-
Notifications
You must be signed in to change notification settings - Fork 4
Expand file tree
/
Copy pathcalculateNearestNeighbors.js
More file actions
359 lines (316 loc) · 10.2 KB
/
calculateNearestNeighbors.js
File metadata and controls
359 lines (316 loc) · 10.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
// This file contains code derived from EternalJukebox (https://github.com/UnderMybrella/EternalJukebox/).
// Copyright 2021 UnderMybrella
// See the LICENSE file for the full MIT license terms.
export default function calculateNearestNeighbors(track) {
const maxBranches = 4;
const maxBranchThreshold = 80; // max allowed distance threshold
let nextEdgeId = 0;
function dynamicCalculateNearestNeighbors(type) {
var count = 0;
var targetBranchCount = track.analysis[type].length / 6;
precalculateNearestNeighbors(type, maxBranches, maxBranchThreshold);
for (var threshold = 10; threshold < maxBranchThreshold; threshold += 5) {
count = collectNearestNeighbors(type, threshold);
if (count >= targetBranchCount) {
break;
}
}
const lastBranchPoint = postProcessNearestNeighbors(type, threshold);
return { lastBranchPoint }
}
function precalculateNearestNeighbors(type, maxNeighbors, maxThreshold) {
// skip if this is already done
if ('all_neighbors' in track.analysis[type][0]) {
return;
}
for (var qi = 0; qi < track.analysis[type].length; qi++) {
var q1 = track.analysis[type][qi];
calculateNearestNeighborsForQuantum(type, maxNeighbors, maxThreshold, q1);
}
}
function calculateNearestNeighborsForQuantum(type, maxNeighbors, maxThreshold, q1) {
var edges = [];
var id = 0;
for (var i = 0; i < track.analysis[type].length; i++) {
if (i === q1.which) {
continue;
}
var q2 = track.analysis[type][i];
var sum = 0;
for (var j = 0; j < q1.overlappingSegments.length; j++) {
var seg1 = q1.overlappingSegments[j];
var distance = 100;
if (j < q2.overlappingSegments.length) {
var seg2 = q2.overlappingSegments[j];
// some segments can overlap many quantums,
// we don't want this self segue, so give them a
// high distance
if (seg1.which === seg2.which) {
distance = 100
} else {
distance = get_seg_distances(seg1, seg2);
}
}
sum += distance;
}
var pdistance = q1.indexInParent == q2.indexInParent ? 0 : 100;
var totalDistance = sum / q1.overlappingSegments.length + pdistance;
if (totalDistance < maxThreshold) {
var edge = {
id: id,
src: q1,
dest: q2,
distance: totalDistance,
};
edges.push(edge);
id++;
}
}
edges.sort(
function (a, b) {
if (a.distance > b.distance) {
return 1;
} else if (b.distance > a.distance) {
return -1;
} else {
return 0;
}
}
);
q1.all_neighbors = [];
for (i = 0; i < maxNeighbors && i < edges.length; i++) {
var edge = edges[i];
q1.all_neighbors.push(edge);
edge.id = nextEdgeId;
++nextEdgeId;
}
}
const timbreWeight = 1;
const pitchWeight = 10;
const loudStartWeight = 1;
const loudMaxWeight = 1;
const durationWeight = 100;
const confidenceWeight = 1;
function get_seg_distances(seg1, seg2) {
var timbre = seg_distance(seg1, seg2, 'timbre', true);
var pitch = seg_distance(seg1, seg2, 'pitches');
var sloudStart = Math.abs(seg1.loudness_start - seg2.loudness_start);
var sloudMax = Math.abs(seg1.loudness_max - seg2.loudness_max);
var duration = Math.abs(seg1.duration - seg2.duration);
var confidence = Math.abs(seg1.confidence - seg2.confidence);
var distance = timbre * timbreWeight + pitch * pitchWeight +
sloudStart * loudStartWeight + sloudMax * loudMaxWeight +
duration * durationWeight + confidence * confidenceWeight;
return distance;
}
function seg_distance(seg1, seg2, field, weighted) {
if (weighted) {
return weighted_euclidean_distance(seg1[field], seg2[field]);
} else {
return euclidean_distance(seg1[field], seg2[field]);
}
}
function weighted_euclidean_distance(v1, v2) {
var sum = 0;
//for (var i = 0; i < 4; i++) {
for (var i = 0; i < v1.length; i++) {
var delta = v2[i] - v1[i];
//var weight = 1.0 / ( i + 1.0);
var weight = 1.0;
sum += delta * delta * weight;
}
return Math.sqrt(sum);
}
function euclidean_distance(v1, v2) {
var sum = 0;
for (var i = 0; i < v1.length; i++) {
var delta = v2[i] - v1[i];
sum += delta * delta;
}
return Math.sqrt(sum);
}
function collectNearestNeighbors(type, maxThreshold) {
var branchingCount = 0;
for (var qi = 0; qi < track.analysis[type].length; qi++) {
var q1 = track.analysis[type][qi];
q1.neighbors = extractNearestNeighbors(q1, maxThreshold);
if (q1.neighbors.length > 0) {
branchingCount += 1;
}
}
return branchingCount;
}
function extractNearestNeighbors(q, maxThreshold) {
