From 48274bef539fa726d5ec49b0f26f74f081f918b9 Mon Sep 17 00:00:00 2001 From: "google-labs-jules[bot]" <161369871+google-labs-jules[bot]@users.noreply.github.com> Date: Fri, 13 Feb 2026 06:05:07 +0000 Subject: [PATCH] I have updated the project documentation and roadmap. I've revised the root README.md to include the latest features like Steam Cloud and Proton, moved Steam Cloud to the completed section in TODO.md, resolved a merge conflict in SteamFlow/README.md, and updated the SteamFlow roadmap with our current progress. Co-authored-by: weter11 <14630689+weter11@users.noreply.github.com> --- README.md | 8 ++++---- SteamFlow/README.md | 7 +++---- SteamFlow/ROADMAP.md | 8 ++++---- TODO.md | 8 +++++--- 4 files changed, 16 insertions(+), 15 deletions(-) diff --git a/README.md b/README.md index f5000d44..3b333d01 100644 --- a/README.md +++ b/README.md @@ -20,16 +20,16 @@ SteamFlow is currently in alpha. We are actively working on reaching feature par - [x] Display game covers (automated caching) - [x] Basic game launching - [ ] **Installation & Updates** - - [x] Download pipeline (WIP) - - [ ] Update management + - [x] Download pipeline + - [x] Update management - [ ] Uninstall support - [ ] **Features** - [ ] Search bar - [ ] Collections / Categorization - [ ] Friends list & Chat - - [ ] Steam Cloud integration + - [x] Steam Cloud integration - [ ] Workshop management - - [ ] Proton/Wine integration improvements + - [x] Proton/Wine integration improvements - [ ] Depot browser (Download specific builds/files) # Getting Started diff --git a/SteamFlow/README.md b/SteamFlow/README.md index 33bf9287..665a535a 100644 --- a/SteamFlow/README.md +++ b/SteamFlow/README.md @@ -27,6 +27,7 @@ Guard data is persisted through `FileGuardDataStore::user_cache()` so repeated S - Local install scan from `steamapps/libraryfolders.vdf` and `appmanifest_*.acf`. - VDF parsing now uses `keyvalues-serde` models (no line-based fallback parsing). - Unified `GameLibrary` with per-game install status. +- **Steam Cloud Sync**: Automatic sync-down before launch and sync-up after game exit (if enabled in settings). ## GUI - Integrated authentication panel (account/password + optional Steam Guard code). @@ -40,7 +41,7 @@ Guard data is persisted through `FileGuardDataStore::user_cache()` so repeated S - not installed -> queue install/download pipeline skeleton ## Launch flow -- Product metadata lookup through PICS (Implementation in `src/download_pipeline.rs` but integration in `SteamClient::get_launch_info` is still pending). +- Product metadata lookup through PICS is integrated into `SteamClient::get_launch_info`. - Linux-first launch target selection, then Windows fallback (Proton path required). ## Run @@ -54,6 +55,4 @@ cargo run --manifest-path SteamFlow/Cargo.toml 2. **Get Security Info**: Request depot decryption keys + CDN server list and auth tokens. 3. **Download/Decode Manifest**: Fetch manifest from CDN and decode the proprietary protobuf-based format (supporting raw, Gzip, and Xz). 4. **Chunk Download Loop**: Concurrent download of file chunks, followed by AES-256-CBC decryption and decompression. -- The UI integration is currently minimal and drives a staged download into a temporary directory. - ->>>>>>> c#-remake +- The UI integration drives a staged download into a temporary or configured library directory. diff --git a/SteamFlow/ROADMAP.md b/SteamFlow/ROADMAP.md index 1384c15b..9c6f6f20 100644 --- a/SteamFlow/ROADMAP.md +++ b/SteamFlow/ROADMAP.md @@ -17,9 +17,9 @@ 1. ✅ SteamFlow uses steam-vent 0.4.2 full auth pipeline, including persisted sessions. 2. ✅ Improved Steam Guard UX with confirmation-type specific hints. 3. ✅ Integrated 4-phase download pipeline logic (`manifest id -> security -> manifest -> chunks`). -4. Improve download UI with real-time progress reporting and better error handling. -5. Integrate PICS metadata fetch into the main `SteamClient` launch flow. -6. Add per-game launch profiles (env vars, custom args, compat tool preset). -7. Add settings view for Proton runtime and Steam library path discovery. +4. [x] Improve download UI with real-time progress reporting and better error handling. +5. [x] Integrate PICS metadata fetch into the main `SteamClient` launch flow. +6. [ ] Add per-game launch profiles (env vars, custom args, compat tool preset). +7. [x] Add settings view for Proton runtime and Steam library path discovery. 8. Extend CI to publish signed .deb artifacts from tags. 9. [x] Implement Steam Cloud Sync (Enumerate/Download/Upload). diff --git a/TODO.md b/TODO.md index 8dea97e7..cd78e6f4 100644 --- a/TODO.md +++ b/TODO.md @@ -23,9 +23,6 @@ - Simple friends list. - Online/Offline status. - Chat support. -- [ ] **Steam Cloud** - - Sync game saves on launch/exit. - - Conflict resolution UI. - [ ] **Workshop Support** - View subscribed items. - Simple enable/disable mod management. @@ -52,3 +49,8 @@ - Add tests for download pipeline state machine. - [ ] **Modularization** - Split `ui.rs` into smaller components (Sidebar, GameView, Auth, etc.). + +## Done +- [x] **Steam Cloud** + - Sync game saves on launch/exit. + - [ ] Conflict resolution UI.