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163 lines (163 loc) · 11.7 KB
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Renderer.xml
File metadata and controls
163 lines (163 loc) · 11.7 KB
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<Root>
<Object class="RendererOptions">
<Property type="String" name="m_name" value="Renderer Options"/>
<Property type="Uint32" name="m_uid" value="4100248654"/>
<Property type="EnumFlagsU16" name="m_objectFlags" value=""/>
<Property type="Bool" name="m_toolMode" value="false"/>
<Property type="EnumU32" name="m_debugDisplayMode" value="None"/>
<Property type="Bool" name="m_useCustomQualityLevel" value="false"/>
<Property type="EnumI8" name="m_customQualityLevel" value="High"/>
<Property type="EnumU8" name="m_HDRmode" value="None"/>
<Property type="EnumU8" name="m_msaa[Quality::VeryLow]" value="None"/>
<Property type="EnumU8" name="m_msaa[Quality::Low]" value="None"/>
<Property type="EnumU8" name="m_msaa[Quality::Medium]" value="None"/>
<Property type="EnumU8" name="m_msaa[Quality::High]" value="MSAA4X"/>
<Property type="EnumU8" name="m_msaa[Quality::VeryHigh]" value="None"/>
<Property type="EnumU8" name="m_VSync" value="VSync_1"/>
<Property type="EnumU8" name="m_lightingMode" value="Deferred"/>
<Property type="Float4" name="m_defaultEnvironmentColor" x="0.1" y="0.1" z="0.1" w="1"/>
<Property type="Bool" name="m_useDefaultEnvironmentCubemap" value="true"/>
<Property type="ResourcePtr" name="m_defaultEnvironmentCubemap">
<Object class="TextureResource">
<Property type="String" name="m_name" value="TextureResource #0"/>
<Property type="Uint32" name="m_uid" value="2526968992"/>
<Property type="EnumFlagsU16" name="m_objectFlags" value=""/>
<Property type="String" name="m_resourcePath" value="data/Textures/EnvMaps/Default.psd"/>
</Object>
</Property>
<Property type="Float" name="m_defaultIrradianceIntensity" value="1"/>
<Property type="Float" name="m_defaultSpecularReflectionIntensity" value="1"/>
<Property type="EnumFlagsU32" name="m_pbrFlags" value="GenerateIrradianceCubemap|GenerateSpecularReflectionCubemap|GenerateSpecularBRDF"/>
<Property type="ResourcePtr" name="m_pbrBakedBRDFTexture">
<Object class="TextureResource">
<Property type="String" name="m_name" value="TextureResource #1"/>
<Property type="Uint32" name="m_uid" value="388369360"/>
<Property type="EnumFlagsU16" name="m_objectFlags" value=""/>
<Property type="String" name="m_resourcePath" value="data/Engine/BRDF/CookTorrance.png"/>
</Object>
</Property>
<Property type="ObjectPtr" name="m_blueNoiseTextures">
<Object class="TextureResourceList">
<Property type="String" name="m_name" value="TextureResourceList #0"/>
<Property type="Uint32" name="m_uid" value="1256327462"/>
<Property type="EnumFlagsU16" name="m_objectFlags" value=""/>
<Property type="ResourceVector" name="m_resources"/>
</Object>
</Property>
<Property type="Bool" name="m_rayTracing" value="false"/>
<Property type="EnumU8" name="m_rayTracingTLASMode" value="PerWorld"/>
<Property type="Bool" name="m_shadows[Quality::VeryLow]" value="false"/>
<Property type="Bool" name="m_shadows[Quality::Low]" value="true"/>
<Property type="Bool" name="m_shadows[Quality::Medium]" value="true"/>
<Property type="Bool" name="m_shadows[Quality::High]" value="true"/>
