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Improve AI simulation stack resolution for multiplayer choices #10567
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3899e09
Improve AI simulation stack resolution for multiplayer choices
Madwand99 7fee425
Skip creating simulation controller for AIs
Madwand99 3a7a9e9
Simplify simulation stack controller wrapping
Madwand99 98ef7ae
Reverted AiSacrificeDecisionTest
Madwand99 a4a70ae
Merge branch 'master' into ai-sim-controller-fixes
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sigh, actually this test isn't proof either and it looks to me like the TODO was just outdated:
I spent the effort of actually debugging and thanks to
clonePlayerI don't see how a GUI player should end up in a simulated game anyway...There was a problem hiding this comment.
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I'll close this PR. If you have any feedback on how I can actually solve the issue of AI drawing cards into Xyris -> Impact tremors -> death, let me know.