Patrolling and Wander (4%) 🚶♂️ Focus: Implement simple patrolling and wandering behaviors for AI. Goal: Get AI agents to move unpredictably or patrol defined paths. Deliverable: Code demonstrating patrolling and wandering. Flocking (4%) 🦅 Focus: Implement flocking behavior using boids. Goal: Program AI agents to move in groups using steering behaviors. Deliverable: Code implementing flocking in a virtual environment. World Interfacing and Knowledge (4%) 🌍 Focus: Improve AI awareness by interfacing with the game world. Goal: Design AI that gathers and uses information from the environment. Deliverable: An AI system that interacts with the game world in real-time.
Aleix3/Ia_Zombies
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