Description
It looks like our DetectAssetChangeProcessor triggers some workflows that can call SendMessage when unexpected, and produce lots of warnings in the Unity console. Very annoying
Steps to Reproduce
Integrate with the DetectAssetChangeProcessor. Change some assets, restart the editor, etc
Expected Behavior
No console warnings.
Actual Behavior
Console warnings.
Severity
Cosmetic (visual/UX issue)
Unity Version
2022.3 LTS
Package Version
3.2.1
Platform
Regression
Additional Context
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Gauntlet_Finisher_Projectile: OnSpriteRendererBoundsChanged)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Gauntlet_Finisher_Projectile: OnSpriteTilingPropertyChange)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (PlayerAfterImageTemplate: OnSpriteRendererBoundsChanged)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (PlayerAfterImageTemplate: OnSpriteTilingPropertyChange)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Gauntlet_Finisher_Projectile: OnSpriteRendererBoundsChanged)
UnityEditor.AssetDatabase:LoadAllAssetsAtPath (string)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HasMatchingSubAsset (string,System.Type) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:987)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:AppendCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.List1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:955)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:CollectCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:922)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HandleAssetChanges (System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:373)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:ProcessPendingAssetChanges () (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:330)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:EnqueueAssetChanges (System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:307)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:OnPostprocessAllAssets (string[],string[],string[],string[]) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:283)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Gauntlet_Finisher_Projectile: OnSpriteTilingPropertyChange)
UnityEditor.AssetDatabase:LoadAllAssetsAtPath (string)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HasMatchingSubAsset (string,System.Type) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:987)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:AppendCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.List1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:955)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:CollectCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:922)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HandleAssetChanges (System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:373)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:ProcessPendingAssetChanges () (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:330)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:EnqueueAssetChanges (System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:307)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:OnPostprocessAllAssets (string[],string[],string[],string[]) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:283)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (PlayerAfterImageTemplate: OnSpriteRendererBoundsChanged)
UnityEditor.AssetDatabase:LoadAllAssetsAtPath (string)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HasMatchingSubAsset (string,System.Type) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:987)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:AppendCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.List1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:955)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:CollectCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:922)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HandleAssetChanges (System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:373)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:ProcessPendingAssetChanges () (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:330)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:EnqueueAssetChanges (System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:307)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:OnPostprocessAllAssets (string[],string[],string[],string[]) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:283)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (PlayerAfterImageTemplate: OnSpriteTilingPropertyChange)
UnityEditor.AssetDatabase:LoadAllAssetsAtPath (string)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HasMatchingSubAsset (string,System.Type) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:987)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:AppendCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.List1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:955)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:CollectCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:922)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HandleAssetChanges (System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:373)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:ProcessPendingAssetChanges () (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:330)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:EnqueueAssetChanges (System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:307)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:OnPostprocessAllAssets (string[],string[],string[],string[]) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:283)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
Description
It looks like our DetectAssetChangeProcessor triggers some workflows that can call SendMessage when unexpected, and produce lots of warnings in the Unity console. Very annoying
Steps to Reproduce
Integrate with the DetectAssetChangeProcessor. Change some assets, restart the editor, etc
Expected Behavior
No console warnings.
Actual Behavior
Console warnings.
Severity
Cosmetic (visual/UX issue)
Unity Version
2022.3 LTS
Package Version
3.2.1
Platform
Regression
Additional Context
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Gauntlet_Finisher_Projectile: OnSpriteRendererBoundsChanged)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Gauntlet_Finisher_Projectile: OnSpriteTilingPropertyChange)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (PlayerAfterImageTemplate: OnSpriteRendererBoundsChanged)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (PlayerAfterImageTemplate: OnSpriteTilingPropertyChange)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Gauntlet_Finisher_Projectile: OnSpriteRendererBoundsChanged)
UnityEditor.AssetDatabase:LoadAllAssetsAtPath (string)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HasMatchingSubAsset (string,System.Type) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:987)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:AppendCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.List1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:955)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:CollectCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:922)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HandleAssetChanges (System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:373)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:ProcessPendingAssetChanges () (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:330)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:EnqueueAssetChanges (System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:307)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:OnPostprocessAllAssets (string[],string[],string[],string[]) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:283)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Gauntlet_Finisher_Projectile: OnSpriteTilingPropertyChange)
UnityEditor.AssetDatabase:LoadAllAssetsAtPath (string)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HasMatchingSubAsset (string,System.Type) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:987)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:AppendCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.List1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:955)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:CollectCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:922)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HandleAssetChanges (System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:373)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:ProcessPendingAssetChanges () (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:330)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:EnqueueAssetChanges (System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:307)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:OnPostprocessAllAssets (string[],string[],string[],string[]) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:283)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (PlayerAfterImageTemplate: OnSpriteRendererBoundsChanged)
UnityEditor.AssetDatabase:LoadAllAssetsAtPath (string)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HasMatchingSubAsset (string,System.Type) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:987)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:AppendCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.List1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:955)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:CollectCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:922)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HandleAssetChanges (System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:373)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:ProcessPendingAssetChanges () (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:330)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:EnqueueAssetChanges (System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:307)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:OnPostprocessAllAssets (string[],string[],string[],string[]) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:283)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (PlayerAfterImageTemplate: OnSpriteTilingPropertyChange)
UnityEditor.AssetDatabase:LoadAllAssetsAtPath (string)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HasMatchingSubAsset (string,System.Type) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:987)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:AppendCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.List1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:955)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:CollectCreatedAssets (System.Type,System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:922)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:HandleAssetChanges (System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:373)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:ProcessPendingAssetChanges () (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:330)
WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:EnqueueAssetChanges (System.Collections.Generic.IReadOnlyList
1<string>,System.Collections.Generic.IReadOnlyList1,System.Collections.Generic.IReadOnlyList1<string>,System.Collections.Generic.IReadOnlyList1) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:307)WallstopStudios.UnityHelpers.Editor.AssetProcessors.DetectAssetChangeProcessor:OnPostprocessAllAssets (string[],string[],string[],string[]) (at ./Library/PackageCache/com.wallstop-studios.unity-helpers@3.2.1/Editor/AssetProcessors/DetectAssetChangeProcessor.cs:283)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)