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PauseMenu.cs
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50 lines (45 loc) · 991 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
public static bool isPaused = false;
[SerializeField] private GameObject pauseMenuUI;
private void Update()
{
if(Input.GetKeyDown(KeyCode.Escape))
{
if (isPaused)
{
Resume();
}
else
{
Pause();
}
}
}
public void Resume()
{
pauseMenuUI.SetActive(false);
Time.timeScale = 1f;
isPaused = false;
}
private void Pause()
{
pauseMenuUI.SetActive(true);
Time.timeScale = 0f;
isPaused = true;
}
public void LoadMenu()
{
Time.timeScale = 1f;
SceneManager.LoadScene("Menu");
}
public void QuitGame()
{
Debug.Log("Quitting game...");
Application.Quit();
}
}