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@vanja-ivancevic vanja-ivancevic commented Jan 15, 2026

Summary

Shandalar Old Border

  • Add life reward to Sliver Queen drops
  • Add alternative quest path for Skep outer map
  • Fix item sprite references for renamed items
  • Swap Astral Visionary and Whim of Shandalar positions in blue clouds map
  • Update bandit_cave.tmx with new paths

Preconstructed Decks

  • Add 81 new old-border-era precon decks for Chaos mode
  • Fix card names and set codes in 29 existing precon decks

vanja-ivancevic and others added 30 commits December 18, 2025 09:51
- Savage Chieftain (green castle): full uncommon + rare deckCard rewards
- Recruiter Sliver: full uncommon + rare deckCard rewards
- Torturer, Tibalt's Torturer, Demon of Tibalt, Metallic Sliver: uncommon deckCard only (already have fetchlands/specific rares)
- Pharaoh, Mighty Djinn: no deckCard added (already very generous rewards)
Set spawnRate to 0 for all 72 bosses and minibosses to ensure they
only appear in their designated map locations instead of randomly
spawning in the overworld.
End palace maps were incorrectly teleporting to main castle boss rooms
instead of their own _f1 boss rooms. This caused players to fight the
wrong bosses and receive Mox + Strange Key rewards instead of the
Key to the False God items needed to unlock Karona's gate.
Castles required mainQuest >= 2 to appear, but the quest progression
only sets mainQuest to 1 (after intro) then 3 (after completion),
never reaching 2. Changed activation requirement to val: 1 so castles
appear after talking to Arzakon.
Adds an Arzakon dialog option to mark all five castle guardians as
defeated, allowing players to bypass the castle quests and proceed
directly to chapter 2.
4E (with some 3E cards) mono-color decks and dual-color 7E decks. Unlike the existing starters; these come with a good mix of classic rares and power commons/uncommons, though in low quantities. These should allow a smoother start to the player.
- Titania's Song: fix curly apostrophe encoding
- Brainstorm: change set from 3ED to ICE
- Sabretooth Tiger: fix spelling (was Sabertooth)
- Serra Angel: fix set code from 7E to 7ED
Change all basic land printings in pile deck JSON files to 4ED
for visual consistency across all random deck generation.
- Add 36 editions to UI selector (excluding ABU/Revised)
- Easy Constructed: use 4th Edition starter decks
- Insane Constructed B slot: use 7E_BU_Starter
- Removes duplicate deck assignments across difficulties
Rename items (e.g., Triassic Egg → Triassic Amulet) and sync
enemy/shop/item data from development branch.
- Add 21 new starter decks from official WotC theme decks (EXO, UDS,
  ULG, STH, VIS, WTH sets) using SET - Colors.dck naming convention
- Split basic lands into 3 art variants across all 66 starter decks
- Standardize deck format: add [Avatar] section, art variant suffixes
  on all cards, and proper footer sections
- Update config.json with new deck assignments for Easy/Normal/Hard
Adds 3 Artificer's Bazaar locations selling unique artifact equipment:
- Red biome: Aeolipile, Serrated Quiver, Urza's Armor, etc.
- White biome: Rod of Ruin, Jester's Cap, Shield of the Ages, etc.
- Black biome: Gauntlets of Chaos, Scythe of Yawgmoth, etc.

Each shop has 8 items with startBattleWithCard effects, priced at
12,000 gold. Includes TMX maps, POI entries, shop definitions, and
biome assignments.
- Add 48 new themed starter decks from STH through SCG sets
- Rename and reorganize existing decks for consistency
- Update difficulty starter deck assignments in config
- Trim edition selector to 22 core sets (removed ABU/ICE/etc)
Trade shards for Beta pack boosters at this rare colorless biome
location. Includes custom LEB card pool list for pack generation.
Adjust shop object positions for better player interaction.
vanja-ivancevic and others added 28 commits January 2, 2026 12:17
Beta boosters can now be purchased with either 10,000 gold or 400 shards.
Removed the looping dialog (goto not supported) - players re-interact
with the crystal for additional purchases.
A six-question trivia challenge about Magic's most powerful creatures
through history (Alpha to Scourge). Multiple choice format with
plausible wrong answers.

Reward for all correct: 8000 gold, 250 shards, 3 Revised rares,
1 Unlimited rare. One-time completion per playthrough.

