diff --git a/qtfred/help-src/doc/dialogs/JumpNodeEditorDialog.html b/qtfred/help-src/doc/dialogs/JumpNodeEditorDialog.html index 6440d073845..4d6d9cd2f8f 100644 --- a/qtfred/help-src/doc/dialogs/JumpNodeEditorDialog.html +++ b/qtfred/help-src/doc/dialogs/JumpNodeEditorDialog.html @@ -10,24 +10,40 @@
Opens via Editors › Jump Node Editor.
Creates and configures subspace jump nodes. Jump nodes are fixed points in space that -ships can use to enter or exit subspace. They appear on the HUD radar and can be targeted. -Select a node from the drop-down to edit its properties.
+ships can use to enter or exit subspace. They appear on the HUD radar and can be +targeted. + +The dialog tracks the viewport selection. Select jump node objects in the viewport +to edit their properties. When multiple nodes are selected, color, layer, and hidden +state changes apply to all selected nodes at once.
+ +| Button | Description |
|---|---|
| Prev / Next | Cycles the viewport selection to the previous or next + jump node in the mission, allowing sequential editing without switching back + to the viewport. |
| Field | Description |
|---|---|
| Jump node | Selects which placed node to edit. |
| Name | Internal identifier used in SEXPs and mission scripting. - Must be unique. |
| Layer | The layer the jump node is assigned to. |
| Layer | The layer the jump node is assigned to. Applied to all + selected nodes. |
| Display name | Name shown to the player on the HUD and in targeting. - If left blank, the internal name is used instead. |
| Model file | POF model rendered at the node's position. Uses the - default jump node model if left blank. |
| Node color (RGB) | Color used to render the node model in the - mission. |
| Hidden by default | When checked, the node starts the mission hidden - |
| Hidden by default | When checked, the node starts the mission hidden. + Applied to all selected nodes. |