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MainWindow.xaml.cs
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282 lines (224 loc) · 10.3 KB
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Forms;
using System.Windows.Input;
using KeyEventArgs = System.Windows.Input.KeyEventArgs;
namespace MouseBounds {
public partial class MainWindow {
public bool LoopActive;
public bool BoundsClamp;
public bool AlwaysOnTop;
public MainWindow() {
InitializeComponent();
UpdateScreens(out int PrimaryScreenIndex);
ComboActiveScreen.SelectedIndex = PrimaryScreenIndex;
BoundsClamp = CheckClamp.IsChecked ?? false;
AlwaysOnTop = CheckAoT.IsChecked ?? false;
SelectorHotKey.HotKey = new MahApps.Metro.Controls.HotKey(Key.F6);
DirectHotkey = new DirectHotkey();
ChangeHotkey(Key.F6);
SetupTray();
//TODO Initialise late piping of DirectX Key inputs during games such as F:NV
}
public void SafelyClose() {
HotkeyThread?.Abort();
TrayIcon.Remove();
}
#region Always On Top
void MetroWindow_Deactivated(object Sender, EventArgs E) {
if (Sender is Window SenderWindow) {
Debug.WriteLine("Lost focus; (Deactivated) Setting as topmost...");
SenderWindow.Topmost = AlwaysOnTop;
}
}
#endregion
#region Hotkey Detection/Thread Management
public DirectHotkey DirectHotkey;
public Key RequestedKey;
internal Thread HotkeyThread;
public void OnReceivedHotkey() {
Debug.WriteLine("Received Hotkey.");
ToggleLoop();
}
public void ChangeHotkey(Key NewKey) {
Debug.WriteLine("Registering Hotkey...");
HotkeyThread?.Abort();
DirectHotkey.MonitoredKey = DirectHotkey.FromSystemKey(NewKey);
Debug.WriteLine($"\tMonitoring: {NewKey} (SharpDX: {DirectHotkey.MonitoredKey})");
//HotkeyThread = DirectHotkey.GetAsyncStateThread(30, OnReceivedHotkey);
HotkeyThread = DirectHotkey.GetAsyncPollThread(30, OnReceivedHotkey);
HotkeyThread.Start();
Debug.WriteLine($"\tThread: {HotkeyThread} | Alive: {HotkeyThread.IsAlive}");
Debug.WriteLine("\tHotkey registered.");
}
#endregion
#region Tray Icon Management
public Tray TrayIcon;
void SetupTray() {
TrayIcon = new Tray {
ActiveWindow = this,
Notif = new NotifyIcon {
Text = "Left Click to Open; Right Click to Toggle.",
Icon = Properties.Resources.Icon,
Visible = false
},
MouseClick = TrayIcon_MouseClick,
MinimiseToTray = true,
MaximiseOnDoubleClick = false
};
TrayIcon.Setup();
}
void TrayIcon_MouseClick(object Sender, System.Windows.Forms.MouseEventArgs E) {
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
switch (E.Button) {
case MouseButtons.Right:
Debug.WriteLine("Right Clicked NotifyIcon; Toggling Loop...");
ToggleLoop();
break;
}
}
#endregion
#region Screen Resolution Management
public Resolution ActiveResolution;
public Resolution SafeResolution;
public List<ManagedScreen> DisplayScreens;
public void UpdateScreens(out int PrimaryIndex) {
PrimaryIndex = 0;
ComboActiveScreen.Items.Clear();
DisplayScreens = new List<ManagedScreen>();
Screen[] Screens = Screen.AllScreens;
for (int S = 0; S < Screens.Length; S++) {
ManagedScreen ManagedScreen = new ManagedScreen(Screens[S]);
DisplayScreens.Add(ManagedScreen);
ComboActiveScreen.Items.Add(ManagedScreen.ScreenName);
if (ManagedScreen.Primary) {
PrimaryIndex = S;
}
}
}
public void UpdateResolution(Resolution NewResolution) {
ActiveResolution = NewResolution;
SafeResolution = new Resolution(
ActiveResolution.Left + DetectionRange,
ActiveResolution.Right - DetectionRange,
ActiveResolution.Bottom + DetectionRange,
ActiveResolution.Top - DetectionRange);
}
public void UpdateScreen(int RequestedScreen) {
if (RequestedScreen >= 0 && RequestedScreen < DisplayScreens.Count) {
UpdateResolution(DisplayScreens[RequestedScreen].Resolution);
Debug.WriteLine($"Changed Screen. New Resolution: {ActiveResolution}\n\tSafe Resolution: {SafeResolution}");
} else {
Debug.WriteLine($"Screen @ '{RequestedScreen}' doesn't exist");
//If selected screen doesn't exist in list anymore, regenerate list.
