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Update px_sched scheduler to 'f5d3b6e'
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README.md

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@@ -215,7 +215,7 @@ The external libraries are included with the sources for convenience. Follow the
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| [JoltPhysics]( https://github.com/jrouwe/JoltPhysics/releases/tag/v5.0.0 ) | 5.0.0 | [MIT](https://github.com/jrouwe/JoltPhysics?tab=MIT-1-ov-file#readme)
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| [meta_enum_lite]( https://github.com/vimontgames/meta_enum_lite ) | 2.0 (Custom) | [MIT](https://github.com/vimontgames/meta_enum_lite?tab=License-1-ov-file)
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| [optick]( https://github.com/bombomby/optick ) ✨ | 1.3.1 | [MIT](https://github.com/bombomby/optick?tab=License-1-ov-file)
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| [px_sched]( https://github.com/pplux/px ) | | [MIT](https://github.com/pplux/px?tab=MIT-1-ov-file#readme)
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| [px_sched]( https://github.com/pplux/px ) | f5d3b6e | [MIT](https://github.com/pplux/px?tab=MIT-1-ov-file#readme)
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| [Sharpmake]( https://github.com/vimontgames/Sharpmake ) | 0.75.0 (Custom) | [Apache 2.0](https://github.com/vimontgames/Sharpmake?tab=License-1-ov-file)
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| [SoLoud]( https://github.com/jarikomppa/soloud ) | August 2024 | [Zlib/libpng](https://github.com/jarikomppa/soloud?tab=License-1-ov-file#readme)
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| [stb]( https://github.com/nothings/stb ) | 2.30 | [MIT](https://github.com/nothings/stb?tab=License-1-ov-file#readme)

extern/px/README.md

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# px
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'PpluX' Single header C++(11/14) Libraries
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'PpluX' Single header C++14 Libraries
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| Name | Code | Description |
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|------|------|-------------|
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| px_sched | [px_sched.h](px_sched.h) | Task oriented scheduler. See [more](README_px_sched.md) |
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| px_mem | [px_mem.h](px_mem.h) | Safe memory management constructs (safer unique_ptr with futher restrictions, and avoiding new/delete completely)|
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## Old libraries (not updated for a long time)
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These libraries are not actively being developed anymore, use them at your own risk :)
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| Name | Code | Description |
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|------|------|-------------|
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| px_render | [px_render.h](px_render.h) | Multithreaded, Command Based render backend. See [more](README_px_render.md) (**WIP**)|
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| px_render_gltf | [px_render_gltf.h](px_render_gltf.h) | Module for px_render to load GLTF (thanks to [tinygltf](https://github.com/syoyo/tinygltf)) [example](examples/px_render_example_gltf.cpp)|
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| px_render_imgui | [px_render_imgui.h](px_render_imgui.h) | [Dear Imgui](https://github.com/ocornut/imgui) render backend for px_render
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| px_mem | [px_mem.h](px_mem.h) | Safe memory management constructs (safer unique_ptr with futher restrictions, and avoiding new/delete completely)|
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extern/px/px_mem.h

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/* -----------------------------------------------------------------------------
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Copyright (c) 2018 Jose L. Hidalgo (PpluX)
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Copyright (c) 2018-2023 Jose L. Hidalgo (PpluX)
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px_mem.h - Mem management functions
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Single header file to handle Mem references, Buffers, unique_ptr/array

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