I quite like the new and modularized design, where bot creation is no longer limited by JVM. One can write e.g. a Python bot, finally, and even take advantage of GPUs. Imagine a whole new level of robocode competition!
Anyway we have a lot of ancient bots in original robocode, no longer updated by their authors. Yet their strategy is sophisticated, and is still inspiring new authors. Theoretically one can simply write a bridge, translate math coordinates, since the rest of game physics is mostly equivalent. However, such a bridge is error-prune, and may get out of maintenance, which creates fragmentation to the community.
If there were an officially supported bridge, it will be much easier to go with the new platform, with the benefit of the existing community and bots, out of the box. And I'm glad to help if there are already some plans ;)
I quite like the new and modularized design, where bot creation is no longer limited by JVM. One can write e.g. a Python bot, finally, and even take advantage of GPUs. Imagine a whole new level of robocode competition!
Anyway we have a lot of ancient bots in original robocode, no longer updated by their authors. Yet their strategy is sophisticated, and is still inspiring new authors. Theoretically one can simply write a bridge, translate math coordinates, since the rest of game physics is mostly equivalent. However, such a bridge is error-prune, and may get out of maintenance, which creates fragmentation to the community.
If there were an officially supported bridge, it will be much easier to go with the new platform, with the benefit of the existing community and bots, out of the box. And I'm glad to help if there are already some plans ;)