CameraBounds- IR tracking camera bounds renderer (OpenGL).DebugInfoRender- Oculus Rift Debug Data Rendering (pre-debug overlay).InstancedRender- Instanced VR rendering in OpenGL.LeapMotion- Leap Motion SDK integration demo.MinimumOpenGL- My personal minimum setup using OpenGL and SDL2.MirrorModes- Additional ways to mirror OVR output for debug purposes.Multisampling- Multisampling (MSAA) capabilities with OpenGL.TrackerChaperone- HTC Vive-like chaperone demo for tracking camera bounds.
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Samples for Oculus Rift and OpenGL
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Bryceoz/oculusvr_samples
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