UpdateScreens(out RequestedScreen);
ComboActiveScreen.SelectedIndex = RequestedScreen;
}
}
#endregion
#region Main Loop
public void ToggleLoop() {
LoopActive = !LoopActive;
TrayIcon.Icon = LoopActive ? Properties.Resources.IconActive : Properties.Resources.Icon;
if (LoopActive) {
Task.Run(MainLoop);
}
Dispatcher.Invoke(() => {
StateToggle.IsChecked = LoopActive;
StateToggle.Content = LoopActive ? "<<Active>>" : $"<<Inactive [{DirectHotkey.MonitoredKey}]>>";
Debug.WriteLine($"Toggled; {StateToggle.Content}");
}, System.Windows.Threading.DispatcherPriority.Normal);
}
const int DetectionRange = 5;
const int BounceFactor = 15;
const float Sensitivity = 0.01f;
public void MainLoop() {
Debug.WriteLine("Entered Loop.");
while (LoopActive) {
Int32Point MousePoint = User32.Cursor;
//Debug.WriteLine($"AR: {ActiveResolution}\tMouse: {MousePoint}");
if (!SafeResolution.Contains(MousePoint)) {
Debug.WriteLine($"{MousePoint} exceeds {SafeResolution}");
Debug.WriteLine($"{MousePoint} => {ActiveResolution.Clamp(MousePoint)}");
Int32Point NewPoint;
if (BoundsClamp) {
Debug.WriteLine("\tBouncing...");
NewPoint = Bounce(MousePoint, BounceFactor, Sensitivity);
} else {
Debug.WriteLine("\tMirroring...");
NewPoint = Flip(MousePoint, BounceFactor, Sensitivity);
}
User32.Cursor = NewPoint;
}
}
Debug.WriteLine("Exited Loop.");
}
public Int32Point Bounce(Int32Point Point, int Factor, float Sensitivity) {
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
switch (ActiveResolution.DetermineHorizontalSide(Point, Sensitivity)) {
case ScreenSide.Left:
Point.X = ActiveResolution.Left + Factor;
Debug.WriteLine("\t\t@Left; Bounce Right");
break;
case ScreenSide.Right:
Point.X = ActiveResolution.Right - Factor;
Debug.WriteLine("\t\t@Right; Bounce Left");
break;
}
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
switch (ActiveResolution.DetermineVerticalSide(Point, Sensitivity)) {
case ScreenSide.Bottom:
Point.Y = ActiveResolution.Bottom + Factor;
Debug.WriteLine("\t\t@Bottom; Bounce Up");
break;
case ScreenSide.Top:
Point.Y = ActiveResolution.Top - Factor;
Debug.WriteLine("\t\t@Top; Bounce Down");
break;
}
return Point;
}
public Int32Point Flip(Int32Point Point, int Factor, float Sensitivity) {
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
switch (ActiveResolution.DetermineHorizontalSide(Point, Sensitivity)) {
case ScreenSide.Left:
Point.X = ActiveResolution.Right - Factor;
Debug.WriteLine("\t\t@Left; Move Right");
break;
case ScreenSide.Right:
Point.X = ActiveResolution.Left + Factor;
Debug.WriteLine("\t\t@Right; Move Left");
break;
}
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
switch (ActiveResolution.DetermineVerticalSide(Point, Sensitivity)) {
case ScreenSide.Bottom:
Point.Y = ActiveResolution.Top - Factor;
Debug.WriteLine("\t\t@Bottom; Move Top");
break;
case ScreenSide.Top:
Point.Y = ActiveResolution.Bottom + Factor;
Debug.WriteLine("\t\t@Top; Move Bottom");
break;
}
return Point;
}
#endregion
#region XAML Handlers
void CheckClamp_Click(object Sender, RoutedEventArgs E) => BoundsClamp = CheckClamp.IsChecked ?? false;
void SelectorHotKey_KeyUp(object Sender, KeyEventArgs E) {
Debug.WriteLine("New HotKey: " + SelectorHotKey.HotKey);
ChangeHotkey(SelectorHotKey.HotKey.Key);
}
void MetroWindow_Closed(object Sender, EventArgs E) => SafelyClose();
void MetroWindow_Closing(object Sender, System.ComponentModel.CancelEventArgs E) => SafelyClose();
void StateToggle_Click(object Sender, RoutedEventArgs E) => ToggleLoop();
void ComboActiveScreen_SelectionChanged(object Sender, System.Windows.Controls.SelectionChangedEventArgs E) => UpdateScreen(ComboActiveScreen.SelectedIndex);
void CheckAoT_Click(object Sender, RoutedEventArgs E) => AlwaysOnTop = CheckAoT.IsChecked ?? false;
#endregion
}
}