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6 changes: 5 additions & 1 deletion src/environment.py
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ def __init__(self, grid_width: int, grid_height: int, pixel_width: int, pixel_he
self.tick_counter = 0
self.running = True
self.pause_sim = False
self.sim_speed = 1.0

self.grid_width = grid_width
self.grid_height = grid_height
Expand Down Expand Up @@ -166,9 +167,12 @@ def _spawn_initial_agents(self):
agent = Agent((pos_x, pos_y), self)
self.agents.append(agent)

def set_speed(self, value: float):
self.sim_speed = max(0.1, value)

def _simulation_loop(self):
while self.running:
time.sleep(0.01)
time.sleep(0.01 / self.sim_speed)

if self.pause_sim:
continue
Expand Down
29 changes: 29 additions & 0 deletions src/ui.py
Original file line number Diff line number Diff line change
Expand Up @@ -135,6 +135,29 @@ def __init__(self, manager: pygame_gui.UIManager, x: int, y: int, width: int, he
self.set_area_btns[btn] = area
y_offset += margin + btn_height

# speed control ui section
self.speed_ctrl_container = pygame_gui.elements.UIAutoResizingContainer(
relative_rect=pygame.Rect(0, margin, self.panel.get_abs_rect().width - 2 * margin, 0),
manager=self.manager,
container=self.panel,
anchors={'top_target': self.area_ctrl_container}
)

self.speed_label = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect(0, 0, -1, -1),
text='Sim Speed: 1.0x',
manager=self.manager,
container=self.speed_ctrl_container
)

self.speed_slider = pygame_gui.elements.UIHorizontalSlider(
relative_rect=pygame.Rect(0, 5, self.speed_ctrl_container.get_abs_rect().width, 20),
start_value=1.0,
value_range=(0.1, 10.0),
manager=self.manager,
container=self.speed_ctrl_container,
anchors={'top_target': self.speed_label}
)

# sim control ui section
self.sim_ctrl_container = pygame_gui.core.UIContainer(
Expand Down Expand Up @@ -218,6 +241,12 @@ def process_events(self, event: pygame.Event, env: Environment):
food_source = self.spawn_food_source_btns[event.ui_element]
self.change_brush(food_source, food_source.__name__)

elif event.type == pygame_gui.UI_HORIZONTAL_SLIDER_MOVED:
if event.ui_element == self.speed_slider:
new_speed = event.value
env.set_speed(new_speed)
self.speed_label.set_text(f'Sim Speed: {new_speed:.1f}x')

def change_brush(self, new_brush, brush_name: str):
self.current_brush = new_brush
self.action_value.set_text(brush_name)
Expand Down
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