Releases: CodeRedModding/CodeRed-Launcher
v2.5.9
📚 Module Changelog (v2.5.9)
- Added two new context menu options for the reflector window, you can now can copy an instances object index or its full name.
- Added a new setting
thumbnail_load_delaywhich lets you change the delay to wait for loading product assets. - Fixed textures exported as the
.jpgformat being partially corrupt due to the wrong color channels being written. - Fixed a rare crash that could happen after loading to the main menu then quickly entering the garage.
- Fixed a crash with texture browser related to UTexture2D objects that had specific LOD Groups set.
- Fixed
FScriptDelegateproperty values not being read for classes instances in the reflector window. - Fixed ImGui windows not remembering if they were open from the last time you injected CodeRed.
- Fixed the
freeplay_unlimited_flipssetting not applying to your dodge time as well. - Fixed custom color headlights not working on the main menu.
- Minor bug fixes and improvements to the thumbnail renderer.
- Backend changes to the internal API system.
🚀 Launcher Changelog (v1.4.3)
- Added an exception handling check for reading the
Launch.logfile when grabbing version info. - Minor spelling changes throughout the UI.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.
📦 Download
If this is your first time using CodeRed, you can click this link to download the installer!
Want to fully remove CodeRed from your system? Click this link to download the uninstaller.
v2.5.8
📚 Module Changelog (v2.5.8)
- Temporarily disabling custom avatars again, as it seems to be the main cause of random crashes when opening the scoreboard (thanks Psyonix).
- Added an
Alloption for paints in the thumbnail renderer, which exports all paint variants of the selected product at once. - Added two new commands
play_soundandplay_sound_async, which plays a.wavaudio file from the given arguments. - Removed the
product_bool_include_seargument from the product dumper as it no longer exists. - Various improvements and bug fixes to the new thumbnail renderer system.
- Optimizations related to downloading images and player avatars.
- Updated the internal SDK to the latest version of Rocket League.
🚀 Launcher Changelog (v1.4.2)
- Added extra exception handling when injecting, and logging for said exception handling.
- Changed how news article dates are formatted in the news tab.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.
📦 Download
If this is your first time using CodeRed, you can click this link to download the installer!
Want to fully remove CodeRed from your system? Click this link to download the uninstaller.
v2.5.7
📚 Module Changelog (v2.5.7)
- Added a new setting in the misc tab called
disable_crossbar_soundwhich is self explanatory. - Enabled custom playlist images again in the textures tab after some bug fixes and improvements.
- Remade the thumbnail renderer to be all command and setting based, the ImGui window now just calls commands for you.
- Fixed the
stadium_legacy_clubssetting applying all black colors to both teams in 1v1 matches, which is now my second time fixing this. - Fixed a bug that caused CodeRed to say you didn't meet the required specs related to grabbing your ram size.
- Fixed the
freeplay_unlimited_flipssetting not working as of the last game update. - Upgraded the internal ImGui framework to version 1.91.9.
🚀 Launcher Changelog (v1.4.2)
- Added extra exception handling when injecting, and logging for said exception handling.
- Changed how news article dates are formatted in the news tab.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.
📦 Download
If this is your first time using CodeRed, you can click this link to download the installer!
Want to fully remove CodeRed from your system? Click this link to download the uninstaller.
v2.5.6
📚 Module Changelog (v2.5.6)
- Added seven new boost meter settings for custom training packs, these work exactly like the ones in freeplay but for custom training.
- Added the new
Futura Garden (Day)map to the main menu background changer along with Discord Rich Presence info. - Fixed some issues with displaying player avatars on the games leaderboard or league rankings.
- Minor internal bug fixes related to the custom title system.
- Updated the internal SDK to the latest version of Rocket League.
🚀 Launcher Changelog (v1.4.2)
- Added extra exception handling when injecting, and logging for said exception handling.
- Changed how news article dates are formatted in the news tab.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.
📦 Download
If this is your first time using CodeRed, you can click this link to download the installer!
