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z-fighting (textture flicking in android)

Profiling 관련

Don’t make photorealistic games
Avoid using post-processing [guide]
Adjust [Unity specific] project settings
Toggle GPU instancing on materials
Combine your meshes [suggested tool]
Consider using Google Seurat [video guide, binaries for Seurat]
Use Amplify Imposters tool [suggested tool]
Use static lightning [video guide]
Set up occlusion culling [video guide]
Be ready to remove detail to stay performant
Use More Effective Coroutines tool (if your project uses a lot of coroutines) [suggested tool]
Profile often [video guide]
Start learning Unity’s C# job system [video guide]
Use texture atlasing [video guide]

Google's Seurat

./seurat-pipeline-msvc2017-x64.exe -input_path=manifest.json -output_path=D:\path\test -triangle_count=10000

texture atlasing

  • 이건 여러개 텍스쳐 묶어서 드로콜 줄이는거

레퍼런스

Unity with android native

Websocekt Library

Json Library

Windows MR example

Effect관련 Tutorial

assets

Visual Studio setting in Unity 5.3

Panorimic View concept

Unity editor