feat: add patch for The Force Standalone mod #4476
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-22329858885.zip |
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this might be handeld by lee himself, in that case feel free to close: https://discord.com/channels/278818534069501953/630624305947869184/1475647924712116325 |
N7Huntsman
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Feb 27, 2026
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There's quite a bit in this mod that still needs patched, including hediffs that add limbs with melee tools, hediffs that apply armor that needs the values adjusted, and abilities that fire projectiles that need patched.
…tandalone Addresses N7Huntsman review on PR CombatExtended-Continued#4476 (limb-adding hediffs with melee tools, hediffs that grant armor, ability projectiles). Patch_Hediffs.xml: ToolCE conversion for Force_MechuDeruArm and Force_ConstructedArm; CE-scale armor offsets on Force_MechuDeruMembrane. Patch_Projectiles.xml: Force_Lightning DamageDef pen rescaled to CE ambient-damage scale (also affects ForceIonize/ForceShockwave AoE); Force_MagickScream and Force_ThrowItem switched to ProjectilePropertiesCE. Patch_Pawns.xml: ToolCE conversion for Force_DarksideWraithRace and SithSorcery_Terentatek_Pawn (always-loaded), and Force_Mech_Inquisitor gated with PatchOperationFindMod for Biotech. Stat values referenced from CE Royalty bionic patches and CE composite armor baselines.
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-25609865250.zip |
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should be good now |
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Additions
Patch_Melee.xml)Patch_Hediffs.xml)Patch_Projectiles.xml)Patch_Pawns.xml)Reasoning
Addresses @N7Huntsman's review (hediffs that add limbs with melee tools, hediffs that apply armor, abilities that fire projectiles). Pawn tools added because the mod ships three combat creatures with vanilla-scale tools that needed CE conversion.
References
Patches/Core/HediffDefs/Hediffs_Local_AddedParts.xml(BionicArm / SimpleProstheticArm baselines)ArmorUtilityCE.GetAmbientPostArmorDamage)PatchOperationFindModfor BiotechTesting