Want to fully remove CodeRed from your system? Click this link to download the uninstaller.
v2.5.5
📚 Module Changelog (v2.5.5)
- Added the ability to make custom titles! The custom title system is free to use for everyone, and can only be seen by you by default just like CodeRed loadouts.
- Added a new database dumper command
database_dump_psynet, along with five new arguments for it that let you dump info from the RPC services the game uses. - The car body used to replace the Cybertruck, for the
garage_remove_elonsetting, will now be randomly picked between each game instead of always being the Venom car. - The loadout anonymizer will no longer anonymize goal explosions, as some have special effects that change the gravity; which resulted in rubber banding during goal explosions.
- Removed the
scoreboard_uncensor_namessetting as it no longer works as intended, Psyonix broke their own persona system awhile back. - Changed the primary color picker to be all in one row for the blue and orange team, instead of in separate tabs.
- Reorganized the textures tab in the dashboard to be a bit more intuitive.
- Significant memory optimizations and improvements related to custom textures in addition to API requests.
- Fixed end of game automation features still being called if you joined another game before the delay was finished.
- Fixed CodeRed switching to offline mode if an update was released while you were already injected.
- Fixed some text cutting cut off in the bindings window in the dashboard for custom sequences.
- Fixed trails not working in game for CodeRed loadouts (it's about time).
🚀 Launcher Changelog (v1.4.2)
- Added extra exception handling when injecting, and logging for said exception handling.
- Changed how news article dates are formatted in the news tab.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.
📦 Download
If this is your first time using CodeRed, you can click this link to download the installer!
Want to fully remove CodeRed from your system? Click this link to download the uninstaller.
v2.5.4
📚 Module Changelog (v2.5.4)
- Added new color picker options for garage presets, you can pick between the default RGBA color picker, or use the in game color palettes.
- Added three new settings for the username anonymizer, you can now pick the format of names that are applied (Bot Name, Hidden ID, and User Hash).
- Added five new flip indicator settings for offline modes, inspired by
MrMythical's plugin for BakkesMod. - Fixed the terminals user history being inconsistent when cycling through them with the up and down arrow keys.
- Fixed the
stadium_legacy_clubssetting applying all black colors to both teams in 1v1 matches. - Fixed CodeRed loadouts not applying on the main menu if you went into your settings and then backed out.
- Fixed CodeRed banners not applying custom colors if your actual in game banner didn't support it.
- Fixed some quirkiness with custom textures on the main menu related to changing your loadout.
- Fixed the anonymizer settings not applying to the correct people in online games.
- Internal optimizations and performance improvements.
🚀 Launcher Changelog (v1.4.2)
- Added extra exception handling when injecting, and logging for said exception handling.
- Changed how news article dates are formatted in the news tab.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.
📦 Download
If this is your first time using CodeRed, you can click this link to download the installer!
Want to fully remove CodeRed from your system? Click this link to download the uninstaller.
v2.5.3
📚 Module Changelog (v2.5.3)
- Enabled custom avatars again after some bug fixes, custom playlist images are still being worked on.
- The maximum allowed size for loading custom player avatars has been reduced from 512x512 to 256x256.
- Removed the ability to make layered avatars like you could with banners, this is a limitation of the new avatar system.
- Texture formats BC1 through BC5 can now be exported to any extension instead of being limited to
.dds. - Fixed the texture browser window only showing UTexture2D's instead of all possible texture objects.
- Fixed overlay windows, such as the session tracker, not properly scaling according to the
imgui_global_scalesetting. - Fixed a crash with the reflector window related to viewing TArray structs that had byte properties in them.
- Fixed your Discord rich presence state saying
Idlingif you were in spectator mode. - Remade the entire internal API endpoint to be more efficient and reliable.
- Further improvements to the platform and steam avatar system.
🚀 Launcher Changelog (v1.4.1)
- Upgraded from
.NET 8.0to.NET 9.0, which will require you to download the new runtime if you only have.NET 8.0installed. - Added a new category section in the news tab to indicate what the news article is about without having to click on it.
- Changed the default injection time from 20 seconds to 2.5 seconds, which I forgot to do a long time ago.
- Reduced the memory footprint of the news tab by more than 1/4th related to images and caching.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.
