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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8" />
<title>Number guessing game</title>
<style>
html {
font-family: sans-serif;
}
body {
width: 50%;
max-width: 800px;
min-width: 480px;
margin: 0 auto;
}
.lastResult {
color: white;
padding: 3px;
}
</style>
</head>
<body>
<h1>Number guessing game</h1>
<p>
We have selected a random number between 1 and 100. See if you can guess
it in 10 turns or less. We'll tell you if your guess was too high or too
low.
</p>
<div class="form">
<label for="guessField">Enter a guess: </label>
<input type="text" id="guessField" class="guessField" />
<input type="submit" value="Submit guess" class="guessSubmit" />
</div>
<div class="resultParas">
<p class="guesses"></p>
<p class="lastResult"></p>
<p class="lowOrHi"></p>
</div>
</body>
<script>
let randomNumber = Math.floor(Math.random() * 100) + 1;
const guesses = document.querySelector(".guesses");
const lastResult = document.querySelector(".lastResult");
const lowOrHi = document.querySelector(".lowOrHi");
const guessSubmit = document.querySelector(".guessSubmit");
const guessField = document.querySelector(".guessField");
let guessCount = 1;
let resetButton;
function checkGuess() {
const userGuess = Number(guessField.value);
if (guessCount === 1) {
guesses.textContent = "Previous guesses: ";
}
guesses.textContent += userGuess + " ";
if (userGuess === randomNumber) {
lastResult.textContent = "Congratulations! You got it right!";
lastResult.style.backgroundColor = "green";
lowOrHi.textContent = "";
setGameOver();
} else if (guessCount === 10) {
lastResult.textContent = "!!!GAME OVER!!!";
setGameOver();
} else {
lastResult.textContent = "Wrong!";
lastResult.style.backgroundColor = "red";
if (userGuess < randomNumber) {
lowOrHi.textContent = "Last guess was too low!";
} else if (userGuess > randomNumber) {
lowOrHi.textContent = "Last guess was too high!";
}
}
guessCount++;
guessField.value = "";
guessField.focus();
}
guessSubmit.addEventListener("click", checkGuess);
function setGameOver() {
guessField.disabled = true;
guessSubmit.disabled = true;
resetButton = document.createElement("button");
resetButton.textContent = "Start new game";
document.body.appendChild(resetButton);
resetButton.addEventListener("click", resetGame);
}
function resetGame() {
guessCount = 1;
const resetParas = document.querySelectorAll(".resultParas p");
for (const resetPara of resetParas) {
resetPara.textContent = "";
}
resetButton.parentNode.removeChild(resetButton);
guessField.disabled = false;
guessSubmit.disabled = false;
guessField.value = "";
guessField.focus();
lastResult.style.backgroundColor = "white";
randomNumber = Math.floor(Math.random() * 100) + 1; }
// function generate() {
// const random = names[Math.floor(Math.random() * names.length - 1)];
// let randomiser = Math.floor(Math.random() * names.length);
// const random = names[randomiser];
// for (let i = 0; i < 6; i++) {
// let randomiser = Math.floor(Math.random() * names.length);
// const random = names[randomiser];
// if (i % 2 == 0 && i != 0) {
// console.log("____");
// }
// names.splice(randomiser, 1);
// console.log(random);
// }
// return random;
// result.textContent = random;
// if (i = 6) {
// return result.textContent = random;
// }
// return result.textContent = random;
</script>
</html>