Description
We use buffers to keep the framework zero alloc. If message types change over the course of the program, we leave those buffers around. We need a cleanup strategy, like what https://github.com/wallstop/unity-helpers implements
Steps to Reproduce
- Use a lot of different types of messages, and then stop
Expected Behavior
Memory is reclaimed
Actual Behavior
Memory is not reclaimed
Unity Version
2021.3 LTS
Package Version
2.1.5
Platform
Additional Context
No response
Description
We use buffers to keep the framework zero alloc. If message types change over the course of the program, we leave those buffers around. We need a cleanup strategy, like what https://github.com/wallstop/unity-helpers implements
Steps to Reproduce
Expected Behavior
Memory is reclaimed
Actual Behavior
Memory is not reclaimed
Unity Version
2021.3 LTS
Package Version
2.1.5
Platform
Additional Context
No response