var neighbors = [];
for (var i = 0; i < q.all_neighbors.length; i++) {
var neighbor = q.all_neighbors[i];
var distance = neighbor.distance;
if (distance <= maxThreshold) {
neighbors.push(neighbor);
}
}
return neighbors;
}
function postProcessNearestNeighbors(type, threshold) {
if (longestBackwardBranch(type) < 50) {
insertBestBackwardBranch(type, threshold, 65);
} else {
insertBestBackwardBranch(type, threshold, 55);
}
calculateReachability(type);
const lastBranchPoint = findBestLastBeat(type);
filterOutBadBranches(type, lastBranchPoint);
return lastBranchPoint;
}
// we want to find the best, long backwards branch
// and ensure that it is included in the graph to
// avoid short branching songs like:
// http://labs.echonest.com/Uploader/index.html?trid=TRVHPII13AFF43D495
function longestBackwardBranch(type) {
var longest = 0
var quanta = track.analysis[type];
for (var i = 0; i < quanta.length; i++) {
var q = quanta[i];
for (var j = 0; j < q.neighbors.length; j++) {
var neighbor = q.neighbors[j];
var which = neighbor.dest.which;
var delta = i - which;
if (delta > longest) {
longest = delta;
}
}
}
var lbb = longest * 100 / quanta.length;
return lbb;
}
function insertBestBackwardBranch(type, threshold, maxThreshold) {
var branches = [];
var quanta = track.analysis[type];
for (var i = 0; i < quanta.length; i++) {
var q = quanta[i];
for (var j = 0; j < q.all_neighbors.length; j++) {
var neighbor = q.all_neighbors[j];
var which = neighbor.dest.which;
var thresh = neighbor.distance;
var delta = i - which;
if (delta > 0 && thresh < maxThreshold) {
var percent = delta * 100 / quanta.length;
var edge = [percent, i, which, q, neighbor]
branches.push(edge);
}
}
}
if (branches.length === 0) {
return;
}
branches.sort(
function (a, b) {
return a[0] - b[0];
}
)
branches.reverse();
var best = branches[0];
var bestQ = best[3];
var bestNeighbor = best[4];
var bestThreshold = bestNeighbor.distance;
if (bestThreshold > threshold) {
bestQ.neighbors.push(bestNeighbor);
// console.log('added bbb from', bestQ.which, 'to', bestNeighbor.dest.which, 'thresh', bestThreshold);
} else {
// console.log('bbb is already in from', bestQ.which, 'to', bestNeighbor.dest.which, 'thresh', bestThreshold);
}
}
function calculateReachability(type) {
var maxIter = 1000;
var iter = 0;
var quanta = track.analysis[type];
for (var qi = 0; qi < quanta.length; qi++) {
var q = quanta[qi];
q.reach = quanta.length - q.which;
}
for (iter = 0; iter < maxIter; iter++) {
var changeCount = 0;
for (qi = 0; qi < quanta.length; qi++) {
var q = quanta[qi];
var changed = false;
for (var i = 0; i < q.neighbors.length; i++) {
var q2 = q.neighbors[i].dest;
if (q2.reach > q.reach) {
q.reach = q2.reach;
changed = true;
}
}
if (qi < quanta.length - 1) {
var q2 = quanta[qi + 1];
if (q2.reach > q.reach) {
q.reach = q2.reach;
changed = true;
}
}
if (changed) {
changeCount++;
for (var j = 0; j < q.which; j++) {
var q2 = quanta[j];
if (q2.reach < q.reach) {
q2.reach = q.reach;
}
}
}
}
if (changeCount == 0) {
break;
}
}
if (false) {
for (var qi = 0; qi < quanta.length; qi++) {
var q = quanta[qi];
console.log(q.which, q.reach, Math.round(q.reach * 100 / quanta.length));
}
}
// console.log('reachability map converged after ' + iter + ' iterations. total ' + quanta.length);
}
function findBestLastBeat(type) {
var reachThreshold = 50;
var quanta = track.analysis[type];
var longest = 0;
var longestReach = 0;
for (var i = quanta.length - 1; i >= 0; i--) {
var q = quanta[i];
//var reach = q.reach * 100 / quanta.length;
var distanceToEnd = quanta.length - i;
// if q is the last quanta, then we can never go past it
// which limits our reach
var reach = (q.reach - distanceToEnd) * 100 / quanta.length;
if (reach > longestReach && q.neighbors.length > 0) {
longestReach = reach;
longest = i;
if (reach >= reachThreshold) {
break;
}
}
}
// console.log('NBest last beat is', longest, 'reach', longestReach, reach);
return longest
}
function filterOutBadBranches(type, lastIndex) {
var quanta = track.analysis[type];
for (var i = 0; i < lastIndex; i++) {
var q = quanta[i];
var newList = [];
for (var j = 0; j < q.neighbors.length; j++) {
var neighbor = q.neighbors[j];
if (neighbor.dest.which < lastIndex) {
newList.push(neighbor);
} else {
// console.log('filtered out arc from', q.which, 'to', neighbor.dest.which);
}
}
q.neighbors = newList;
}
}
if (track) {
return dynamicCalculateNearestNeighbors('beats');
} else {
throw new Error('track is null');
}
}