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Commit df044da
Backports several SSlighting improvements: overlay lighting (#17271)
* Backports SSlighting optimizations
* Overlay lighting, first version compiles
* Change conflicting defines
* Sparks and beams dont count towards lumcount
* Fix rendering
* Various fixes
* Fix errors
* Fix PDA light
1
* a
* Update game_options.txt
* Fix plasmaman helmet
* Fixes
* Glowy changes
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>1 parent 1504f07 commit df044da
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136 files changed
+1565
-882
lines changed- _maps/RandomRuins/SpaceRuins
- code
- __DEFINES
- _onclick/hud
- controllers/subsystem
- datums
- components
- mutations
- game
- area
- machinery
- computer
- doors
- embedded_controller
- porta_turret
- mecha
- equipment
- tools
- weapons
- working
- objects
- effects
- effect_system
- items
- devices
- PDA
- radio
- grenades
- melee
- tools
- structures
- turfs
- space
- modules
- antagonists
- bloodsuckers/powers/targeted
- cult
- assembly
- atmospherics
- environmental
- machinery
- components/unary_devices
- other
- clothing
- head
- shoes
- spacesuits
- under
- holodeck
- hydroponics
- grown
- lighting
- mining
- lavaland
- mob
- dead/observer
- living
- carbon/human/species_types
- silicon
- ai
- robot
- simple_animal
- bot
- guardian
- hostile
- megafauna
- mining_mobs
- retaliate
- modular_computers
- computers/item
- hardware
- paperwork
- photography/camera
- power
- projectiles
- guns/energy
- projectile
- reagents/chemistry
- reagents
- recipes
- security_levels
- spells/spell_types
- surgery
- organs
- swarmers
- config
- icons/effects/light_overlays
- yogstation/code
- game
- mecha/makeshift
- objects/structures/beds_chairs
- modules
- antagonists
- darkspawn/darkspawn_objects
- shadowling
- clothing
- guardian
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