The Issue
Basically this is a minor visual thing where the current implementation of the TimeControl UI changes the sprites of
all buttons (with a few exceptions)
This is how the buttons usually look: (notice the "rounded" corners):

This is how they look with TimeControl enabled: (notice how they are just rectangles, no rounded corners)

I think this is caused by the fact, that all buttons in mindustry (except for a few) share the same ButtonStyle instance and by modifying this instance on any specific button actor (in this case, the button that shows the current time multiplier) the style of all buttons will be affected.
I would appreciate if you fixed this minor "bug".
(This might be intentional, but I don't think so...)
The Issue
Basically this is a minor visual thing where the current implementation of the TimeControl UI changes the sprites of all buttons (with a few exceptions)This is how the buttons usually look: (notice the "rounded" corners):

This is how they look with TimeControl enabled: (notice how they are just rectangles, no rounded corners)

I think this is caused by the fact, that all buttons in mindustry (except for a few) share the same
ButtonStyleinstance and by modifying this instance on any specific button actor (in this case, the button that shows the current time multiplier) the style of all buttons will be affected.I would appreciate if you fixed this minor "bug".
(This might be intentional, but I don't think so...)