I'm building a SC player on my website. There seems to be a bug in safari.
The following code works, after running player.play() for the first time. If i run pause and play again, the event doesn't fire anymore (ONLY in Safari).
player.on('time', function() {
updateProgressBar();
});
I tried to build it manually with intervals and got a similar problem. After pausing and playing again, the value of player.currentTime() doesn't change anymore.