Includes 2ED and 3ED card pool lists for reward generation.
- Use androsphinx sprite instead of tileset crystal
- Randomize answer positions so correct answer isn't always first
- Adjust sprite position for larger 32x32 sphinx
Add cave locations for five Elder Dragons to their respective biomes:
- CaveNicolBolas (black), CaveChromium (blue), CaveVaevictis (green),
  CavePalladiaMors (red), CaveArcades (white)

Cluster enemy, treasure, and gold objects closer together in all
dragon lair maps for better accessibility.
- giantpanda.dck: Fix card name capitalization (Cao Cao, Zhang He, etc.)
- chromium.dck: Fix curly apostrophe encoding in Hell's Caretaker
- 35 starter decks: Fix invalid set codes for cards not printed in
  deck's named set, use block-appropriate basic lands (e.g., STH decks
  use TMP lands, APC decks use INV lands)
High Elf had 'Minion' tag instead of 'Leader', causing the quest
system to find no matching enemies and fall back to random spawns.
Rename 10 items to match new equipment slot theme:
- Hivecaller's Horn -> Hivecaller's Staff
- Multani's Laurels -> Mask of Multani
- Rainbow Headdress -> Crown of the Vale
- Headdress of Paradise -> Circlet of Paradise
- Tawnos's Hat -> Tawnos's Helm
- Crown of Gaea -> Amulet of Gaea
- Bog Glider -> Bog Glider Glove
- War Beast Reins -> War Beast Gauntlet
- Gladiator's Gladius -> Gladiator's Cestus
- Spine Whip -> Spine Staff

Update all references in enemies.json, shops.json, and TMX maps.
Add new sprite atlas entries for renamed items.
Fix sprite coordinates for Gauntlets of Chaos, Ring of Infestation,
Rod of Ruin, and Serpent Ring per spec.
Small cave lair with a Scourgemaster demon that offers a Faustian deal:
- Players who use ante: 24 ante cards for -2 max life
- Players who don't: 20,000 gold for -2 max life
- Declining either offer triggers a fight
Clear noQuest character flag when selecting "Tutorial + Quest" in
quest 28 prologue. This fixes an issue where the wizard's "Why am I
here?" dialog option was hidden if the player had previously used
"Been here, done that (New Game+)" to skip the tutorial.
# Conflicts:
#	forge-gui/res/adventure/Shandalar Old Border/maps/map/cave/cave_multilevel/cave_16BR3U.tmx
#	forge-gui/res/adventure/Shandalar Old Border/maps/map/magetower/magetower_14_horrors.tmx
#	forge-gui/res/adventure/Shandalar Old Border/maps/map/magetower/magetower_8_illusion_basement.tmx
#	forge-gui/res/adventure/Shandalar Old Border/maps/map/main_story/island_capital.tmx
#	forge-gui/res/adventure/Shandalar Old Border/maps/map/main_story/mountain_capital.tmx
#	forge-gui/res/adventure/Shandalar Old Border/maps/map/vampirecastle/vampirecastle_grave_1.tmx
#	forge-gui/res/adventure/Shandalar Old Border/maps/map/vampirecastle/vampirecastle_grave_2.tmx
#	forge-gui/res/adventure/Shandalar Old Border/maps/map/vampirecastle/vampirecastle_grave_3.tmx
#	forge-gui/res/adventure/Shandalar Old Border/world/biomes/black.json
#	forge-gui/res/adventure/Shandalar Old Border/world/enemies.json
#	forge-gui/res/adventure/Shandalar Old Border/world/items.json
#	forge-gui/res/adventure/Shandalar Old Border/world/points_of_interest.json
#	forge-gui/res/adventure/Shandalar Old Border/world/shops.json
Santa was rewarding non-existent "Christmas Gift" instead of "Santa's Hat".
Pharaoh was rewarding non-existent "Ring of Ma'rûf" instead of "Djinn's Silks".
Move Astral Visionary to bottom left path area, relocate Whim to upper area.
Add 8-sliver kill alternative to reach Sliver Queen:
- Add defeatDialog to regular slivers to track kills and remove on defeat
- Update barrier to accept either 3 commanders OR 8 slivers defeated
- Move quest hint dialog to gate guard (object 238)
- Convert wounded sliver to fightable enemy (threatRange 40)
- Remove flavor dialogs from horse, farmer, and generic archers
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3 participants