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game_2048.py
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234 lines (204 loc) · 6.7 KB
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import random
import copy
class Game_2048:
def __init__(self, n_row_col):
"""初始化一个二维数组,用来记录每个格子的数"""
d = []
for row in range(n_row_col):
d_row = []
for col in range(n_row_col):
d_row.append(0)
d.append(d_row)
self.data = d
self.gen_random_data()
self.gen_random_data()
self.data_before = copy.deepcopy(self.data)
def get_data(self):
"""获取游戏中的数据,用于打印"""
return self.data
def gen_random_data(self):
"""在随机位置生成一个数"""
r_num = random.choice((2, 2, 2, 2, 4))
# r_num = 2
r_pos = random.choice(range(self.cal_rand_pos_range())) + 1
length = len(self.data)
n = 0
for x in range(length):
for y in range(length):
if self.data[x][y] == 0:
n += 1
if n == r_pos:
self.data[x][y] = r_num
return
def cal_rand_pos_range(self):
"""计算随机位置范围"""
n_pos = 0
for l in self.data:
for e in l:
if e == 0:
n_pos += 1
return n_pos
def move_down(self, length, x):
"""将上下大于0的数据填充到列表中"""
l_real_num = []
for y in range(length - 1, -1, -1):
if self.data[y][x] > 0:
l_real_num.append(self.data[y][x])
self.data[y][x] = 0
if l_real_num:
self.__cal_move(l_real_num, 0)
else:
l_real_num = [0]
# 将返回的值放回格子(按顺序放,且挨着放)
y = length - 1
res_len = len(l_real_num)
pos = 0
while True:
if pos < res_len:
self.data[y][x] = l_real_num[pos]
y -= 1
pos += 1
else:
break
def move_up(self, length, x):
"""将上下大于0的数据填充到列表中"""
l_real_num = []
for y in range(length):
if self.data[y][x] > 0:
l_real_num.append(self.data[y][x])
self.data[y][x] = 0
if l_real_num:
self.__cal_move(l_real_num, 0)
else:
l_real_num = [0]
# 将返回的值放回格子(按顺序放,且挨着放)
y = 0
res_len = len(l_real_num)
pos = 0
while True:
if pos < res_len:
self.data[y][x] = l_real_num[pos]
y += 1
pos += 1
else:
break
def move_left(self, length, x):
"""将左右大于0的数据填充到列表中"""
l_real_num = []
for y in range(length):
if self.data[x][y] > 0:
l_real_num.append(self.data[x][y])
self.data[x][y] = 0
if l_real_num:
self.__cal_move(l_real_num, 0)
else:
l_real_num = [0]
# 将返回的值放回格子(按顺序放,且挨着放)
y = 0
res_len = len(l_real_num)
pos = 0
while True:
if pos < res_len:
self.data[x][y] = l_real_num[pos]
y += 1
pos += 1
else:
break
def move_right(self, length, x):
"""将左右大于0的数据填充到列表中"""
l_real_num = []
for y in range(length - 1, -1, -1):
if self.data[x][y] > 0:
l_real_num.append(self.data[x][y])
self.data[x][y] = 0
if l_real_num:
self.__cal_move(l_real_num, 0)
else:
l_real_num = [0]
# 将返回的值放回格子(按顺序放,且挨着放)
y = length - 1
res_len = len(l_real_num)
pos = 0
while True:
if pos < res_len:
self.data[x][y] = l_real_num[pos]
y -= 1
pos += 1
else:
break
def copy_to_before(self):
length = len(self.data)
for x in range(length):
for y in range(length):
self.data_before[x][y] = self.data[x][y]
def move(self, fangxiang):
"""定义移动的放法
2:下移 8:上移 4:左移 6: 右移
"""
# 移动前先将两组数据同步
self.copy_to_before()
length = len(self.data)
for x in range(length):
if fangxiang == 's':
self.move_down(length, x)
elif fangxiang == 'w':
self.move_up(length, x)
elif fangxiang == 'a':
self.move_left(length, x)
elif fangxiang == 'd':
self.move_right(length, x)
# 比较两个移动前后的是否有变化,没有变化的不生成新数
if self.data != self.data_before:
self.gen_random_data()
def cal_score(self):
"""统计游戏分数"""
max_score = 0
for l in self.data:
for e in l:
if max_score < e:
max_score = e
return max_score
def print_background(self):
"""打印游戏界面"""
width = 4
line_len = len(self.data)
line = ''
for i in range(line_len):
line += '+' + '-' * width
line += '+'
print(line) # 打印行首
for l in self.data:
row = ''
for e in l:
if e == 0:
row += "|" + ' ' * width
else:
row += '|' + str(e).center(width)
row += '|'
print(row) # 打印数据
print(line) # 打印每一行的底边
def __cal_move(self, cal_arr, begin_idx):
"""计算位移方式"""
cal_flag = False
for i in range(begin_idx, len(cal_arr) - 1):
if cal_arr[i] == cal_arr[i + 1] and cal_arr[i] > 0:
cal_arr[i] += cal_arr[i + 1]
cal_arr[i + 1:] = cal_arr[i + 2:]
cal_flag = True
next_index = i + 1
break
if cal_flag:
self.__cal_move(cal_arr, next_index)
return
def is_game_over(self):
"""判定游戏是否结束"""
length = len(self.data)
for l in self.data:
for i in range(length - 1):
if l[i] == 0 or l[i] == l[i + 1] or l[i + 1] == 0:
return False
for x in range(length):
for y in range(length - 1):
if self.data[y][x] == self.data[y + 1][x]:
return False
return True