration: Consolidate the health bar and icon into a single element. To provide immediate tactical feedback, the icon should momentarily transition through a color gradient (Green > Yellow > Red) when the teammate’s health status changes.
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Minimized Enemy Indicators
Minimalist HUD: Remove enemy health bars entirely to emphasize environmental awareness.
Proximity Logic: Enemy nameplates should only trigger within close-quarters range. Beyond this distance, all indicators—including outlines, directional triangles, and names—should be removed to reduce UI hand-holding.
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Optimized Teammate Outlines
Scaling & Visibility: Adjust outline thickness dynamically based on distance to maintain clear teammate identification at any range.
Status Alerts: Synchronize outline colors with the teammate's health status; a brief color shift should occur when a teammate takes damage, allowing players to quickly identify allies under fire.
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Player Silhouette Management
Clutter Reduction: Disable self-outlines in both first-person and third-person perspectives. This streamlines the visual field and prioritizes critical external information over the player's own character model.
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Weapon Spawn Visibility
Visual Noise Reduction: Completely remove outlines for weapon spawns. Currently, these outlines are visible through walls, which creates unnecessary "optical noise." Removing these will help players focus on more relevant combat information.
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Optional Friendly Fire Prevention (FFP) Compass
Contextual HUD Element: An opt-in setting that introduces a secondary ring around the crosshair.
Directional Feedback: When a teammate nears the player's line of fire, a directional triangle should appear within the ring.
Passive State: To maintain a clean UI, this element should dim to a low-opacity transparent gray when not actively providing a warning.
As an option to enable, there can also be a discussion about showing which weapon and ammo level the teammate is currently using, like shown here:
All this should be addressed as soon as possible as a key component for gameplay.