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snake_game.py
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144 lines (115 loc) · 4.09 KB
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import pygame
import time
import random
# Initialize pygame
pygame.init()
# Define colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (213, 50, 80)
GREEN = (0, 255, 0)
BLUE = (50, 153, 213)
# Set up display
WIDTH = 600
HEIGHT = 400
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Snake Game")
# Set up the clock for controlling the speed of the game
clock = pygame.time.Clock()
# Set up the font for text rendering
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
# Function to display the score
def your_score(score):
value = score_font.render("Your Score: " + str(score), True, WHITE)
screen.blit(value, [0, 0])
# Function to render the snake
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(screen, GREEN, [x[0], x[1], snake_block, snake_block])
# Function to display a message (like "Game Over")
def message(msg, color):
mesg = font_style.render(msg, True, color)
screen.blit(mesg, [WIDTH / 6, HEIGHT / 3])
# Main game loop
def gameLoop():
game_over = False
game_close = False
# Snake settings
snake_block = 10
snake_speed = 15
# Initial position of the snake
x1 = WIDTH / 2
y1 = HEIGHT / 2
# Initial movement direction
x1_change = 0
y1_change = 0
# Snake body
snake_List = []
Length_of_snake = 1
# Food generation
foodx = round(random.randrange(0, WIDTH - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, HEIGHT - snake_block) / 10.0) * 10.0
while not game_over:
while game_close == True:
screen.fill(BLUE)
message("You Lost! Press Q-Quit or C-Play Again", RED)
your_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
if event.key == pygame.K_c:
gameLoop()
# Event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
# Check if snake goes out of bounds (collision with borders)
if x1 >= WIDTH or x1 < 0 or y1 >= HEIGHT or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
screen.fill(BLUE)
# Draw food
pygame.draw.rect(screen, RED, [foodx, foody, snake_block, snake_block])
# Snake body mechanics
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
# Check if snake collides with itself
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
# Draw the snake
our_snake(snake_block, snake_List)
your_score(Length_of_snake - 1)
pygame.display.update()
# Check if snake eats food
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, WIDTH - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, HEIGHT - snake_block) / 10.0) * 10.0
Length_of_snake += 1
# Set the speed of the snake
clock.tick(snake_speed)
pygame.quit()
quit()
# Start the game
gameLoop()