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TimeControl changes the sprite of all buttons #60

@MinDoUser

Description

@MinDoUser

The Issue

Basically this is a minor visual thing where the current implementation of the TimeControl UI changes the sprites of all buttons (with a few exceptions)

This is how the buttons usually look: (notice the "rounded" corners):
Image

This is how they look with TimeControl enabled: (notice how they are just rectangles, no rounded corners)
Image

I think this is caused by the fact, that all buttons in mindustry (except for a few) share the same ButtonStyle instance and by modifying this instance on any specific button actor (in this case, the button that shows the current time multiplier) the style of all buttons will be affected.

I would appreciate if you fixed this minor "bug".

(This might be intentional, but I don't think so...)

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