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OculusReportMenu.csproj
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102 lines (98 loc) · 4.1 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>14.0</LangVersion>
<PlatformTarget Condition="'$(Loader)' == 'MELONLOADER'">x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup>
<!-- See Directory.Build.props-->
<DefineConstants>$(DefineConstants);$(Loader)</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.2" PrivateAssets="all" />
<Reference Include="0Harmony" Condition="'$(Loader)' == 'BEPINEX'">
<HintPath>$(BepInExAssemblyPath)\0Harmony.dll</HintPath>
</Reference>
<Reference Include="0Harmony" Condition="'$(Loader)' == 'MELONLOADER'">
<HintPath>$(MelonLoaderAssemblyPath)\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp" Publicize="true">
<HintPath>$(GameAssemblyPath)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="MelonLoader" Condition="'$(Loader)' == 'MELONLOADER'">
<HintPath>$(MelonLoaderAssemblyPath)\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="BepInEx" Condition="'$(Loader)' == 'BEPINEX'">
<HintPath>$(BepInExAssemblyPath)\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Meta.XR.BuildingBlocks">
<HintPath>$(GameAssemblyPath)\Meta.XR.BuildingBlocks.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>$(GameAssemblyPath)\Photon3Unity3D.dll</HintPath>
</Reference>
<Reference Include="PhotonRealtime">
<HintPath>$(GameAssemblyPath)\PhotonRealtime.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking">
<HintPath>$(GameAssemblyPath)\PhotonUnityNetworking.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking.Utilities">
<HintPath>$(GameAssemblyPath)\PhotonUnityNetworking.Utilities.dll</HintPath>
</Reference>
<Reference Include="PhotonVoice">
<HintPath>$(GameAssemblyPath)\PhotonVoice.dll</HintPath>
</Reference>
<Reference Include="PhotonVoice.API">
<HintPath>$(GameAssemblyPath)\PhotonVoice.API.dll</HintPath>
</Reference>
<Reference Include="PhotonVoice.Fusion">
<HintPath>$(GameAssemblyPath)\PhotonVoice.Fusion.dll</HintPath>
</Reference>
<Reference Include="PhotonVoice.PUN">
<HintPath>$(GameAssemblyPath)\PhotonVoice.PUN.dll</HintPath>
</Reference>
<Reference Include="PlayFab">
<HintPath>$(GameAssemblyPath)\PlayFab.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(GameAssemblyPath)\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Unity.XR.CoreUtils">
<HintPath>$(GameAssemblyPath)\Unity.XR.CoreUtils.dll</HintPath>
</Reference>
<Reference Include="Unity.XR.Interaction.Toolkit">
<HintPath>$(GameAssemblyPath)\Unity.XR.Interaction.Toolkit.dll</HintPath>
</Reference>
<Reference Include="Unity.XR.Management">
<HintPath>$(GameAssemblyPath)\Unity.XR.Management.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameAssemblyPath)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameAssemblyPath)\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
<HintPath>$(GameAssemblyPath)\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="SteamVR">
<HintPath>$(GameAssemblyPath)\SteamVR.dll</HintPath>
</Reference>
<Reference Include="SteamVR_Actions">
<HintPath>$(GameAssemblyPath)\SteamVR_Actions.dll</HintPath>
</Reference>
</ItemGroup>
</Project>