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Pull requests: CleverRaven/Cataclysm-DDA

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Pull requests list

Mobile Weather Stations II: Hub 01 quest & portal storm functionality astyled astyled PR, label is assigned by github actions <Enhancement / Feature> New features, or enhancements on existing [JSON] Changes (can be) made in JSON Missions Quests and missions
#84309 opened Dec 24, 2025 by Tektolnes Draft
Content 'Add boot gaiters' astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map
#84308 opened Dec 24, 2025 by bean-b Loading…
[Magiclysm] Add missing perceived pain to success formula astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding
#84307 opened Dec 24, 2025 by Standing-Storm Draft
Sanify the weight of some vehicles astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Code: Tests Measurement, self-control, statistics, balancing. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#84303 opened Dec 23, 2025 by GuardianDll Loading…
Fix zone sorting (again) (for real) (final) (v4) astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#84297 opened Dec 22, 2025 by RenechCDDA Loading…
Significantly reduce the flammability of cotton astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#84294 opened Dec 22, 2025 by RenechCDDA Loading…
Allow power producing bionics to stay on when empty (#80950) astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Bionics CBM (Compact Bionic Modules) <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Game: Balance Balancing of (existing) in-game features. json-styled JSON lint passed, label assigned by github actions new contributor
#84292 opened Dec 22, 2025 by maniak1349 Loading…
Add unit test coverage for active items in vehicle cargo astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions
#84291 opened Dec 22, 2025 by n0body-byte Loading…
Fix repeat words and typos astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Build Issues regarding different builds and build environments Code: Tooling Tooling that is not part of the main game but is part of the repo. <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Missions Quests and missions Mods: Aftershock Anything to do with the Aftershock mod Mods: Xedra Evolved Anything to do with Xedra Evolved new contributor [Python] Code made in Python
#84290 opened Dec 22, 2025 by salartarium Loading…
Correct Typos astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#84285 opened Dec 21, 2025 by Cochatto Loading…
Make barrel damage proportional to amount damage astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#84270 opened Dec 20, 2025 by GuardianDll Loading…
Improved controller support with an alternate button layout triggered via LT, radial menus and RT to confirm movement astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions new contributor
#84269 opened Dec 20, 2025 by robclouth Loading…
[DDotD] Add cunning zombie astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
#84235 opened Dec 17, 2025 by Standing-Storm Draft
[MoM] ephemerial riftwalkers can Oubliette you astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON Mechanics: Enchantments / Spells Enchantments and spells Mods: Mind Over Matter Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly.
#84220 opened Dec 16, 2025 by Standing-Storm Draft
Add a nether-creature encounter with questionably useful XEDRA tech as a reward astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
#84208 opened Dec 15, 2025 by Tektolnes Loading…
Kipple items for Nethereum Labyrinths astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Lore Game lore, in-game communication. Also the Lore tab.
#84181 opened Dec 13, 2025 by Maleclypse Loading…
Acidblood for acidtrails astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly.
#84180 opened Dec 13, 2025 by Maleclypse Loading…
Text edits in use_action astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Items: Archery Bows, crossbows, arrows, bolts Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Magiclysm Anything to do with the Magiclysm mod
#84179 opened Dec 13, 2025 by Uwuewsky Loading…
default volume_encumber_modifier to 0 astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions
#84176 opened Dec 13, 2025 by anoobindisguise Loading…
[WIP] Focus, Skill, and Proficiency rates balancing [C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. json-styled JSON lint passed, label assigned by github actions
#84115 opened Dec 9, 2025 by Miner239 Draft
Text Additions and Fixes astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Code: Tooling Tooling that is not part of the main game but is part of the repo. <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Items: Armor / Clothing Armor and clothing Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mods: Aftershock Anything to do with the Aftershock mod Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA. Mods: Xedra Evolved Anything to do with Xedra Evolved Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Spawn Creatures, items, vehicles, locations appearing on map
#84114 opened Dec 9, 2025 by klorpa Loading…
Make focus widget number go UP when "optimizing" learning astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions
#84091 opened Dec 7, 2025 by RenechCDDA Loading…
Adding missing cooked fae meat recipes astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding new contributor
#84081 opened Dec 6, 2025 by Tiareth Loading…
Remove focus from all default sidebars astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#84059 opened Dec 5, 2025 by RenechCDDA Loading…
Change one dialog of NPC on camp building in TALK_CAMP_TUTORIAL_MANSION json file astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions new contributor
#84049 opened Dec 4, 2025 by linzhongfeiniao Loading…
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