📦 Download
If this is your first time using CodeRed, you can click this link to download the installer!
Want to fully remove CodeRed from your system? Click this link to download the uninstaller.
v2.5.2
📚 Module Changelog (v2.5.2)
- Temporarily disabled custom playlist images while I work on a fix, Psyonix did a lot of half-assed things to GFx stuff last update.
- Removed the default
interface_auto_reset_inputssetting in favor of the two new settings below. - Added a new setting
interface_reset_inputs_kickoffthat auto resets your input buffer before kickoffs. - Added a new setting
interface_reset_inputs_tabbingthat auto resets your input buffer when alt tabbing or when the games focus changes. - Added a
Drawbutton for texture properties in the reflector window, which draws them on the canvas just like the texture browser. - Fixed special CodeRed titles, such as supporter and alpha tester, not being visible between steam players in online games.
- Fixed the connections window not using proper hex escaped characters for strings when searching by epic name.
- Fixed the
interface_auto_ggsetting typing in chat instead of using the actual quick chat message. - Fixed platform avatar textures sometimes showing up as fully black squares randomly in online games.
- Fixed the player title combobox being completely empty for some users in the dashboard.
- Bug fixes and optimizations to the loadout system related to loading and applying products.
- Bug fixes and improvements related to the
scoreboard_steam_avatarssetting. - Minor improvements and fixes to various ImGui windows.
🚀 Launcher Changelog (v1.4.1)
- Upgraded from
.NET 8.0to.NET 9.0, which will require you to download the new runtime if you only have.NET 8.0installed. - Added a new category section in the news tab to indicate what the news article is about without having to click on it.
- Changed the default injection time from 20 seconds to 2.5 seconds, which I forgot to do a long time ago.
- Reduced the memory footprint of the news tab by more than 1/4th related to images and caching.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.
v2.5.1
📚 Module Changelog (v2.5.1)
- Temporarily disabled custom player avatars while I work on a fix for them being destroyed randomly after scoring goals.
- Added a new setting
garage_patch_invisiblewhich attempts to detect and patch people using invisible loadout hacks. Before this was hardcoded in but it can now be turned on or off. - Fixed some cars in online matches randomly having the stocktane preset applied to them despite not using any anonymizer settings.
- Fixed some titles not restoring to their original colors on the scoreboard if you disabled loadouts mid-game.
- Fixed a rare thread racing crash that could happen with the reflector window and clearing instances.
- Fixed the
freeplay_goal_speedsetting spamming the balls speed in chat in online matches. - Fixed the matchmaker window missing some limited time events and the new Split Shot modes.
- Internal bug fixes and optimizations related to API requests.
- Upgraded the internal ImGui framework to version 1.91.8.
🚀 Launcher Changelog (v1.4.1)
- Upgraded from
.NET 8.0to.NET 9.0, which will require you to download the new runtime if you only have.NET 8.0installed. - Added a new category section in the news tab to indicate what the news article is about without having to click on it.
- Changed the default injection time from 20 seconds to 2.5 seconds, which I forgot to do a long time ago.
- Reduced the memory footprint of the news tab by more than 1/4th related to images and caching.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.
📦 Download
If this is your first time using CodeRed, you can click this link to download the installer!
Want to fully remove CodeRed from your system? Click this link to download the uninstaller.
v2.5.0
📚 Module Changelog (v2.5.0)
- Added a notification when using the
interface_disable_renderingcommand, as a reminder you can pressESCto re-enable rendering. - Fixed the
freeplay_goal_speedsetting sometimes falsely logging in the chat after kickoffs. - Updated the internal SDK to the latest version of Rocket League.
🚀 Launcher Changelog (v1.4.1)
- Upgraded from
.NET 8.0to.NET 9.0, which will require you to download the new runtime if you only have.NET 8.0installed. - Added a new category section in the news tab to indicate what the news article is about without having to click on it.
- Changed the default injection time from 20 seconds to 2.5 seconds, which I forgot to do a long time ago.
- Reduced the memory footprint of the news tab by more than 1/4th related to images and caching.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.