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Releases: AdyTech99/HealthIndicators

Health Indicators v21.5.2

13 May 06:16

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Changes:

  • Moved the show through walls option to the Visibility tab

Bug fixes:

  • Fixed a bug where hearts didn't always show up through walls

Health Indicators v21.5.1

12 May 07:41

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Added features:

  • Added option to see indicators through walls
  • Added option to modify the opacity of the indicators

Fixed bugs:

  • Fixed a crash on NeoForge

Health Indicators v21.2.2-beta

21 Feb 11:06

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Added Features:

  • Damage Direction Indicator
    • Displays an arrow around the player's crosshair when they take damage
    • The indicator points in the direction the damage is coming from, helping the player quickly identify the source of the threat
    • It is disabled by default, and needs to be enabled via the config

Bug fixes:

  • Fixed a crash that happened while walking into an area with an Easy Mob Farm farm cube

Health Indicators 21.2.0-beta

26 Oct 16:26

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Changes

  • Updated to 1.21.2+
  • The armor indicator is now disabled by default when launching the mod for the first time

Bug fixes:

  • Fixed a bug where the armor indicator failed to adjust for players/mobs with multiple rows of hearts, resulting in the second row being permanently obscured.

Health Indicators 21.1.1

29 Aug 13:42

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Added features:

  • You can now toggle between Whitelist Mode or Blacklist Mode.
    • If you choose Blacklist, then the list will prevent displaying health bars over the entered entity types.
    • If you choose Whitelist, then Health bars will only display over the entity types listed in the list. Leave the list empty to disable.

Fixed bugs:

  • Fixed hearts flickering when holding down the override all filters button.
  • Fabric version did not have support for 1.21.0 listed.

Health Indicators 21.0.0

19 Aug 11:24

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Added feature:

  • Dynamic indicator type
    • This will change health-type to numbers for entities with more than 100 health points.

Changed:

  • Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version

Health Indicators 4.4.0

04 Aug 08:35

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Added features:

  • Hearts now change textures based on status effects/conditions.
    • Supported textures are
      • Hardcore
      • Withered
      • Poisoned
      • Frozen
    • Hearts also "jump" if the player has Regeneration
    • This is accompanied by a new config option: show effects which toggles the above feature.

Health Indicators v4.1.2

09 Jul 10:38

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  • Updated NeoForged mod description.
  • Added Fabric's Mod Menu compatibility for issues and website buttons.
  • Added credits for ru_ru translation.

Health Indicators v3.2.0

28 Jun 04:52

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Added a feature (requested by @MadCow667):

  • Added config option: "Use Vanilla Textures"
    • With this, the mod will override any custom hearts textures used by any resource pack, and will use the default vanilla texture for the heart indicator.
    • It can be used in cases where the resource pack breaks the mod, or where resource pack hearts look good in the HUD, but not in the indicator.

Fixed a bug:

  • The armor indicator didn't activate unless the health indicator was also active

v2.5.4: Added features:

07 Jun 08:33

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  • Added features:
    • Added a /healthindicators command which opens the config screen
    • Added a /healthindicators offset command which modifies the display offset without having to use keybinds, or open config
    • Added config options:
      • Message Type:
        • Whether mod messages (Indicator Enabled/Disabled, Heart Offset, etc) will appear in chat or in the actionbar
      • Colored Message:
        • Whether mod messages will be colored depending on context
      • Enable Commands:
        • Whether the aforementioned /healthindicators command will be activated (requires restart)
      • Moved above config options to a new "Messages & Commands" config category
      • Added a label on the "Filters" category screen informing users about the "override criteria" keybind