<Property type="Bool" name="m_shadows[Quality::VeryHigh]" value="true"/>
<Property type="EnumU16" name="m_shadowsResolution[Quality::VeryLow]" value="ShadowDefaultResolution_512"/>
<Property type="EnumU16" name="m_shadowsResolution[Quality::Low]" value="ShadowDefaultResolution_1024"/>
<Property type="EnumU16" name="m_shadowsResolution[Quality::Medium]" value="ShadowDefaultResolution_2048"/>
<Property type="EnumU16" name="m_shadowsResolution[Quality::High]" value="ShadowDefaultResolution_4096"/>
<Property type="EnumU16" name="m_shadowsResolution[Quality::VeryHigh]" value="ShadowDefaultResolution_4096"/>
<Property type="Bool" name="m_postProcess" value="true"/>
<Property type="EnumU8" name="m_aaPostProcess" value="FXAA"/>
<Property type="EnumU8" name="m_depthOfField[Quality::VeryLow]" value="Default"/>
<Property type="EnumU8" name="m_depthOfField[Quality::Low]" value="None"/>
<Property type="EnumU8" name="m_depthOfField[Quality::Medium]" value="Default"/>
<Property type="EnumU8" name="m_depthOfField[Quality::High]" value="Default"/>
<Property type="EnumU8" name="m_depthOfField[Quality::VeryHigh]" value="Default"/>
<Property type="Bool" name="m_splitCullingViewJobs" value="true"/>
<Property type="Bool" name="m_renderJobs" value="true"/>
<Property type="Bool" name="m_forceRenderJobsCount" value="false"/>
<Property type="Uint16" name="m_renderJobsCount" value="2"/>
<Property type="EnumU8" name="m_renderJobsPolicy" value="RecursiveSplit"/>
<Property type="Uint32" name="m_renderJobsTotalBufferSizeInMB" value="64"/>
<Property type="Uint32" name="m_renderJobsWorkerMinBufferSizeInMB" value="4"/>
<Property type="Bool" name="m_debugUI" value="false"/>
<Property type="Bool" name="m_enableUI2D" value="true"/>
<Property type="Bool" name="m_enableUI3D" value="true"/>
<Property type="Uint2" name="m_gridSize" x="63" y="63"/>
<Property type="Float" name="m_gridScale" value="2"/>
<Property type="Float4" name="m_gridColor" x="0.015686275" y="0.015686275" z="0.015686275" w="0.50196081"/>
<Property type="Uint32" name="m_gridSubdivCount" value="3"/>
<Property type="Float4" name="m_gridSubdivColor" x="0.015686275" y="0.015686275" z="0.015686275" w="0.1254902"/>
<Property type="EnumFlagsU16" name="m_aabb" value=""/>
<Property type="EnumFlagsU16" name="m_wireframe" value=""/>
<Property type="EnumFlagsU32" name="m_displayFlags" value="AlbedoMap|NormalMap|VertexColor|MaterialColor|InstanceColor"/>
<Property type="EnumFlagsU32" name="m_renderPassFlags" value="ZPrepass|Opaque|Transparency"/>
<Property type="Bool" name="m_particles" value="true"/>
<Property type="Bool" name="m_debugFrustum" value="false"/>
<Property type="String" name="m_stencilBitNames">
<Value name="StencilBit_0" value="Bit 0"/>
<Value name="StencilBit_1" value="Bit 1"/>
<Value name="StencilBit_2" value="Bit 2"/>
<Value name="StencilBit_3" value="Bit 3"/>
<Value name="StencilBit_4" value="Bit 4"/>
<Value name="StencilBit_5" value="Bit 5"/>
<Value name="StencilBit_6" value="Bit 6"/>
<Value name="StencilBit_7" value="Bit 7"/>
</Property>
<Property type="Object" name="m_outlineCategories">
<Object class="OutlineOptionsList">
<Property type="String" name="m_name" value=""/>
<Property type="Uint32" name="m_uid" value="426274646"/>
<Property type="EnumFlagsU16" name="m_objectFlags" value=""/>
<Property type="ObjectVector" name="m_objects">
