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Updated to 1.21.5 #14
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any plan on updating it to 1.21.6-8 (all 3 versions from 1.21.6 to 1.21.8 are compatible with each other) |
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@EGOIST1372 After I made this pull request, I actually implemented very similar (I would say even better) functionality into one of my own projects, which I continue to develop and maintain, so if I may, I'll advertise how you can use that one for shader development instead: Btw. I uh quickly went to test this feature before posting this message and it seems like something actually broke it in 1.21.9, so I'll be releasing a bugfix for that but in 1.21.8 it seems to work fine |
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@Papierkorb2292 Hi |
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@EGOIST1372 Also, I realized I might not have explained the config options enough in my first response: To enable/disable options like |
I didn't notice the 1.21.3 branch until I was done updating, I'm not sure whether I'm missing any new features from there, but from my testing the approach taken in this pull request to integrate ShaderReload with the new rendering system appears to work well too.