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color_enum.go
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// Code generated by go-enum DO NOT EDIT.
// Version: example
// Revision: example
// Build Date: example
// Built By: example
//go:build example
// +build example
package example
import (
"errors"
"fmt"
"strings"
)
const (
// ColorBlack is a Color of type Black.
ColorBlack Color = iota
// ColorWhite is a Color of type White.
ColorWhite
// ColorRed is a Color of type Red.
ColorRed
// ColorGreen is a Color of type Green.
// Green starts with 33
ColorGreen Color = iota + 30
// ColorBlue is a Color of type Blue.
ColorBlue
// ColorGrey is a Color of type Grey.
ColorGrey
// ColorYellow is a Color of type Yellow.
ColorYellow
// ColorBlueGreen is a Color of type Blue-Green.
ColorBlueGreen
// ColorRedOrange is a Color of type Red-Orange.
ColorRedOrange
// ColorYellowGreen is a Color of type Yellow_green.
ColorYellowGreen
// ColorRedOrangeBlue is a Color of type Red-Orange-Blue.
ColorRedOrangeBlue
)
var ErrInvalidColor = errors.New("not a valid Color")
const _ColorName = "BlackWhiteRedGreenBluegreyyellowblue-greenred-orangeyellow_greenred-orange-blue"
var _ColorMap = map[Color]string{
ColorBlack: _ColorName[0:5],
ColorWhite: _ColorName[5:10],
ColorRed: _ColorName[10:13],
ColorGreen: _ColorName[13:18],
ColorBlue: _ColorName[18:22],
ColorGrey: _ColorName[22:26],
ColorYellow: _ColorName[26:32],
ColorBlueGreen: _ColorName[32:42],
ColorRedOrange: _ColorName[42:52],
ColorYellowGreen: _ColorName[52:64],
ColorRedOrangeBlue: _ColorName[64:79],
}
// String implements the Stringer interface.
func (x Color) String() string {
if str, ok := _ColorMap[x]; ok {
return str
}
return fmt.Sprintf("Color(%d)", x)
}
// IsValid provides a quick way to determine if the typed value is
// part of the allowed enumerated values
func (x Color) IsValid() bool {
_, ok := _ColorMap[x]
return ok
}
var _ColorValue = map[string]Color{
_ColorName[0:5]: ColorBlack,
strings.ToLower(_ColorName[0:5]): ColorBlack,
_ColorName[5:10]: ColorWhite,
strings.ToLower(_ColorName[5:10]): ColorWhite,
_ColorName[10:13]: ColorRed,
strings.ToLower(_ColorName[10:13]): ColorRed,
_ColorName[13:18]: ColorGreen,
strings.ToLower(_ColorName[13:18]): ColorGreen,
_ColorName[18:22]: ColorBlue,
strings.ToLower(_ColorName[18:22]): ColorBlue,
_ColorName[22:26]: ColorGrey,
strings.ToLower(_ColorName[22:26]): ColorGrey,
_ColorName[26:32]: ColorYellow,
strings.ToLower(_ColorName[26:32]): ColorYellow,
_ColorName[32:42]: ColorBlueGreen,
strings.ToLower(_ColorName[32:42]): ColorBlueGreen,
_ColorName[42:52]: ColorRedOrange,
strings.ToLower(_ColorName[42:52]): ColorRedOrange,
_ColorName[52:64]: ColorYellowGreen,
strings.ToLower(_ColorName[52:64]): ColorYellowGreen,
_ColorName[64:79]: ColorRedOrangeBlue,
strings.ToLower(_ColorName[64:79]): ColorRedOrangeBlue,
}
// ParseColor attempts to convert a string to a Color.
func ParseColor(name string) (Color, error) {
if x, ok := _ColorValue[name]; ok {
return x, nil
}
return Color(0), fmt.Errorf("%s is %w", name, ErrInvalidColor)
}
// MustParseColor converts a string to a Color, and panics if is not valid.
func MustParseColor(name string) Color {
val, err := ParseColor(name)
if err != nil {
panic(err)
}
return val
}
func (x Color) Ptr() *Color {
return &x
}
// MarshalText implements the text marshaller method.
func (x Color) MarshalText() ([]byte, error) {
return []byte(x.String()), nil
}
// UnmarshalText implements the text unmarshaller method.
func (x *Color) UnmarshalText(text []byte) error {
name := string(text)
tmp, err := ParseColor(name)
if err != nil {
return err
}
*x = tmp
return nil
}
// AppendText appends the textual representation of itself to the end of b
// (allocating a larger slice if necessary) and returns the updated slice.
//
// Implementations must not retain b, nor mutate any bytes within b[:len(b)].
func (x *Color) AppendText(b []byte) ([]byte, error) {
return append(b, x.String()...), nil
}