<Object class="OutlineOptions">
<Property type="String" name="m_name" value="None"/>
<Property type="Uint32" name="m_uid" value="3175937012"/>
<Property type="EnumFlagsU16" name="m_objectFlags" value=""/>
<Property type="Float4" name="m_zPassOutlineColor" x="0" y="0" z="0" w="0"/>
<Property type="Float4" name="m_zFailOutlineColor" x="0" y="0" z="0" w="0"/>
<Property type="Float4" name="m_zFailFillColor" x="1" y="1" z="1" w="0"/>
</Object>
<Object class="OutlineOptions">
<Property type="String" name="m_name" value="Object"/>
<Property type="Uint32" name="m_uid" value="3525530430"/>
<Property type="EnumFlagsU16" name="m_objectFlags" value=""/>
<Property type="Float4" name="m_zPassOutlineColor" x="0" y="1" z="0" w="0.75"/>
<Property type="Float4" name="m_zFailOutlineColor" x="0" y="1" z="0" w="0.25"/>
<Property type="Float4" name="m_zFailFillColor" x="0" y="1" z="0" w="0"/>
</Object>
<Object class="OutlineOptions">
<Property type="String" name="m_name" value="Prefab"/>
<Property type="Uint32" name="m_uid" value="1880106525"/>
<Property type="EnumFlagsU16" name="m_objectFlags" value=""/>
<Property type="Float4" name="m_zPassOutlineColor" x="1" y="1" z="0" w="0.75"/>
<Property type="Float4" name="m_zFailOutlineColor" x="1" y="1" z="0" w="0.25"/>
<Property type="Float4" name="m_zFailFillColor" x="1" y="1" z="0" w="0"/>
</Object>
<Object class="OutlineOptions">
<Property type="String" name="m_name" value="Prefab Object"/>
<Property type="Uint32" name="m_uid" value="330346771"/>
<Property type="EnumFlagsU16" name="m_objectFlags" value=""/>
<Property type="Float4" name="m_zPassOutlineColor" x="1" y="0.1254902" z="0" w="0.74901962"/>
<Property type="Float4" name="m_zFailOutlineColor" x="1" y="0.1254902" z="0" w="0.25098041"/>
<Property type="Float4" name="m_zFailFillColor" x="1" y="0.50196081" z="0" w="0"/>
</Object>
<Object class="OutlineOptions">
<Property type="String" name="m_name" value="Neutral"/>
<Property type="Uint32" name="m_uid" value="832647807"/>
<Property type="EnumFlagsU16" name="m_objectFlags" value=""/>
<Property type="Float4" name="m_zPassOutlineColor" x="1" y="1" z="1" w="0"/>
<Property type="Float4" name="m_zFailOutlineColor" x="1" y="1" z="1" w="0.50196081"/>
<Property type="Float4" name="m_zFailFillColor" x="1" y="1" z="1" w="0.25098041"/>
</Object>
<Object class="OutlineOptions">
<Property type="String" name="m_name" value="Enemy"/>
<Property type="Uint32" name="m_uid" value="1103592136"/>
<Property type="EnumFlagsU16" name="m_objectFlags" value=""/>
<Property type="Float4" name="m_zPassOutlineColor" x="1" y="0" z="0" w="0"/>
<Property type="Float4" name="m_zFailOutlineColor" x="1" y="0" z="0" w="0.50196081"/>
<Property type="Float4" name="m_zFailFillColor" x="1" y="0" z="0" w="0.25098041"/>
</Object>
<Object class="OutlineOptions">
<Property type="String" name="m_name" value="Player"/>
<Property type="Uint32" name="m_uid" value="1621808157"/>
<Property type="EnumFlagsU16" name="m_objectFlags" value=""/>
<Property type="Float4" name="m_zPassOutlineColor" x="0" y="0" z="1" w="0"/>
<Property type="Float4" name="m_zFailOutlineColor" x="0.023529412" y="0" z="1" w="0.50196081"/>
<Property type="Float4" name="m_zFailFillColor" x="0" y="0" z="1" w="0.25098041"/>
</Object>
</Property>
</Object>
</Property>
</Object>
</Root>