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Correct radio ranges
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content/api/radio.md

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## Detecting beacons
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There are 4 beacons in the arena, see [the rules](/rules/) for their locations. These beacons continually transmit their identity. Beacons can be detected up to 2.5m away.
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There are 4 beacons in the arena, see [the rules](/rules/) for their locations. These beacons continually transmit their identity. Beacons can be detected up to 4.5m away.
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The beacons have the `target_info.type` value of `0` (`TargetType.BEACON`), which can be used to detect if it is a beacon. See '[Objects of the Radio System](#objects-of-the-radio-system)' below for all available information.
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## Detecting containers
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There are many containers in the arena, which are each owned by a specific team. Containers can be detected up to 2.5m away.
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There are many containers in the arena, which are each owned by a specific team. Containers can be detected up to 2m away.
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The beacons have the `target_info.type` value of `1` (`TargetType.CONTAINER`), which can be used to detect if it is a container. See '[Objects of the Radio System](#objects-of-the-radio-system)' below for all available information.
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: The type of the transmitter, either `0` (`TargetType.BEACON`) for a beacon, or `1` (`TargetType.CONTAINER`) for a container.
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`owner`
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: The zone id of the robot that currently owns the stations territory. This can be `0` (`Owner.ZONE_0`), `1` (`Owner.ZONE_1`), or `-1` (`Owner.NULL`). which indicates it does not have an owner (i.e. it's a beacon). Remember, you can find out which zone your robot is in using [r.zone](/api/game-state)
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: The zone id of the robot that currently owns the stations territory. This can be `0` (`Owner.ZONE_0`), `1` (`Owner.ZONE_1`), or `-1` (`Owner.NULL`). which indicates it does not have an owner (i.e. it's a beacon). Remember, you can find out which zone your robot is in using [r.zone](/api/game-state)

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